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I made an idle/incremental game with offline progress (should work on desktops and mobile) for js13kgames jam. They have a unique limitation where your game can't exceed 13312 bytes (essentially, an empty Word document). 😂 Content is quite limited right now due to game jam limitation but I'm actively working on a full version of the game and you can join the waitlist and/or my Discord if you liked/enjoyed the game so far 😉 Either way, let me know what you think and thanks for playing! 🙂 Game Link - https://martintale.itch.io/soul-not-found (Prototype - Game Jam Edition)
Hi, i came to this forum because its not easy to find iddle gaming communities, and this one seems pretty helpful, im working on a new text-based incremental game, im trying to get away from the sky-rocketing numbers, and trying to create a game with some complexity to it. My long-term plan its a game that requires some strategy and planning, and not just mindless clicking.(tho i love those games too). Its a long term game, i add new content everyday, in case you reach end game too soon, just refresh for more content and bugfixes, i will assure the game will be retrocompatible with all saves in the alpha. Its saves the game in a cookie each 5s, you can also save yourself manually. http://morpheox.github.io/Kraft/ Some feedback would be appreciated