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  1. Today
  2. [Dev Log] The Eyes In Search of Paradise

    Progress:
  3. [Dev Log] The Eyes In Search of Paradise

    wow, the new model does look a lot cleaner. Looking forward to seeing the finished product!
  4. [Dev Log] The Eyes In Search of Paradise

    I have decided to rebuild the PBY Catalina model from scratch. Originally, I downloaded a .3ds file I found online, but after toying with its mesh for a while, trying to get something I like and something inside which I can build a cabin, I figured this whole process will go faster if I start clean. Here is the nasty mesh I started with on the internet: And Here is the beginning of a mesh that I'm starting from scratch and building in the way an actual airplane is constructed (more like an extruded tube). I'm not a 3D modeler, so please excuse my poor art, but I should walk away with something that is both easier to work with in game, easier to build a cabin for, and looks more like an actual airplane I would like to convince myself that I'm only doing this because I will be adding the Catalina permanently to Roger Meatball after this jam (which I will), but the more honest statement is that I would likely do this no matter what because I have made almost all my art from scratch for every WJ project I have ever done. I just can't convince myself to use many assets I download as a shortcut because I think there's something wrong with my brain. lol See you on the other side of all this modeling nonsense.
  5. [Release] Pause Screen From Battletoads 2!

    Yeah, it's funny. At first I thought it was just a tweet, which I RTed. Then an hour later noticed the link and saw the write up. Then an hour later I noticed the link to the YouTube vid playthrough! I am not an observant person! That vid's getting some eyes on the game, which is exciting! The comments are funny, some hilariously harsh! YouTube!
  6. [Release] Pause Screen From Battletoads 2!

    Thanks so much for your constant support, Sergio! You are the best!
  7. [Dev Log] The Eyes In Search of Paradise

    Meet your pilots
  8. [Dev Log] Eight Seconds: Manipulated Through Time

    Got doors and switches working and constructed a simple adaptive music system, which was surprisingly easy to do (though getting everything to sync up correctly at the start was a bit trickier). https://www.dropbox.com/s/00ovcxba2bgwuq8/MtT0003.mkv Physics are still not quite there, as you can see from the red (forward) reflection failing to make the jump I made. I'm a bit tempted to just get rid of jumping instead of fixing the issue.
  9. Yesterday
  10. [Dev Log] The Eyes In Search of Paradise

    Niiiiice!
  11. (I Know You're Having Fun But) I'm Still Working

    Cool, this is kinda in the same vein as the game I started last jam (but never completed cause I suck at js) where you'd play a game over a Bon Appetit youtube video. I think there's a lot of potential for really interesting new gameplay around this kinda hybrid content, Twitch started going down the path with stuff like Stream Legends (which was a coop RPG you played with other people in a Twitch channel) but they sorta abandoned it for some reason.
  12. [Dev Log] The Eyes In Search of Paradise

    Hello World for the Catalina I downloaded and started modifying in Blender
  13. [Dev Log] Decrepit (GOOD... BYE)

    Being able to configure and use multiple color palettes easily for games with multiple discrete levels and being able to create new moods while keeping the same base assets is very nice. It's great for devs but I think also especially for games that support mods or mapping. Like Doom mapping, that community, they manage to make very striking and different looking stuff with the same textures as the original game.
  14. [DEV LOG] What Remains of Idle Thumbs

    This is looking really good. Those luigi bones!
  15. [Dev Log] That's The Stuff!

    Awesome, glad you're participating! I like the monotone gameboy look so far!
  16. [DEV LOG] What Remains of Idle Thumbs

    GifCam is great and super easy, thanks for the tip! Wizard still needs a little work but close enough for now. Things are moving along fairly nicely, we're actually considering dropping some of the tower-defense stuff in favor of actual park building including placing paths and stuff.
  17. A couple friends and I came up with the idea of a desktop simulator with two windows. One is where you're doing some kind of repetitive work, and the other is a twitch stream. The stream window occasionally moves and resizes itself, and you have to move it out of the way in order to keep working. We'd like to come up with some custom content for that twitch stream, maybe telling some kind of a story related to the work you're doing. I have no idea how it'll turn out in the end, but you can follow along here! I've got a very basic version up on heroku where you can "answer" "questions" while a stream plays (if the random streamer I picked is playing). https://immense-retreat-08775.herokuapp.com
  18. [Release] Pause Screen From Battletoads 2!

    Hey, this was featured on Alpha Beta Gamer, congrats! Just gave it a whirl. Very inventive! I got stuck in the 3D part tho.
  19. I should have made this post a few days ago but it slipped my mind. My project for the final Wizard Jam is going to be a surreal first-person puzzle game based around time manipulation. Every eight seconds, a duplicate of you is created and plays the last eight seconds of your actions back in reverse. I have a few ideas for how to iterate on this mechanic, but at this moment relatively few for how to create interesting gameplay, ie puzzles, out of it. I'm hoping to have all the mechanical components complete within the next few days, though, so I should have a solid week or so to get the actual puzzles and levels made. Here's an earlier version of the time reversal mechanic, along with a demonstration of picking up the time reflection and letting it go: https://www.dropbox.com/s/9xvt3e36lf9949f/MtT0002.mp4?dl=0 Working right now on a more physically robust version where the reflection actually interacts with the environment in a meaningful way, which is a bit trickier. I think it's very achievable, though.
  20. [Release] Pause Screen From Battletoads 2!

    I finished this without getting stuck, but I figure I'll mention the one thing I ran into that didn't feel quite right:
  21. [Dev Log] Farewell, Video Games

    This looks incredible, I love the bizarre mechanics you've come up with.
  22. Hello, friends, long time listener to Wizard Jam and Idle Thumbs (also I helped make the website, sorry), first time Wizard Jammer! I mostly wanted to participate because it's the last one. Anyway I picked "That's The Stuff" because I've always wanted to make a weird inventory management game. Also it seems like something I'm pretty likely to finish because it doesn't involve any complicated game mechanics or interactive systems (more on that later). Maybe. Plus I can write the entire thing in javascript. The basic idea is you collect "stuff". You have limited spots to store your stuff, but you want more stuff because... having stuff is cool. You can polish your stuff, change your stuff's color and probably level up your stuff. Along with the stuff there are also various non-stuff items you will collect on your journey such as stuff polish and stuff spraypaint. How do you collect stuff? You click a button that will let you find some stuff. You'll find stuff and also inventory items (for your knapsack). You can also earn gold chips, which you can use to buy things that are non-stuff, such as more slots to store your stuff and more space in your knapsack so you can store more inventory. You earn gold chips by having stuff, with different stuff generating gold chips at different rates. None of this is implemented yet, instead I spent entirely too much time working on UI and animation. So here's a gif of that: And yes the game will only have four colors. The game may not be fun but it will hopefully be very addictive! That's the stuff!
  23. [Dev Log] Piercing the Fourth Dimension

    Nice! Do you plan on having any collectibles like coins in there? That could be a way to teach the player where the "impact layer" is, but with positive reinforcement?
  24. [Dev Log] Farewell, Video Games

    What a cool idea for the collectibles, I haven't seen anything like it.
  25. [Dev Log] Live from the Past

    You ever wish you could rewind time?
  26. Last week
  27. [Dev Log] Live from the Past

    Added dodge rolls! Great for evading enemy bullets or sneakily shooting through your past self!
  28. [Dev Log] Alpha Magus

    looking very solid so far. Great title cards lead in. This feels like a Wizard Jam Super Group
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