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Showing results for tags 'narrative'.
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For years I imagined making a completely FMV interactive story/puzzle game (think Myst but made entirely with videos). Last year I finally got around to figuring out how to make the game mechanics work, and little by little put together Yeli Orog. The game takes place in Asturias, Spain and was filmed in various locations there: Yeli Orog is a FMV interactive story game about an immense archaeological discovery: A bizarre stone tablet written in the Celtiberian language found buried underneath an ancient dolmen in northern Spain. The inscription written on the tablet tells a ghoulish tale believed to be the Celtiberian origin myth. You play the role of Johnny Robin, an archaeologist sent to Asturias, Spain to assist in the recovery of Celtiberian remains. Upon arrival to Asturias you find yourself unexpectedly transported to an alien world, experiencing first-hand the terrifying story written on the ancient tablet. If you are a fan of Myst-like games, interactive stories with puzzle elements, and FMV games, I think you will appreciate Yeli Orog. If you have any questions about the game let me know. Here is the steam page, the game will be released on July 13th: https://store.steampowered.com/app/886270/Yeli_Orog/ Here is the trailer: Some in-game screenshots:
Hi folks, I am new at this here board, but the Idle Thumbs team always seem to go on abouthow rad the forums are, so I thought I'd check it out! Anyway, I'm writing / trying to write a wee blog about unusual narrative arcs i.e. ones which aren't three-act structure and the tension / excitement goes up over time in a wiggly line. In my experience / off the top of my head there aren't really any games that play with this structure in any particularly progressive way (temporal tricks don't count!). SO I was wondering if maybe you nice people could help me out? If you've any ideas for where I might *start* looking for games of this uncommon variety, I would be mighty grateful xx Edd p.s this extra credits video probably provides a better description than wiggly upwards lines:
Hey everyone, I'm the gameplay designer and engineer on Apartment: A Separated Place. It's an indie game about the relationships we have with the important people in our lives — whether they are romantic, familial, platonic, or otherwise. We're in the final 48 hours of our Kickstarter campaign to polish up the game's art and music, and I thought you all might be interested in what we've made! You can get a demo of our game here! In Apartment you play as Nick Connor, a comic artist whose girlfriend, Madison, has just left him. You get to explore his mental and emotional state in the wake of his break up. Nick mopes around his apartment in an introspective daze, chewing over his thoughts and looking at the things that spark memories of the times they shared together. As an artist, Nick turns to illustration to memorialize these special moments, whether they were good or bad. You also get to step into the lives of Nick's neighbors: a displaced loner, an uncertain newlywed, a lost daughter, a grieving widow. We convey story through mechanics that put players in the shoes of our characters. In the game we experiment with different mechanics through a series of playable vignettes tailored to tell the stories of Nick’s his neighbors. Every neighbor vignette uses a different gameplay style unique to that experience. One of our favorite examples can be seen in the Kinda Funny Games Let's Play below, which shows the first part of Rose's story. I'd love to talk more about the game with you. Let me know what you think and any questions you have! Here's a fun Let’s Play video by Kinda Funny's Greg and Tim. They play a bit of Rose's story. Here's a more serious Let’s Play video by MinerStewy. He plays a bit of Jim's story.