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We can't believe we're writing this but... after 6 years of development, our game is finally out! (I'm one of the guys on the development team) We are having a heart attack and would like to ask you, (hoping it's ok to do in this forum) to check it out and if that's something you think you might enjoy (an album made as a video game) give it a try and support us on our first day on Steam. "Of Bird and Cage" is the first rock/metal album produced entirely as a story-driven narrative video game, aspiring to establish a new gaming genre of interactive musicals. The project features an array of well-known musicians like Ron 'Bumblefoot' Thal (ex-Guns N' Roses) Rob van der Loo (Epica), Ruud Jolie (Within Temptation), Casey Grillo (Kamelot), Rocky Grey (ex-Evanescence), Davidavi 'Vidi' Dolev (Subterranean Masquerade), Kobra Paige (Kobra and the Lotus) and others. IF YOU WANT TO HELP AND SUPPORT, PLEASE WISHLIST ON STEAM: https://store.steampowered.com/app/523770/Of_Bird_and_Cage
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Hi guys, we are a small, freshly hatched, two persons indie-studio from Germany called Cuddly Creeps. Our current project was made in our free time and we had to learn a lot about coding and designing first but it was fun to work on this. We want to introduce you to our very first self-made game. SAM – Virtual Pet Dog. https://play.google.com/store/apps/details?id=com.CuddlyCreeps.SAM&hl=de&gl=US In this free mobile pet app, you have to care for a little dog and play with him outside to fulfill his needs just like a Tamagotchi. We're planning to add some more content to the game via updates, but we also really need some feedback first. Planned are more breeds, more mini-games, more ways to spend your money and more activities for your pet. As this one is our first game, we're very excited and a little bit of afraid on getting your reviews. (Already got our first hater comment ☹ ) Why a pet game? I loved playing with my Tamagotchi and pet games when I was like 10years old. It was the time when the internet was full of screen-savers, flash videos and dumb mini-games when I got my first PC. I liked to just watch the animations and the feel of having a digital pet. I also thought it would be a good beginner’s project from a developer’s point of view. Since Corona started, we had a lot of time and wanted to fill it with something useful. As I already had some basic programming experience and my wife likes to draw, we decided to make this game. Back to the game. I chose Unity as my game engine, as it seemed easy to learn and is free to use. Creating our pet, we tried to achieve a Disney-alike Comic look. All graphics are handmade by us and we put a lot of love and way more time than planned into this project. Of course, this post is some kind of advertising our game, to get clicks and reviews and push our game at the start. Every little bit helps as the competition is very high and we don’t have any money for paid advertising. The mobile market is a crazy place (we didn’t know this when we started :D). But this is also the chance for us to get some real useful critic to improve our game through updates. And who could give us better feedback than you guys who know what it means to work on an Android project. So, we would be very grateful to read your review and hear your opinion on our very first app. The Cuddly Creeps
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Hello, hello! Our game roughly two-n years in the making has FINALLY launched on Kickstarter! Monochrome Episode One is a pun-filled turn-based adventure RPG! Explore a 1920's toon society, perform on stage, entertain enemies, and build your own acting troupe full of punstoppable toons! Delve deep into a modern story with themes of betrayal, gray morality, and where everyone has their agenda. To say Monochrome connects a century of culture--1920's art with 2020's storytelling--would be perfectly accurate! Take the stage and see the unique perspective our game has to offer on turn-based battles: either entertain foes and recruit them or let your fists do the talking! Every action takes an amount of "time" and you can spend a certain amount of time on actions per turn, allowing you to do multiple small jokes or one big performance! If you're interested at all, once again you can check out our Kickstarter by clicking on this link! If you can't back, even sharing the url to friends and/or family or a quick retweet of our Twitter post helps immensely! Thank y'all very much for your time!
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I made an idle/incremental game with offline progress (should work on desktops and mobile) for js13kgames jam. They have a unique limitation where your game can't exceed 13312 bytes (essentially, an empty Word document). 😂 Content is quite limited right now due to game jam limitation but I'm actively working on a full version of the game and you can join the waitlist and/or my Discord if you liked/enjoyed the game so far 😉 Either way, let me know what you think and thanks for playing! 🙂 Game Link - https://martintale.itch.io/soul-not-found (Prototype - Game Jam Edition)
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Looking For Strategy / Simulation / Management - Savvy Players for a test.
MusclebirdGames posted a topic in Strategy Game Discussion
Greetings, a game I have been developing for the past year had reached a point in which feedback is necessary. Why necessary? Mostly because this is a very niche and unique game, little reference exists in other games for what is fun and not fun, only it's niche audience knows what's good for it. After working on it for some time now I found myself unsure of what is fun and no longer fun in this game. If you have experience & passion for Strategy / Management / Simulation games and interested in trying out this game in development, please contact me at contact@musclebirdgames.com and I will send you a build along with a feedback form. (OR VIA THIS POST) Your suggestions would most likely be implemented in the game along with fixes to the things you disliked, so this may be also an opportunity to participate in it's development. And finally most of all, this would be supremely helpful! The Game: A Strategy / Simulation / Management game in which the player takes control over an organization which deals in espionage in medieval times. (Medieval fantasy) Media: VIDEO: https://video.wixstatic.com/video/24f9cd_04117039a0f348fb84369cbb4ad4d681/1080p/mp4/file.mp4 -
War Clicks is an idle military browser game that pits you against other players. Fight for your own glory, collaborate with your countrymen and discover unique twists never seen in this genre before! _____________________________________________ PLAY the game here - Official Website PLAY the game on Kongregate ___________________________________________ KEY FEATURES You’re managing the army You’re starting as a manager of the Boot Camp Produce many army units and don’t forget to hire Trainers/ Investors as there is no way you can do everything on your own Your managerial decisions boost your Boot Camp powers Reach for Renown titles while becoming an experienced soldier Once you've built enough army units you can Deploy them to War Zone Use long-lasting boosts and start from scratch with way-faster progression Test your pre-built powers on the battlefield Test different strategies while attacking the enemies Fight Invasions, fight single mode or fight together with your countrymen for common country goals Reach for the highest Rank titles and collect badges the army rewards you with Compete with other soldiers around the globe Massively competitive game if you decide so (play for purposes of single mode, or check your rankings on the global rankings with other army enthusiasts) Competitions based not only on your single playing, but also on the fields of Country fighting/powers Strategy matters Discover various options and features that affect how your progress in War Zone and Boot Camp intertwines Choose when you might want to sacrifice your progress to gain huge long-lasting boosts that snowball your power Various mini-games and tasks you can complete to become stronger There is no limit when it comes to how powerful you can become! Social elements for more fun Say hello to your countrymen or other players inside the in-game chat Chat to get more details on a specific feature, chat on strategies, common country goals, voting types, country upgrades,… Idle Clicker mechanics Trainers are working also while you are offline Time management game mechanics let you grow your Boot Camp quickly or steadily over time Controls Everything is controlled via mouse/tap (it is playable on mobile, though NOT optimized for it) Hint: Use Hotkeys on Keyboards to control your fighting via faster way Follow other in-game instruction or ask other players for help inside the in-game chat _______________________________________________ Feel free to join our Discord server here... Hope you guys will enjoy playing this game, such as we did when developing it... Any feedback on the game would be much appreciated!
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You have been left to rot on Mutiny Island by your former first-mate. Learn the ways of the Arbor Ocean and devise a new plan to reclaim your ship, The Red Dawn, by any means necessary. Will you pillage the Ports, raid the Dungeons and plunder the Deepest Depths for loot and booty? Does visiting with the gals at the Maiden's Tale tickle yerr fancy? The Arbor Ocean is full of life, activity, and dilemmas to get lost in! Sharks, Royal Frigates, Enemy Pirates, Gigantic Kraken, and even Neptune himself might stand in your way. Game Features: -A completely open-world experience with full freedom from the start -Light survival elements and classic RPG feel -Dry and Wet Seasons -Randomly generated elements -Unique ways to interact with NPCs based on your characters stats -Starting Perks system -Three endings -Activites & minigames -Real-time ship-to-ship combat Check our game on Steam
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Hey Guys, I am a huge fan of the old classics from impressions games like Pharaoh, Emperor, Caesar 3. The Aztec History always fascinated me and I always wanted to have a game with aztecs in the impressions games genre. Since there is no such game I decidet to create one myself together with a coder. We are in development for over one year now but there is still a lot to do. Here you can see a screenshot from one of our latest versions. For more informations check our devlog: https://forums.tigsource.com/index.php?topic=63983.0 or our twitter https://twitter.com/EmpireAztec It would be so great to hear your thought, opinions and wishes so we can create a solid game.
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Land of Sand -- Dune inspired real-time strategy game Allow me to introduce you an RTS game, which is currently in development. Land of Sand is a mixture of global and real-time strategy inspired by classic RTS games, such as Dune II, Dune 2000 and Emperor: Battle for Dune. As a representative of a powerful House you are appointed planetary governor of Foedia -- a desert world known for its harsh conditions and valuable resource. However two rival factions, unsatisfied with this decision, declare war on you. You have to defeat them and establish your factions rule over Foedia once and forever. Build, develop and defend your base. Harvest resources. Train soldiers and produce vehicles. Manage optimally your limited fuel and water resources. Struggle with extreme conditions and hostile fauna. Defeat your enemies. Conquer the planet region by region. Land of Sand will be RTS with global strategic layer: global map devided into regions, which player defends or conquers during RTS missions. In between missions player chooses what region to attack, invests resources in capital base development and researching technologies, gathers intelligence on enemy regions, sends agents to sabotage enemy efforts, negotiates with secondary factions. Capital base progress and global situation influence player capabilities during missions: how much supplies and reinforcements can be obtained, what units and buildings are available, secondary factions acting as allies, neutrals or enemies. Game release is planned in 2020-2021. Official site: Land of Sand
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Hey, fellow developers. I'm currently working on a recommendation platform for games and looking for a good use case and a practical experiment to prove that our algorithm works as good as in theory. So we're making a contest for indie games that are recently released or will be released in a few months. It means FREE promotion for every game applied and highly targeted promo campaign for the winner. We are using a machine learning algorithm that analyses gamers personality psychology, gaming preferences, and specific gaming aspects to suggest the most relevant games to a specific gamer. Thus creating a super targeted promo of niche games. Some more info on the contest: - tell more about your game (fill in the form) -ask few friends to rate your game and some others good and bad in our free app- so we know exactly how your game looks in our metrics link to contest https://gametree.me/indie.html direct link to the form https://gametree.me/app/submit-game
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Hiya folks! I'm Juhani from Sleepy Sentry, a young indie studio from Finland. We're a three-man team, and we've previously published a couple of simple mobile games that we created while studying. In 2016 we took the step to working on the company full time, and started development on a PC game; in many ways the game we wanted to make: Check out our story trailer and/or gameplay trailer! Indiegogo campaign page. Stirring Abyss combines deep ocean exploration, squad strategy and Lovecraft-inspired storytelling. You take charge of the surviving crew of the USS Salem, U.S. Navy submarine that sinks while on a top secret research mission during the early years of the Cold War. They find themselves surrounded by the ruins of a forgotten civilization, their vessel too badly damaged to escape the depths. Some things we're especially proud of include: Our beautiful underwater environments, in a classic 2d isometric perspective. Varied strategic combat. Diverse character traits and skills, as well as gruesome mutations unlocked during the game. Unsettling and fully original soundtrack. Interactive and chilling story with truly meaningful choices. Some pre-alpha screenshots: I'll be posting updates here as we go, although since it's manual work it may take a moment after stuff gets posted on our blog and social media. If you have any questions I'd love to answer them, and at this point any feedback is welcome but I imagine there will be more opportunity for that as we can actually show more of the game. Feature Spotlights: Spineskulker "Darkness and silence hang upon the abyss like a funeral cloth, but what truly terrifies me is that this place is not lifeless. It is asleep, and something stirs in the gloom..."
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Greetings all! I am a longtime fan of Idle Thumbs, video games, and gamer culture. As such, it has been a dream of mine to make games of my own, and with this current Wizard Jam, I'm planning to do my best to make that dream a reality. Currently, I'm designing a 2D platformer based around the Idle Thumbs episode titled "Real Slyboots," in which you traverse a series of levels in search of the real Slyboots, encountering all sorts of other boots along the way. The ideal game I'm imagining is probably far more than a first-time developer like myself will be able to complete within the two weeks of the jam, but more than anything I'm aiming to get experience developing, and I'll be cataloging that experience on this thread. I'm using GameMaker (which I've gotten little use out of other than casual goofing around) as an engine, and am creating art assets by hand with pen and paper. Finalized drawings will then be photographed on my iPhone and sent to my horribly outdated laptop, at which point I'll clean, tweak, and color them (using Paint.NET). Obviously I recognize that there are more efficient ways of handling asset work, but I find this process to allow for quick transitions between concept -> creation -> correction -> implementation. In my parting words, I'd like to say that advice and criticism alike are welcome, and that I'm both excited to take part in my first jam as well as eager to witness the fruits of everyone else's labors. Thank you and good luck!
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Chronicles of cyberpunk is adventure in the city of the near future in which power belongs to the big brother and his supercomputer. You have to convince the inhabitants of the city is in danger of artificial intelligence and fight together with the forces of cyborgs. Play it on Steam http://store.steampowered.com/app/742470/Chronicles_of_cyberpunk/ Story and atmosphere of the game inspired by a lot of movies, games and images about cyberpunk. One of my main goals is to create a world to which the player wants to plunge and which he did not want to leave. Game will contain a lot of handmade artwork .. and many models
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Blink Tracking Blendo Style IGF Winner "Close Your" on KS
goodbyeworldwil posted a topic in Video Gaming
Thought this would be a receptive community to short, small, weird games, so here goes: Our game Close Your won developer's choice at Indiecade and was the Best Student winner at IGF 2015, and honestly the best description of it is here: https://www.kickstarter.com/projects/146338032/close-your-life-one-blink-at-a-time It would mean the world to us to check it out, as you can see we're pretty small budget and studio size and relying on a lot of grass roots to get it through. We would love any and all feedback and will be watching this post closely! -Will & GoodbyeWorld Games P.S. sorry to shill on a great forum but hey you see what it's like launching a kickstarter...-
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Hey everyone, I'm the gameplay designer and engineer on Apartment: A Separated Place. It's an indie game about the relationships we have with the important people in our lives — whether they are romantic, familial, platonic, or otherwise. We're in the final 48 hours of our Kickstarter campaign to polish up the game's art and music, and I thought you all might be interested in what we've made! You can get a demo of our game here! In Apartment you play as Nick Connor, a comic artist whose girlfriend, Madison, has just left him. You get to explore his mental and emotional state in the wake of his break up. Nick mopes around his apartment in an introspective daze, chewing over his thoughts and looking at the things that spark memories of the times they shared together. As an artist, Nick turns to illustration to memorialize these special moments, whether they were good or bad. You also get to step into the lives of Nick's neighbors: a displaced loner, an uncertain newlywed, a lost daughter, a grieving widow. We convey story through mechanics that put players in the shoes of our characters. In the game we experiment with different mechanics through a series of playable vignettes tailored to tell the stories of Nick’s his neighbors. Every neighbor vignette uses a different gameplay style unique to that experience. One of our favorite examples can be seen in the Kinda Funny Games Let's Play below, which shows the first part of Rose's story. I'd love to talk more about the game with you. Let me know what you think and any questions you have! Here's a fun Let’s Play video by Kinda Funny's Greg and Tim. They play a bit of Rose's story. Here's a more serious Let’s Play video by MinerStewy. He plays a bit of Jim's story.
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Hey guys, for those of you located in The Nether Lands, tomorrow and friday there's a free games expo at Tivoli in Utrecht, right next to Central Station. Lots of fresh new dutch indie games are playable there, so if you're in the neighbourhood, swing by! http://www.dutchgamegarden.nl/english/news/detail/play-a-record-breaking-32-new-independent-games-from-the-netherlands-at-indigo-147/ There's some cool stuff to see there (and not just because my game is in the lineup ). Oculus DK2 is going to be there too! Action Henk, Lethal League, other cool stuff. Would be cool to see some Thumbs there.
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https://www.kickstarter.com/projects/1027299776/witchmarsh Has anyone else backed this game? Looks amazing, genre-crossing mash set in 1920s Massachusetts. Still a ways away but looks like one to keep an eye on.
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This game is very cool.
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Hey guys, here's a short video with my reaction to Goat Simulator. Take a look and let me know what you think. Beardo
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Hey guys, there has been talk about making games on here and you all seem really capable at making games! If you are like me you may have some cool ideas so why not share them and get some feedback? I will start by pitching the game I have been working on for the past 6 months (which I have like nothing done) So it is a single screen Adventure Game that takes place at a bus stop. The main goal is to explore the aspect of meeting new people and using your observation skills to get a sense of what kind of person they are and what matters to them. It is all about the dialogue and what the player gets from it. I would love to hear your feed back. and lets hear what ideas you have for a game!
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