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  2. I agree. I've always liked Matthew Lillard, but he is absolutely killing it here. It's really different from his usual vibe which is one of sorta goofy likeability. He's so good as Bill.
  3. Thanks! ☺️👍
  4. Everything is allowed! Twine can be really fun to work with. I used it for my Wizard Jam 4 game because I ended up not having a ton of time to work on my project and I loved the way it came out. Important to note: Twine 2 is definitely easier to use if you don't have a lot of experience with game development but it doesn't support embedding images, music, etc like Twine 1 did.
  5. !!!!!!! This is the best.
  6. Today
  7. Heck, you could even do a table top game. Watching the thumbs stream a printed out board game wizard jam game would be fun! Also, can't wait to partake in this jam! I am going to be a bit jet laggy, but I want to try to resurrect my "Cruisin' For Somethin'" walking simulator follow up that I abandoned last for WJ4. Wooo!
  8. In keeping with tradition, I made a trailer!
  9. What I'm doing: I'm pretty familiar with Unity, can write C# code(slowly and hackily) and do both simple 3D and 2D art. What I'm most interested in is providing art, probably textured 3d models. My style is lowpoly-ish and mechanical in nature. I have no experience with characters/living things and only limited experience with rigging and animation. Contact Info: You can message me here on the forums and we can work out the rest then. I also lurk in the #wizardjam slack regularly. Time Zone: UTC+1, Central European Time. Portfolio: I don't have a portfolio, but you can get a pretty good idea of my skills from my itchio games. http://zirrrus.itch.io/ If you just need one or two models for your project, I'll gladly give it a shot too.
  10. This is a really sweet thing. Thanks for linking.
  11. Oh hey thanks for pointing out the filter. I looked again, and this time I found it. Go to the category in question and in the upper right there's a circle. Click that and mute the category! I'll just say that I disagree very much with the rest of your post (except the speculative hire thread, because that does rub me weird) because, thus far, it just seems to block out interesting (and more importantly for me, helpful) discussion. It makes the forums a place where everyone's just going to agree on everything. There's a limit to what is acceptable, and it's not a hard line, as no two people would agree on a hard line. But they're taking a hard line stance anyway. And that's fine if that's what they want. Arguably, it's better to be super safe than sorry. But it also just means I now know the place as somewhere I won't have serious conversation. Others clearly are, and that's fine. I'll stick to stupid games topics I guess. Also I'm aware that a large (probably the largest) point in hard-line stance's favor is making A Safe Space. And I can't disagree with that at all.
  12. Hooray! This year I can't even pretend to try since my company won't let me do personal projects anymore, not even game jams! :sob: :sob: :sob: Have fun everyone else!
  13. I wanted to add here, the team building threads only work if you, and anyone else wanting to join a team, is willing to reach out and ask the others to be on a team. As organizers, and as a community, in the past we have tried to figure out if jammers would want the organizers to be "hands-on" with team building. We never really got the impression that a hands on method would be the correct approach to take, so for now it's hands off. We usually have some after jam threads to discuss changes to this approach, always looking to improve! Thanks for setting up the threads Dino!
  14. Ah, it's you! Thanks much for updating the site. I'm using it in the trailer as it's less of a mouthful than the full itch url.
  15. This is a good episode. I had seen the episode description several days before actually listening and was convinced that "Is the Law & Order theme song actually a dog?" was referring to to the clanging jail door sfx sounding like a dog barking and I was all "Yeah, totally, that clanging jail door sound sfx sounds like a big dog barking, what a good observation" and then I actually listened to the episode and it wasn't about that at all and then went back and listened to the clanging door sound and of course it doesn't really sound much like a dog.
  16. We now have some threads set up for this.
  17. This thread is for folks seeking a team to work with! If you have a particular set of skills and want to contribute to someone elses game, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You can also drop by the #wizardjam channel on the Idle Thumbs Slack channel and chat with people to find teammates. Or just drop in and chit-chat with us while you're working on your game! And if you find a team, please edit your post and note that. This is the team seeking/LFG thread; if you have a game idea and want to recruit people, use the recruiting/LFM thread. Format: What I'm Doing: What you're able to contribute and your experience level Contact Info: Your contact info (PM, email, whatever) And optionally: Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine. Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style. Then whatever else you want. Example: What I'm Doing: Programming; I'm a web developer and don't know any game engines but would like to learn. Contact info: PM me on the forums or message me on the Idle Thumbs Slack channel Time Zone: EST (UTC -5) but I'm usually up late Portfolio: I've never made a video game but here's my website! www.chrismaire.com I've been programming for a long time and am a terrible artist, I'd like to team up with someone who has a little Unity experience that can help teach me and also do art. Willing to work 24 hours a day for 2 weeks straight and my cat can do a perfect Wario impression. Template: Pitch: What I'm doing: Contact Info: Time Zone: Portfolio:
  18. This thread is for recruiting team members! If you have a game idea and need help from a reader with a particular set of skills, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You can also drop by the #wizardjam channel on the Idle Thumbs Slack channel and chat with people to find teammates. Or just drop in and chit-chat with us while you're working on your game! And if you have enough members, please edit your post and note that. This is the recruiting/LFM thread; if you want to post what you're able to contribute and have someone else find you, use the team seeking/LFG thread. Format: Pitch: Game Pitch (Try and keep this to one or two sentences!) What I need: What you need (Artist, programmer, writer, etc) What I'm doing: What you're contributing Contact Info: Your contact info (PM, email, whatever) And optionally: Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine. Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style. Then whatever else you want. Example: Pitch: I wanna make 'You, Fisher', a 3D stealth fishing game about casting lines without being spotted by security, and catching as many fish as possible before sunrise. I want to learn UE4 and C++ What I Need: 3D artist who can animate some fish (and help with design!) Audio person to make some sneaky music and fish noises. Smoky jazz? What I'm doing: Programming in UE4, Sam Fisher impressions Contact info: PM me on the forums or message me on the Idle Thumbs Slack channel Time Zone: EST (UTC -5) but I'm usually up late Portfolio: Here's my website with some gifs of other games I've made! www.chrismaire.com I've been a fan of Splinter Cell since first seeing screenshots of their dynamic shadows in ~2005 and I have a Sam Fisher bust above my fireplace. I'd like the game to have a light stealth system, fully rigged realistic humanoid characters, and a dynamic music system that's entirely early-2000s style drum and bass but made exclusively out of samples of water splashing and seagull noises. Template: Pitch: What I need: What I'm doing: Contact Info: Time Zone: Portfolio:
  19. Here's a gif preview of the Thumbs Sprites linked above! I guess I never actually made an attack animation for Sean, it just reused his run down animation
  20. . Or Slayer Shock: http://store.steampowered.com/app/501860/Slayer_Shock/ I would submit that skimping on animation is not the best idea because (when used properly) it is essential to reading characters' behaviour. Losing that layer of communication means losing a part of the simulation. Also you could argue that atmosphere is a big part of what makes immersive sims, so unfortunately as Slayer Shock seems to demonstrate, even if you have great mechanics you lose a lot of the character. I feel bad picking on this one game... it's just I really want to like it conceptually but I cannot get over the art direction, or lack thereof.
  21. E.Y.E. Divine Cybermancy is what a cheaply made immersive sim looks like.
  22. I just mute all the tags I don't care about. I forget where you can do it, but it's somewhere in your profile or account settings. With stuff muted, just seeing the full stream of topics is pretty manageable for me. The moderation just makes sense to me as easier to do from the start, rather than trying to build it up as the forum grows. It's also better to be proactive than to have shitty discussions blowing up because you thought maybe something would work out alright. They seem to have a ban on just dropping in a link to a video or article and asking 'what do you think?' because it was just an avenue to dump in controversial (problematic) arguments where the original poster could just bounce. I can see why the rule would seem weird, but I'd rather have it than the alternative. Same about not making threads to speculate on real people's lives.
  23. Aye, throwing knives are really good, read somewhere that they are "looking over bleeding" so we'll see if it gets nerfed. I just found the assassin's dagger efter way too many times in the promenad :} haven't had the luck to get the sadist's sword..
  24. There is certainly precedence for duplicated names in TP though, like MIKE and BOB and Mike and Bobby. I always thought it was likely to just cause a bit of audience confusion to have a pair of characters share a pair of names. Could be something similar with Dougie.
  25. Navigating the various sub forums is a pain in the ass on those forums. I gave up trying and now suffer all the dumb jokes n dokes threads that I can't figure out how to filter out of the front page feed. Which I guess is my way of saying I hate the layout.
  26. I think Jacoby and his shovels will have significance. Remember he said that his own investigations into Laura Palmers death will last his whole life (paraphrasing), so I am sure his spray painting of shovels will have meaning. Maybe he has found out the location of Glastonbury Grove and is planning to dig it up? maybe the gold coating is some kind of protection? I don't know but I am pretty sure his obsession is still burning deep. I personally cannot wait until we see how the older cast relate to this new world, because sometimes those parts feel a bit like a Christmas special reunion show lol
  27. The "you have 72 hours to breed" movie idea sounded a lot like The Lobster, which posits a world in which adults who are unable to find a life partner are killed and their remains are turned into an animal of their choice. That deadline is a bit longer than 72 hours (I'm thinking it was maybe two weeks), but the atmosphere of horny dread is very much in line with what you had in mind I think.
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