Search the Community

Showing results for tags 'kickstarter'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Idle Forums
    • Video Gaming
    • Wizard Jam
    • Movies & Television
    • Books
    • Idle Banter
  • Shows
    • The Cutdown Episodes
    • Every Game in this City Episodes
    • Three Moves Ahead Episodes
    • Something True Episodes
    • Designer Notes Episodes
    • Important If True Episodes
    • Idle Thumbs Episodes & Streams
    • Idle Weekend Episodes
    • Old Shows Home
  • Wizard Jam
  • Babysitter's Club's History of the series
  • wrong club's no


  • Community Calendar







Favorite Games

Found 22 results

  1. Back in the 90’s, Ambrosia Software released a series of space RPG / trading / combat games called Escape Velocity. The creator of the second game, EV Override, is now running a Kickstarter campaign to remake/remaster the game for modern platforms, starting with Mac OS X, Windows, and Linux. Aside from the base game, the remake of Override will be compatible with existing fan-made mods (which there are already decades of, including some fan scenarios that are full-blown games in and of themselves), and it's also designed to be easily and extensively moddable. For those who are interested in checking it out, contributing, or spreading the word, here’s a link to the Kickstarter campaign: Also, attached is a piece of concept art meant to show what the original ship graphics could look like if they were updated & modernized:
  2. Hey everyone! Wanted to take the time to showcase something I have been working on for a little while now. Its called "Haymaker" Description: Haymaker is an indie boxing adventure game that takes place in an 80s fictional rust belt city Kint. You play as Jackie Elliot, a troubled punk destined for a life of crime. One night when hiding from the cops, Jackie breaks into a nearby building when he encounters Mac Murphy, an old boxing legend whose career was cut short by a drive by shooting. The rest of the journey goes from there. You will be able to explore the city, grow your relationships with your friends and encounter adversity as you try to figure out your path in life. I will let the trailer do the talking! If you like what you see check out all the goodies on Kickstarter. Youtube Indie DB Website: Twitter: Instagram: Facebook: Haymaker_Trailer.mp4
  3. Void Eclipse

    We (my brother and I) are a small indie studio (< 4 people) working on a new strategy game. We put our project, Void Eclipse, up on Kickstarter last week and I wanted to share it with this community. Void Eclipse is a blend of genres for fans of turn-based 4X empire building, story-driven single-player campaign, and card battling strategy. Players explore a universe of unique planets and star systems to discover the origin of the android protagonist, interacting with NPCs and saving an alien empire faced with a mysterious threat. Characters in Void Eclipse are represented in battle as 3D animated cards in tactical, turn-based combat. We take full advantage of the Unreal Engine to provide our impressive visuals and special effects. I'd be happy to answer questions folks might have about the game, so speak up! We recently did a short Q&A with eXplorminate too. Check out our Kickstarter and give us your feedback, we're planning to do a beta run next year and would love to have some strategy fans on board helping us.
  4. Hi everyone! We started a new kickstarter project a week ago and it's a adult otome visual novel called The Untamed. We want to make this project happen so if you're interested to help us, please click on the link below:
  5. [Kickstarter] Bluemoonpark

    Hi!! My team and I want to introduce you a game called Bluemoonpark! We're trying our best to get this project funded so people around the world can play the game! If you want to know more about the game, go check out the kickstarter page! Take a look and if you're interested, help us to make this game possible!! Thank you very much! Kickstarter page:
  6. General Staff ( ) has finally started its Kickstarter Campaign! Dr Ezra Sidran is the genius behind The War College all those years ago and his new project looks pretty sweet! Naturally, I had to back it. I hope it realises its goals.
  7. Thought this would be a receptive community to short, small, weird games, so here goes: Our game Close Your won developer's choice at Indiecade and was the Best Student winner at IGF 2015, and honestly the best description of it is here: It would mean the world to us to check it out, as you can see we're pretty small budget and studio size and relying on a lot of grass roots to get it through. We would love any and all feedback and will be watching this post closely! -Will & GoodbyeWorld Games P.S. sorry to shill on a great forum but hey you see what it's like launching a kickstarter...
  8. Summary: A 2D pixel art iteration on Dwarf Fortress Adventure Mode! The main reason I say it iterates on Dwarf Fortress is the fact that for each game the world history is procedurally generated in a way that sounds exactly like Tarn Adam's labor of love, Dwarf Fortress. You then adventure in that generated world, just like Dwarf Fortress Adventure mode. (Please, someone just give Tarn Adams and his brother a sinecure so they can work on DF forever. Thanks.) By Pixelmage Games, headed up by John Smedley. Patrick Rothfuss is helping with the writing. Looks interesting, and although I am now suffering from Kickstarter exhaustion, hoping this gets fully funded. Thoughts anyone?
  9. Hey everyone, I'm the gameplay designer and engineer on Apartment: A Separated Place. It's an indie game about the relationships we have with the important people in our lives — whether they are romantic, familial, platonic, or otherwise. We're in the final 48 hours of our Kickstarter campaign to polish up the game's art and music, and I thought you all might be interested in what we've made! You can get a demo of our game here! In Apartment you play as Nick Connor, a comic artist whose girlfriend, Madison, has just left him. You get to explore his mental and emotional state in the wake of his break up. Nick mopes around his apartment in an introspective daze, chewing over his thoughts and looking at the things that spark memories of the times they shared together. As an artist, Nick turns to illustration to memorialize these special moments, whether they were good or bad. You also get to step into the lives of Nick's neighbors: a displaced loner, an uncertain newlywed, a lost daughter, a grieving widow. We convey story through mechanics that put players in the shoes of our characters. In the game we experiment with different mechanics through a series of playable vignettes tailored to tell the stories of Nick’s his neighbors. Every neighbor vignette uses a different gameplay style unique to that experience. One of our favorite examples can be seen in the Kinda Funny Games Let's Play below, which shows the first part of Rose's story. I'd love to talk more about the game with you. Let me know what you think and any questions you have! Here's a fun Let’s Play video by Kinda Funny's Greg and Tim. They play a bit of Rose's story. Here's a more serious Let’s Play video by MinerStewy. He plays a bit of Jim's story.
  10. Hi folks, I am one of the cRPG (Mount&Blade:Warband mod) modders that have dedicated past 2 years into making their own medieval genre themed game, because we want the genre to evolve, become better and with more players on the map, new fighting systems, with strategy and action rpg incorporated into one game, total availability of SDK and tools used to modders, and brand new engine. Game itself is First and Third Person view Medieval Action-RPG (Battle, Siege and Duel game mode) with strategy elements such as real time base building (Stronghold game mode) and social interaction including in-game real estate property ownership (Social game mode). After 2 years of working on the game from all around the world, we came to a point, that if we want this to be done properly, with full time working on it, we need to quit our daily jobs and get together in one place. So on november 19th, we opened a studio and named it "Donkey Crew" (name based on internal cRPG players joke ), and launched a Kickstarter campaign for our game "Melee: Battlegrounds" For more info visit our kickstarter page: Melee: Battlegrounds - Medieval Combat Sandbox by Donkey Crew Best regards; Sinisa "Zimke" Vuckovic
  11. Jotun (Kickstarter) I'm of two minds when it comes to this Kickstarter. I really like the look of the game (amazing art, animations, and setting) but I've grown increasingly dubious of backing games on Kickstarter, especially when one of the reasons they need the money is to hire another lead programmer. All they've shown so far is (admittedly beautiful) animation, but does that necessarily translate to a whole game? What do you guys think? Is it worth backing something that looks amazing and has an interesting premise but won't necessarily translate to a playable game?
  12. Looks like the core team behind S.T.A.L.K.E.R. and Metro (the leads for design, engine architecture, animation, concept art, etc.) left to form a new studio called West Games. They just launched Kickstarter for Areal, which is their spiritual successor to S.T.A.L.K.E.R. and Metro: They also say Areal, Areal being the name of their game Areal, about a thousand times. Areal.
  13. Witchmarsh Has anyone else backed this game? Looks amazing, genre-crossing mash set in 1920s Massachusetts. Still a ways away but looks like one to keep an eye on.
  14. La-Mulana 2

    There is a kickstarter for La-Mulana 2. I loved the first one. Has anyone else played it?
  15. Hey all, I've a game dev looking for strategy\tactics gamer communities and found these forums. I'm a long time listener of 3MA, so it's about time that I pop in and say hey. I'm going to launch a Kickstarter for my turn-based, collectible tactics game this spring and was looking for ideas on where to start posting. I'll certainly hit you guys up when we're ready. What other sites \ forums do you guys enjoy? What news outlets do you use most ? Our own website isn't quite done, but it certainly gives you a feel for what the game will be like: CoreTechs Tactics Cheers everybody, SeeJay
  16. Home Page | Kickstarter | twitter | YouTube | Facebook Tangiers is a stealth game. I will let the words from its "About" page describe it: This devlog has the first gameplay footage. Tangiers will (hopefully) be released in mid 2014 for Windows, Mac, and Linux. Links Rock Paper Shotgun Preview Another Rock Paper Shotgun Preview Indie Statik Preview Indie Statik Podcast with discussion about the game Eurogamer Preview Back the Kickstarter! I want to play this game.
  17. EDIT: Satellite Reign has been funded as of 1:11am Brisbane time on July 24th 2013! I have been a devoted listener of the podcast for years now, but I rarely venture into the forums here. I decided to make an exception to share this cool (potential) game. It seems like something the Thumbs would dig considering it is all about emergent gameplay and living systems. Satellite Reign had me at "spiritual successor to Syndicate." I have fond memories of playing Syndicate and Syndicate Wars on my old IBM Aptiva. This new game will be a real-time strategy game in which, like Syndicate, you control four agents in your pursuit to take control from your enemies in a dynamic open city, using whatever means are at your disposal. A really nice interview with Mike Diskett at Rock, Paper, Shotgun. The Support Agent The Hacker Agent The Soldier Agent The Assassin Agent Steam Greenlight page: Kickstarter site: Here's the full pitch: "Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city. The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated! Customize your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there. Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers? The city is huge and you can move around and tackle objectives however you want to. You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force." Sounds good, right? I certainly think so. I really hope they succeed. In the meantime, what do you guys think? Have any great memories to share of Syndicate or Syndicate Wars? Hopes for the "remake?"
  18. Guess who's coming to dinner? It's Elite: Dangerous! I don't know how this will be different from Star Citizen, but I guess some of you can probably detail the finer differences. They're both space trade-or-shoot-em-ups, right?
  19. Kickstarter is making some pretty extreme policy changes in an effort to return to its roots, i.e. more supporting exciting projects, and less buying a 200 unit shop stands. It's not retroactive, but I guess there will be uproar, discussions and edge cases even a lot of projects currently in the pipeline.
  20. Obsidian's Kickstarting their next game. It's a party based isometric fantasy RPG. Tim Cain, Chris Avellone, and Josh Sawyer are all in on the fun, it's set in a brand new fantasy universe, and they've made $100k in like, 30 minutes or something. Pretty nuts. I'm super pumped - Obsidian makes my favorite RPGs and I'm looking forward to seeing what they can do without the constraints of a publisher telling them that it won't sell if they don't put in enough blood to let the marketers make a trailer set to Marilyn Manson's declarations that "this is the new shit." There's a bit more info in this interview with Feargus Urquhart and this one with Chris Avellone which includes this gem:
  21. It seems that since DoubleFine helped made Kickstarter becomes mainstream, there's been an incredible influx of amazing, interesting, weird projects. It's really hard to stay informed about them all, and so you can sometimes miss things that you would love to get involved in. So in the spirit of the Fresh Indie Game Compendium Extraordinaire thread I thought it might be useful if one thread had simple info on KS projects that are interesting to the community, rather than having a shed load of different threads, some of which just disappear. That way, anyone can come to this thread and quickly see what new Kickstarter projects are of interest to Idle Thumbs community members, and hopefully not miss any projects that might be of real interest to them. As with the FIGCE thread, it seems to make sense if comments are placed in separate threads. Which is to say: If you want to discuss a Kickstarter, rather than just make people aware of it, post a separate thread for comments, too! It seems to make sense to post ANY projects that are of interest. Not just video game related ones, so I've put this in the Idle Banter forum. (If this is a bad idea, just close this thread, but I thought it might be a worth a shot.) I'll get us going: WINGS: DIRECTOR'S CUT By: Cinemaware Type: Video game! About: It's a HD/modern system reboot of the classic Amiga game "Wings". Why You Should Care: Because Wings was generally seen as Cinemaware's most successful game and it'd be really cool to have a HD version of it. Cinemaware also did Rocket Ranger, It Came From the Desert, and other such titles. If this is successful, there's more chance of seeing them realised, too. Link: http://www.kickstart...s-directors-cut
  22. Some guy is kickstarting an art/coffee table book with art from Sensible Software's games. What sold me immediately was this image: It takes me back to the days I spent on the Amiga, actually opening these sprite files in Deluxe Paint and making obscene little animations with them.