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MusclebirdGames posted a topic in Strategy Game DiscussionGreetings, a game I have been developing for the past year had reached a point in which feedback is necessary. Why necessary? Mostly because this is a very niche and unique game, little reference exists in other games for what is fun and not fun, only it's niche audience knows what's good for it. After working on it for some time now I found myself unsure of what is fun and no longer fun in this game. If you have experience & passion for Strategy / Management / Simulation games and interested in trying out this game in development, please contact me at email@example.com and I will send you a build along with a feedback form. (OR VIA THIS POST) Your suggestions would most likely be implemented in the game along with fixes to the things you disliked, so this may be also an opportunity to participate in it's development. And finally most of all, this would be supremely helpful! The Game: A Strategy / Simulation / Management game in which the player takes control over an organization which deals in espionage in medieval times. (Medieval fantasy) Media: VIDEO: https://video.wixstatic.com/video/24f9cd_04117039a0f348fb84369cbb4ad4d681/1080p/mp4/file.mp4
Hello everyone. This is my first time on these forums. I'm submitting my first released game called "Dawn Unto Dusk". You can play it in your browser. You can find it here: https://klaviam.itch.io/dawn-unto-dusk. Dawn Unto Dusk is a text adventure game that throws you out in the middle of nowhere. You will need to gather resources, such as food and tools, that you will need to survive. If your hunger meter runs out, you will die. Stumble upon vast, hidden temples that hold both riddles and puzzles. Discover the lore and mysterious of the land. Engage in dynamic game play where mechanisms you activate in one part of the island affect some place else. Go cut some vines! Listen to the soundtrack here. If you have any questions, comments, or issues, please do be sure to reply. I would like to know what you think.