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Let's start the thread, because it might take a while until the 3MA Podcast will be up. I hope Zacny, Frasier & Co. will take their time. If you are a 3MA listener and not playing Total War: Warhammer II right now, what are you even doing?! (Aside from going to work, raising children, changing dipers, studying for med-school, etc - you are excused, obviously) I learned to hate Elves, over my decades of D&D and Fantasy RPGs. They are just too much for my working-class, Marxist uprising. But I am now six hours and 50 turns into my first campaign as "High Elves" and enjoying every moment of it. The game 'flows' very well. It feels like the most polished, most accessible (for new players), most focused main Total War campaign, they made. Read the reviews. From game design, game flow, storytelling, to gameplay mechanics, UI elements all the way to the technical parts (amazing animations, 3D models and art, voice acting, performance, et cetera). For some weird reason, the campaign map - with all the Elven rainbows and unicorns remind me of the old "Heroes of Might and Magic" - only, now in 3D, fully voiced and animated. What do you guys think so far, fellow @3MA'ers? Please, share ...
Hi All, We have opened a new turn-based strategy game "Codex of Victory" in Steam Early Access and now looking for an active community to shape final months of game development. We have several features that we want to discuss with players before implementing. The game is in an active development, currently it has first Act ready (several playable starting missions plus the underground base between missions) and we are looking to release it in November this year, so a lot of work to do and you may be a part of the process. Sorry for this post on this forum, this game we are making without a publisher and we are not that good in marketing, in the same time, I think it could be interesting for this community. All feedback is welcomed and I'm ready to answer your questions if you have them. Here is the link to the game page on Steam: http://store.steampowered.com/app/464100
Civilization V's elimination of unit stacks was a big deal when 1st announced, and now has people asking developers of 4x & TBS games whether they are going to have "stacks of doom" in their games or not. I just got this idea while falling asleep last night. A potential solution to "stacks of doom": pincer attacks. If a stack is attacked in the same turn (or simultaneously, depending on the game design) from more than one direction, it receives a penalty relative to the #/positioning of attackers, as well as the size of the stack. This represents the difficulty of arraying a large army, with its greater reliance on baggage trains and camp followers, against harassing tactics. The alternative is not stacking (putting army in a column). Thoughts? This just came to me.