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  2. While Divinity II is taking up some of my gaming time, this is still my go-to for when I want something competitive. Had a win today where I finally (after over 200 hours) got to have a decent amount of time with an AWM, aside from the shooting range. Ended up winning with 7 kills, 3 of which were with the AWM. That thing is fun
  3. Yesterday
  4. Movie/TV recommendations

    I can recommend not watching Kingsman: The Golden Circle. As a fan of the original I was hoping the sequel could capture the same magic and the answer is hell no. It's boring and unfunny and it has none of the interesting stuff from the first movie. I can however recommend Beasts of No Nation which is gorgeous and harrowing and chock full of tremendous performances.
  5. there was an entire section of an episode of the MBMBaM tv show filmed in a safety town and my future husband went to one in Oklahoma as a child
  6. New people: Read this, say hi.

    I've finally decided to make an account! Been a reader since 2009! When I was 12, wow... I am a fulltime technology coordinator for a highschool on Cape Cod. On the side I've self-published writing and some comics and have always been working on making various video games! I love adventure video games with all my heart. I adore everything about this podcast network and feel it's time to become an active part of it's forum!
  7. Wouldn't it make more sense for the city that's based around a sunken ship to be called "Octlantis"? I feel like they truly goofed these names.
  8. Movie/TV recommendations

    If you have ever been sucked into a true crime series like The Jinx or Making A Murderer, then the new Netflix comedy series American Vandal is definitely worth watching. Simultaneously a really sharp parody of the true crime genre, true crime culture, and high school culture and it passes the mockumentary sniff test of "Do I believe what I'm watching is a real artifact from the world it's depicting?" with flying colors. Very smart low-brow humor with some really good performances.
  9. I read Dashiell Hammett's The Thin Man some years ago. It was quite fun, although I generally prefer Raymond Chandler's writing over Hammett. Both writers have ridiculous depictions of alcohol consumption (Marlowe wakes up after being knocked out, his head hurts, he finds a full bottle of whiskey and drinks half of it, his head hurts more somehow), but I remember Nick and Nora's drinking being particularly hilarious. I also remember thinking that I might enjoy the story more in a film form. For some reason I never got around to watching it, though. I'll have to fix that. By the way, if we could go back to the hairdresser and a bag of poop saga for just a sec: Did Nick also tell the poop story to the hairdresser or did he remember wrong? Does the hairdresser remember that Nick also told the story?
  10. mother!

    I thought mother!'s "great artist" narrative was childish and distasteful, the way it was tied into the ludicrous biblical structure eye-rolling, and Aronofsky's claims that the whole thing is supposed to be an environmental allegory laughable. Aronofsky seems to have an obsession with "perfect" art, characters reaching "perfection" and the idea that everything that happens in the wake of that quest (including, here, emotionally abusive relationships) is justified because it has to be that way for Great Art to emerge is gross. On the other hand, I think mother! is an absolute blast. You never know what's going to happen next, or what the shape or structure or reality of the film you're watching is going to end up being. I love being surprised in films and I thought I had a pretty good handle on it as a psychological thriller, but from the moment the wake slid into absolute irrationality I had a big dumb grin on my face all the way to the end, even at the end when things get violent because at that point suspension of disbelief goes right out the window. I seriously had to bite my lip to stop from laughing when If it had a script that wasn't dumb as dirt and all the same formal choices I would be over the moon about this, but as is it was just a really good time at the theater. It's basically a version of Son of Saul that I feel less guilty about enjoying because instead of turning the Holocaust into a roller coaster ride*, this turns the Bible into a roller coaster ride. This is like one of those Bible theme parks where they try to teach kids that humans walked with dinosaurs and one of those Bible haunted houses where they try to teach kids how scary Hell is all rolled into one. But what remains is definitely the childishness. Any way you slice it, seeing this in a packed multiplex is a real trip. It's this year's Antichrist. A movie that is fun to see with an audience reaction, a movie that is laudable for it's divisiveness and willingness to push the limits of good taste AND cinematic language, but one that I probably will never see again. *This is reductive and there is a depth to Son of Saul that mother! can't touch, but at the same time I definitely felt ambivalent about how "exciting" I found Son of Saul. Either way, they totally operate on the same cinematic principle of "sustained close-ups of character's faces as they run through perilous situations = intense and exciting experience.
  11. Mario Bava - Godfather of Italian Horror

    Hmm... I might consider the book later, although lately I've tended to not finish books, so I think I better finish some first. For some of the other movies, I'm keeping an eye on Amazon UK Blu-Ray prices - unfortunately I hesitated and missed a really good price on Bay of Blood. Or I might get them elsewhere too if I get in Bava mood again.
  12. Mario Bava - Godfather of Italian Horror

    Then this thread was worth it! I'd also say Planet of the Vampires and Danger Diabolik are must-sees, the former being a very moody sci-fi horror that inspired Alien and that latter being a completely nuts pop-art comic book spy movie. Bay of Blood (AKA Twitch of the Death Nerve) is one of my all-time favorites but mostly because I love slasher films. It doesn't have the atmosphere or striking high-contrast shadows or gel-lighting of some of Bava's best work, but it is a very bleak black comedy with a bunch of fun slasher movie kills that were almost all ripped off in different Friday the 13th sequels. If you feel prepared to dive into a Bava hole forever, Tim Lucas wrote an irresponsibly large 1128 page book about his life and work called All The Colors of the Dark. The hardcover is hundreds of dollars, 12 pounds and almost impossibly unwieldly, but there is a digital version of the book that is only 30 dollars and is multimedia with trailers and videos.
  13. Mario Bava - Godfather of Italian Horror

    I have seen quite a few of his movies now, and here's my ranking so far: Black Sunday - this is just amazing, it would be pure perfection if it wouldn't be for some strange elements of the second half, pointed out by the audio commentary of Tim Lucas. I also found the second half strange, but couldn't quite place it exactly... Lucas suspects it's because the plot was changed in the middle of shooting, and this theory seems plausible. Rabid Dogs - very intense, well made thriller with a unique twist Blood and Black Lace - amazing color photography, every shot is a masterpiece, but somehow there is no suspense Black Sabbath - kind of the same here, amazing photography, but especially the first story The Telephone is weak in suspense except for a short bit. I think the last one, Drop of Water was it?, is really perfect, though. The Whip and the Body - this could be my favourite except it starts to feel drawn out by the end. I think it has maybe the strongest story among all of these films ... I also hope to see Kill, Baby Kill, Lisa and the Devil and maybe more. This makes me wonder how many other amazing directors/cinematographers that I haven't heard of are out there... I didn't know anything about Mario Bava a month ago.
  14. Your thoughts sound similar to what I remember of the game. Fun but not very creative game play wise past the first couple of levels.
  15. Divinity: Original Sin II

    It does go below that. I only ever completed the first Act of the first game, because I played Early Access and that's ll there was then the saves didn't work with the full release and I really didn't feel like replaying that much of the game. So I waited until the final release for this one to avoid that problem. I've played about 7 hours and I'm really enjoying it, it's more of the same but a bit better. Combat is more interesting and a bit less clunky but often still devolves in chaotic explosions. The variety of ways to get things done is still great, I escaped the camp just by exploring and stumbling ass backwards into the perfect way out after a few fights with some low level magisters... which I didn't take because I wanted to do some more exploring and then I found another way out. I love that aspect. Haven't had a lot of glitches so far, there was one fight where the CPU took about a minute to take their first turn. Had one bad issue where I could see the GUI but the game world vanished and I couldn't move, my last save was about 20 minutes ago(I'm saving often but the time passes fast!) which made me just leave the game alone for a while, I'll jump back in this evening. Also playing over Steam Link with an XBOX controller and it's a perfect couch game, controls very well and the GUI is easy to navigate and make sense of.
  16. Okay, I've done dilapidated abandoned tenement building and metro station tunnels, I'm now onto dilapidated abandoned department store. This is where mannequin guy gets his mannequins. It's feeling a little repetitive already, but there are some new enemies - brutes and wall-crawling weirdoes - to play with. It's introducing more supernatural stuff too, which is effectively creepy - rat-creatures scuttling through adjacent rooms into vents, one guy disappeared into thin air before my eyes and I'm also getting visions of flocks of birds crashing through windows or what the serial killer's been up to. (I think I read a few years ago that the bird stuff never gets explained, but it's still good flavour - they're flocking to certain areas then having brain haemorrhages and die, and these areas are the same that are seeing huge aggressive crime spikes. Presumably the killer and/or myself are giving off some kind of psychic signal.) I'm getting a bit better at blocking. It seems the trick is to wait til the last moment, though this doesn't always work either. I'm wondering if different enemy/weapon combos mean I have to adjust my timing slightly. If so, that's asking for a ridiculous amount of finesse. It's very satisfying when it works, though, and you block a swipe, crack them in the head, kick them to the floor then snap their neck. Combined with the 'tase 'em, steal their weapon' move, you've got a few options. Still some irritations, though, like how stealing someone's weapon causes them to grab you so you have to waggle your mouse to get loose but there's no way to tell when you've succeeded or which way you're facing, so you often end up facing away from them doing a Turner And Hooch impression like an idiot. Or how you're only able to hold one thing, so if you've got a shotgun with 4 bullets but there's one on the floor with 2 you're not able to combine the ammo, and you can't just tuck a pistol into your belt or something to tactically save it for later, you just have to use it on the first mook that comes along until the bullets run out then swap it for whatever comes to hand. The melee system is the focus of the game, so these little quirks glare more than they might in another game. I feel like I might need another game to dip into while I'm going through this, as it's not something you binge-play. The pacing is too methodical for that (not in a bad way), plus like I say there's the repetition. Seems I'm about halfway through, which suggests there won't be much more variety but not much more padding either.
  17. Plug your shit

    Very nice. My only suggestion would be that it might be worth tweaking the colour to match related shots together. Some shots looked a touch blue too blue to me, though that might just be my own personal preference. Anyway, good job in finding a kind of story in this footage. It feels like a very natural progression.

    I'm reminded of people saying that they can't make an Uncharted film because it'd be basically an Indiana Jones rip-off, but jesus this topic is from 2007. Indiana Jones was riffing on serials that were less old than Indiana Jones is now.
  19. Movie/TV recommendations

    I think I'm still helpful: a friend of mine specialises in questionable film marathons, and the most recent one of these he put on had Zardoz, Antiviral, and R100. I don't know if I could in good conscience recommend anyone watch R100, even though it ends with an army of dominatrixes slowly advancing on a house, but Zardoz is hilariously bad and Antiviral was actually kind of interesting. All my friends are still scarred by Man-Borg, so there's something that will be memorable, if not necessarily good. (I couldn't make that weekend, and it sounds like I dodged a bullet.)
  20. Yay for a new episode! My girlfriend is bummed it’s arriving on a Sunday though, lol.
  21. Safety Town must just be a Michigan institution? I went through something called that too, which also included some fire safety drills (including a simulated house fire.)
  22. Important If True 30: The Octopus Affair

    oh hey, nice cast
  23. Same. Over the years, Thumbs has gotten more challenging in that regard for me as, despite being s video game developer, I’m definitely less generally immersed in and aware of everything going on in games, so I have to try a lot harder to maintain those connections. That said, IIT is easily the most difficult podcast I’ve ever done. (Which I know is ridiculous because it’s so stupid.) Although Thumbs being so hyper focused one one topic presents its own challenges, those limits do simplify things. With IIT, on the other hand, every topic can theoretically be connected to any other topic, which can be paralyzing. I actually have to prep a bit for IIT, which I never have for Thumbs (aside from making sure I’ve played something). The show always turns out better when we each have some ideas in mind, even though we don’t share them with each other ahead of time. Not bringing up video games isn’t a challenge because I just don’t think about it either way—if it comes up, great; if not, great. The challenge is thinking of unexpected shit across all axes as much as possible. Also same.
  24. I can answer right now: It's not hard because I'm not trying to avoid gaming references. Occasionally one of us makes one on IIT and that's not shied away from. Doing Important If True has been a constant reminder how much Idle Thumbs required me (passively, actively, or somewhere in between) to filter the world on-mic through a lens of gaming, game jokes, game references, etc. Without that pressure there on Important If True, I just don't trend towards it unless it's very clearly time for a game reference or joke. (As opposed to on Idle Thumbs, in which my background thought process was often rapid-fire mental techniques to jump start my brain like "if this was a game, then --" or "this is like [game x] where you --" or other boxed-in fill in the blanks I could run through in my head as quickly as possible to try and bridge the conversation to some other observation or stupid or interesting game-related thing I had to say.) I don't know if that's how it feels for the other guys, but it is for me! Also "Centidad"...
  25. Last week
  26. I know this isn't the video games podcast but all I could think about during the centipede Dad discussion was a sequel to Octodad - Centidad - and how awesome that would be. Then I thought about a version of QWOP but with centipedes titled QWERTYUIOP[]\ASDFGHJKL;'ZXCVBNM,./ Then I thought about a question@IdleThumbs (Patreoners feel free to steal this if you're stuck for this month's question): How hard is it to avoid video game references when recording IIT or other non-video game podcasts, given how ubiquitous video games have been in your professional and personal lives, and the basis of your friendships?
  27. Important If True 30: The Octopus Affair While we grapple with the mysteries of the world around us, while we do our best to solve your conundrums, provide you with advice, and tease out your bizarre hypothetical situations, we are being watched. Watched, judged, and pitied, by beings beyond our perception, hovering outside our senses on the edges of our reality. These beings fear for us, not for the damage we might do to them, but for the damage we might do to ourselves. And for our part, we barely know when they're there. In that way only, are they more afraid of us than we are of them. If you haven't guessed, this episode is about centipedes. Discussed: September 21 2017, dads, Important If True Dadcast, annoyed bird cursed to live in a cage of its own creation, centipedes: masters of space and time, classic middle-grade novel My Dad the Centipede, classic kid's book The Big Centipede, Yoda, Yoda Centipede, Yoda Da Man, human evolution, relative scale of human beings, giraffes, the ocean, a big fucking whale, octopus cities, the Gloomy Octopus, octopus evictions, miserable octopus society, Mcity (driverless car testing town), Yodaville (military bombing testing town), Safety Town (children's driving education town), Bartertown (Mad Max dystopian barter town), Gravesend (crime and riot simulation town), Pizzaland (fake pizzeria), "America the Beautiful" musical road, Mellotron keyboard instrument (example of Mellotron string loops), Close Encounters of the Third Kind (Amazon, iTunes), Arrival (Amazon, iTunes), Wolverine Street, self-hoisting AI, human beings Send us your questions at If you enjoyed this and would like to subscribe to an ad-free feed, please consider supporting Idle Thumbs by backing our Patreon. Jake's Endorsement: (photographic Google Street View recreation of 1980s New York City) Nick's Endorsement: The West Wing Weekly ("The West Wing" discussion podcast) Chris' Endorsement: The Thin Man (1934 film about tipsy mystery-solving) (Amazon, iTunes) Sponsored by: Quip electric toothbrushes with $10 off your first brush head refill, Warby Parker prescription glasses home try-on, Peter's happy birthday! Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  28. I'm halfway through the second level of Condemned, and generally liking it. It's basically a serial killer/CSI type thing and boy does it lean into the tropes - Se7en-style opening titles (haven't seen those since SiN and Thief 1), mannequins in abandoned tenement buildings, scanning for clues with little gadgets (no semen yet though). They do lampshade this right at the start, though, with a fellow detective complaining that the serial killers never go to nice clean places for their killings. And tropey though it is, the atmosphere's pretty effective, as you slowly creep around some grotty location, hearing what might be footsteps above you, then seeing a paint can move out of the corner of your eye. Then suddenly a crazy guy's running at you and you're stoving his head in with a lead pipe you pulled off the wall. The serial killer stuff is mixed in with some hints of supernormal abilities too, which is pretty cool. It's not as brutal or as scary as I remember it being when I played the demo (which consisted of the first level) at the time, but I think that might be because I'm just coming off Bioshock which pulls a few of the same moves in its early stages when you're whacking away at splicers with your spanner. And to be fair, I have felt a little nervy walking around the flat on my own after playing it! Some things kill the atmosphere a little - a lot of bad line readings, and the 'find all the dead birds for achievements!' sub-quest which the game sometimes prioritises over the homicidal junkies swinging planks of wood at your head. It's got a pleasingly simple melee system - swing, block, kick, use the taser if possible; basically the Prince Of Persia system, which I see as the platonic ideal. The one thing letting it down is that it's so damn hard to time blocking correctly. I'm sure I had this problem with at least one other game, perhaps Jedi Knight 2? [EDIT: looking back, also TRON and Riddick] If I see a dude start to swing at me and I click block before he hits me, it shouldn't read as mistimed! Or if you're going to insist on there only being a brief window for success, give me a tutorial so I understand it, because it's too damn frustrating having to work it out during the real thing. It's generally doing well at making me feel like Will Graham, though, so I'll be eagerly getting back to it tomorrow (in daylight, phew!).
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