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Favorite Games

Found 17 results

  1. Here is how it's looks And It's free on the Play Store
  2. The Adventures of Sunshine's Farm I'm working on "The Adventures of Sunshine's Farm" game, it's world of tiny Farmers on top of sky, where they grow giant Vegetables, defend the Farm from evil Enemies and more. It's a different type of Farming Adventure with interesting gameplay. You can try the game to support. Game Link: Any comment or feedback would be appreciated. Any comment or feedback would be appreciated.
  3. How to improve retention?

    Hi, My game is I have a problem with the retention of players. I've created a discord community for communication, Level system, and skins which players can get after achieving some level. How can I improve my game to make people want to play my game many times?
  4. I am Sam Foster, a freelance composer for video games and films. I'm currently looking for new projects! I've scored many indie games, animation, and film projects. I compose in many genres. For more info (demo reels, contact info, etc.), visit: If you're interested in custom music, contact me via email or on my website's online contact form.
  5. Video Game Recommendations

    I assume that not everyone can know everything about what new games are out, or even all the old ones that they should really play. So I made this thread where people can name some games off the top of their head that they enjoyed and other users could recommend something based on those. While similar games are fine, it is even better if you can recommend games that on the surface do not share a whole lot of similarities with the suggestions but would still be entertaining based on the aggregate of someone's list.
  6. Hi folks, I am new at this here board, but the Idle Thumbs team always seem to go on abouthow rad the forums are, so I thought I'd check it out! Anyway, I'm writing / trying to write a wee blog about unusual narrative arcs i.e. ones which aren't three-act structure and the tension / excitement goes up over time in a wiggly line. In my experience / off the top of my head there aren't really any games that play with this structure in any particularly progressive way (temporal tricks don't count!). SO I was wondering if maybe you nice people could help me out? If you've any ideas for where I might *start* looking for games of this uncommon variety, I would be mighty grateful xx Edd p.s this extra credits video probably provides a better description than wiggly upwards lines:
  7. I looked around, but couldn't really find a catch-all thread for sharing books and other writing about games. StoryBundle is currently doing a big bundle of great books about games. It's all DRM-free and sold in the same beat-the-average price structure as Humble Bundles. Oh, and you can donate a portion of what you spend to Pixelles, a non-profit initiative for women in games. I picked it up last night. There's some stuff in there that I'm really looking forward to reading (having peered just a little bit into the abyss of Wisdom Tree, I'm very interested in jumping into that), but the real standout here is Ray Barnholt's Scroll magazine, which I'd been wanting to nab for years now after hearing him talk about it during his many appearances on Retronauts. If you beat the average, you get all 12 issues for half the price of the ebook edition of the magazine, so it's great value anyway, and I love Barnholt's dedication to covering very off-the-beaten-path games and companies. You want an interview with the My Summer Vacation guy? Got it. You want to know more about Japan-only original Xbox games? It's covered. You want to read about Artdink, the developers of No One Can Stop Mr. Domino for the Playstation? There's a whole dang issue about it. Really great stuff.
  8. GDC 2015

    GDC 2015 I know I'm not the only game developer on these forums. I know there are a few SF residents. Last year we met up and had a good time! Well, I assume it was a good time, my provincial government got me drunk beforehand, so I assume that means that the Ontario government loves me meeting other thumbs, maybe? Anyways, I had a blast. We'll plan a meetup this year again, but I'll give people the chance to figure out their personal schedules before we hammer any details out. In the mean time, who's going? What's everybody looking forward to? Any sessions caught your eye?
  9. Hey guys, for those of you located in The Nether Lands, tomorrow and friday there's a free games expo at Tivoli in Utrecht, right next to Central Station. Lots of fresh new dutch indie games are playable there, so if you're in the neighbourhood, swing by! There's some cool stuff to see there (and not just because my game is in the lineup ). Oculus DK2 is going to be there too! Action Henk, Lethal League, other cool stuff. Would be cool to see some Thumbs there.
  10. GUYS I interviewed Tim Schafer for Tone Control April 1, 2014 Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.
  11. thought I'd try my hand at putting together a video series making a game in gamemaker. Its very basic stuff, but hopefully inspires non-programmers to try out gamemaker & make something!
  12. subtlety in dialogue?

    I have been playing a lot more dialogue driven games in the past year and I find that I hate being out right told the implications of a plot point. This mostly happens in cut scenes but it is still off putting. Also games seem to be afraid to represent the player a bit better in cutscenes. Movies have characters that point out some of the flaws of the protagonist and are there to kinda call out them out on their bullshit. I don't know how many of you have seen Frozen by Disney, but they have a character in that movie named Olaf, he is a snowman, he is used to bring some of the weird tropes that Disney has made in the last few years and help them be addressed in a meaningful way. Correct me if I am wrong but I haven't seen many characters that do this in games, if there are please mention them I would love to see them. Maybe I am completely off base with this observation, I would love to hear what you guys think.
  13. Recently, I've been asking myself how to create a game which allows people who cannot see an equally engrossing experience to what those who can see experience. I want to be able to tell a story that is as interesting to a person who can see and hear to a person who can only hear but not see. This is one of the questions I've recently come up with. How do you tell a person a year has passed without stating precisely, "A year has passed" when the person is blind but can hear well? I've been stumped by this question for a while now, and I wanted to ask everyone here if they had a valid answer. The first thing I thought of was having a sound they associate with a specific time in the year which indicates to them that a year has indeed passed. However, I can't think of a single person who associates a specific sound with the passage of time, whether it be a second, a year, or a millennium. Please let me know if you have any suggestions which may help me think about this. If any of you are blind, I would very much like to talk with you about this subject. I'm not trying to offend anyone if they are; I'm assuming you're reading this with some form of text-to-speech software.
  14. Forgotten Games of 2013

    It's the end of the year, a time of reflection, both of oneself and of the society they live in everyday. In this case, we're talking about those who play games. Very often, we tend to look back at their personal Game of the Year; other times, they focus on the worst games they played during the year. However, I've noticed a constant lack of people talking about those games played by almost no-one but them. They may be hidden gems, they may be mediocre games forgotten about within the week of release. They may be that one game you say to yourself, "Was I the only one who played this?" This year, I wanted to contribute to the community by creating a list of games that were overlooked, rarely played by people outside of a few others, or just flat out forgotten about. The reason I'm creating this forum thread is simple: I want to help in the preservation of games as much as I can. Hopefully, this will become a place to come back to for reference's sake. However, I only have two games I can think of: Lost Planet 3 (Wasn't this announced 4 years ago?) The Swapper (a.k.a. That One Puzzle-Platformer That Isn't Gunpoint Patrick "Sports" Klepeck Likes) I've racked my brain for hours thinking of other games fitting this classification, but, ironically enough, I can't remember many. This is where you come in: all I need is for you to post about that one game you remember but not many people remember came out this year. It can be a console exclusive; a small indie game on PC; a Flash game; whatever. So long as you can put the month and year it came out (and a few personal words you have to share about the game), I'm OK with it. An exact date would be preferable, but a month and year will do. When you do list the game, please place the name and date in bold for easier searching. Also, try to write your personal reasons as to why you think the game was (or could have been) forgotten. Your initial entry should look like this: Lost Planet 3 (August 27, 2013): The game had a stealth release: almost no-one knew it came out due to a lack of advertising and public awareness. I liked it for [this reason] and [that reason] and [Congrats Nick]. As stated above, all I need is for everyone to post at least one game you think will be forgotten by the end of the year otherwise. In your post, state the date of its release (month and year will do fine) and a simple reason for why you think the game was forgotten. Place the name and release date in bold. That's it. Thanks again for taking the time to read this post. I hope to hear from all of you soon.
  15. PODCASTS ARE REAL!!!! In this episode of Tone Control Steve visited Seattle to talk with one of the creative minds behind classic the series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west reminiscences from one of game development's veteran creators. Discover which famous Video Game Ladies are voiced by the same actress. You'll be shocked and aghast! I know I was. Well maybe just kind of surprised and think it's cool. Anyway, games!
  16. Hi everybody! And welcome to the first episode of TONE CONTROL! Tone Control is a bi-monthly podcast where I talk to notable game developers about their careers and how they make games. It's an in-depth talk about everything from how they got into the industry to how they manage the minutiae of characterization. I think that establishing & maintaining a cohesive tone in a video game is super hard, and also one of the most important things about making a game, so that's my jumping off point for these conversations. To ease into the whole deal, for the first episode I sat down with our friends Jake & Sean to talk about how they ended up making The Walking Dead, their experience creating Lee & Clementine, and how that's taken them to their new venture, Campo Santo. I've already recorded a bunch more episodes! But since interview subjects are kind of a limited resource, I'm queuing them up and we'll be releasing a new ep of Tone Control twice a month, on the 1st and 15th, until some point in the quasi-distant future. UPCOMING EPS! Oct. 15 2013: Jake Rodkin & Sean Vanaman. RELEASED! Nov. 1 2013: Neil Druckmann, Creative Director of The Last of Us Nov. 15 2013: Craig Hubbard, Writer & Designer of No One Lives Forever and F.E.A.R. Dec. 1 2013: Cl??? H?????? Dec. 15 2013: ?????? Jan. 1 2014: ?????? Alright! Enjoy the convo with Jake & Sean, and look forward to more TONE CONTROL to come!
  17. 7 Tips for Dating A Gamer!

    As I was googling around for a picture and wording of the old "Editor's/Gamer's Tip" comment box from hint guides, apparently I pulled a google search that led to the result "7 Tips for Dating A Gamer" which I could not resist clicking on. That's not All Women's Talk, by the way. It's All Women Stalk. I considered posting this in the Feminism thread, but because it's a little bit lighter and not exactly on topic I didn't want to detract from the more important conversation going on. This is a weird article. It has some generic "how to handle your SO's hobby that isn't yours" stuff, it has some gaming misconceptions (your man is going to need a LOT of time to game, so give him space), even though it offers up the "ask about games you might be interested in" avenue it's written basically from the perspective that the only kind of game is an FPS, and Tip 1 and Tip 5 are basically the same bad advice. This article comes complete with the hysteria-driven 'gaming is an addiction/games always come before you' first comment. I think the best tip is #7, and that's just general advice that men (or at least me) think practical gifts are romantic. I think the comments are probably the most redeeming part, because most of the women either enjoy gaming or are included in the gaming experience their SO's have. For the most part, it's a clickbait article and it could have been on any topic (cars, books, movies, sports) but it's interesting that gaming is still this weird and mysterious thing that people have to "deal" with even though there are hundreds of millions of dedicated gaming platforms in the US and everyone who has a smart phone has games. If someone you know asked you for advice on their new SO who plays games, what would you actually tell them, as opposed to "Give them hours of space they need it that's how gamers are"?