All Activity

This stream auto-updates     

  1. Last week
  2. Hello everyone, I have released a challenging strategy game on google playstore. Link: https://play.google.com/store/apps/details?id=com.myComp.sudo The game is played on a 9 by 9 grid like Sudoku. Presently there are two modes to the game. Though the game is difficult, it is possible to come up with a winning strategy in all the levels of the game. If you can spare your time, and give it a try it would be very nice. The rules are explained in detail inside the game in the rules section on Main Menu.. Thanks for your time.
  3. Dolus - 2D indie platformer about Grief

    For this week's update we finally have a monster to show you ! The Reaper himself ! Ratgibnak
  4. Free Music / SFX Resource - Over 2000 Tracks

    Hi everyone, For this week, I’ve created some cool creepy music tracks that might be helpful. Free to use with attribution: On my Fantasy 11 page: “SCARY THINGS AHEAD” “SCARY THINGS AHEAD 2” https://soundimage.org/fantasy-11/ On my Horror 2 page: “SURREALIZATION” https://soundimage.org/horror-2/ And a wild chiptunes-style track on my Chiptunes 4 page: “WILD RIDE THROUGH TOKYO” – (Looping) https://soundimage.org/chiptunes-4/ NEWS It’s great to see that people are beginning to download my Ogg music packs…I’m so glad they’re helpful! Personally, I think they’re a really good value…you get all of the Ogg tracks from any given page on my site (usually around 20) for the same price as purchasing 3 tracks individually. They're a great way to support my work...check them out! The MP3 versions, as always, are completely free. Speaking of which, if you find my free music to be helpful, please consider making a small donation on my website to help support my efforts. Keep safe and stay healthy.
  5. Building a Free Library of Images for Everyone

    Hi everyone, I’ve added more free texture images for this week: Tile-able Asphalt is here: https://soundimage.org/txr-concrete-pavement-seamless/ Tile-able bark is here: https://soundimage.org/txr-bark-seamless/ And tile-able brick is here: https://soundimage.org/txr-brick-seamless/ I’ve also created an index page for all of the image pages. It’s accessed from the top menu bar on my site. https://soundimage.org/images-home-page/ OTHER NEWS If you happen to need some creepy-sounding music, I’ll be releasing some new tracks tomorrow. Be sure to check my free music thread. In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Please stay safe.
  6. Earlier
  7. Dolus - 2D indie platformer about Grief

    Hello World ! In Dolus you will be able to slide on walls ! How cool is that ? 😎💪 Ratgibnak
  8. Three Moves Ahead 514: Airborne Kingdom Fraser and Jon are joined by PC Gamer's Rachel Watts to discuss high-flying city builder Airborne Kingdom. Can this unorthodox spin on the classic genre keep our interest aloft? Airborne Kingdom Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  9. Free Music / SFX Resource - Over 2000 Tracks

    This week we have more free chiptunes-inspired music on my Chiptunes 4 page: “SUMMERS IN QUIRKYVILLE” (standard and looping) “COIN-OP STRANGENESS” (standard and looping) “NOSTALGIC FOR QUIRKYVILLE” (standard and looping) https://soundimage.org/chiptunes-4/ NEWS For those of you who are using my free images, the links menu on my site has gotten out of control (again) so I’ve created a menu page for all of my image pages. You can access it from the menu bar toward the top of my site. In the meantime, if you find my free music to be helpful, please consider making a small donation on my website to help support my efforts. Please stay safe.
  10. Building a Free Library of Images for Everyone

    Hi folks, Brand new seamless texture images are ready for you on these pages: TXR – Brick – Cartoon https://soundimage.org/txr-brick-cartoon/ TXR – Concrete/Pavement – Cartoon https://soundimage.org/txr-concrete-pavement-cartoon/ TXR – Organic – Cartoon https://soundimage.org/txr-organic-cartoon/ NEWS The links menu on my site is getting a bit out of control (again) so I created a new page that contains buttons to access all of my image pages. You can get to it from the top menu bar. More music tracks should be ready for everyone tomorrow. Be sure to check my free music thread. In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Stay healthy and safe.
  11. I'm convinced that the reason CK3 hasn't hit like CK2 is because of the writing. The game has systemicized so many things that were previously handled by cleverly written event blurbs, and in theory that provides more interactivity, and we love that from CK, but the lesser sung essential component to CK in my opinion is the game's own baked narrative beats that serve to keep you inspired. CK2 is renowned for it's humour, yes because of the moral questionability of so many strategies you are the agent of, but heapingly also because the writers on the team were in on the joke of how absurd your alternate history would get, and deliberately scripted events that enable you to install your horse as chancellor, or have your daughter be the spawn of hell. Obtuse game mechanics and a UI that took hundreds of hours to penetrate were forgivable and worth the investment, because the narrative fantasy being delivered was so irresistible. I think CK3 is right to have focused heavily on revamping and streamlining the mechanics and UI, I just think there isn't enough inspired narrative in the form of writing. The disparity here between the two games can be attributed easily to the length of content development, given CK2's obscene number of expansions, but I think even for a base game CK3 was released super under-baked in the narrative department. I get the feeling it's release was rushed, and it makes sense that the narrative content would be the last part of the game to be developed after the systems were solid, so that's what suffered, both in quantity, and in quality. I can't imagine anyone on the dev team could be proud and consider it the right move to have events that set up something potentially narratively interesting, allude to varying potential outcomes to how you respond, and then, once you've made your choice, discreetly enact one of the potential mechanical outcomes while unpausing the game, coldly leaving you to infer what may have actually happened. I think I can understand how a panel of mechanically-minded strategy game enthusiasts might overlook this, or not understand what they're missing, but as far as I'm concerned, all the systems in the game are merely tools to immerse us in the fantasy of being a medieval ruler, and provide us with a narrative experience that is both uniquely a product of how we play, and, even more essentially, rich. I don't think CK3 delivers that narrative richness we ultimately crave, because it hasn't been written into the game in the same way it was into CK2. It's my hope that ongoing development can rectify this, but for the game to really come alive I think they should do a pass over all the existing writing in the game, and write outcomes to all the events etc.
  12. Game mechanic I continue to be baffled by your love for Crusader Kings. Fundamentally, this is a game which you would think would require a robust diplomacy engine and yet I sounds to my astonishment that there is no way at least in the default scenarios to set up formal treaties, to threaten or even to do duchy swapping Etc. All I have to work with aside from brute force is marriages and dirty tricks. I can't even easily find out which of my neighbours or potential enemies dislikes which of the others so I can set them off against one another. Why isn't this even in the reviews?
  13. Dolus - 2D indie platformer about Grief

    Hi ! We made a lot of progress this week on all the animations from our main character. We just finished the Death animation ! We would love to have some feedback on what you think about this animation, let us know ! Ratgibnak
  14. Netflix Originals

    Mank seemed pretty cool as I watched it, but in hindsight I’m not sure I’d recommend it. Looks great, though.
  15. Three Moves Ahead 513: 2020 in Review

    Great discussion about all of those smaller tectics/roguelike games. It's true they feel exhausting. And it's funny how you talk about them as "casual". A lot of complex tactics I've played gave me a lot of busywork or trap choices boiling it all down to an easier game that Into the Breach. Say, Disgaea uses a lot of numbers, but it's not a hard game, especially cause it doesn't have ItB forced iron man all the time. Rowan mentioned Final Fantasy X and those games knew how to balance those exhausting all-or-nothing puzzle fights with a relaxing grind. Dao is the goal, not just the way, so in a good JRPG combat is interesting as in what skills your characters use and develop, what items they "steal" or if they can use some other mechanics like eating or taming monsters during the battle. It's never stressful cause you can always grind more. But it turns a trashfight into something more than a nuisance on your way to victory screen with loot and xp.
  16. Three Moves Ahead 513: 2020 in Review Rob, Rowan, Jon, and Len discuss the year in the rear view. 2020 was a year we'll never forget. But can we say the same about its strategy games? How good was Crusader Kings 3, really? What could our modern leaders learn from Soviet Concrete Simulator? Is RTS back, baby? Tune in and reminisce with us. 2020 in strategy games Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  17. Free Music / SFX Resource - Over 2000 Tracks

    Happy New Year, fellow creatives! Did everybody drink too much? I certainly hope so! ;-) Seriously, though, 2020 was pretty rough…I really hope 2021 is better. Anyhow, here are some brand new MP3 music tracks to kick off the New Year. 100% free to use with attribution: GOINGS-ON IN PIXEL TOWN (standard and looping) THE 8-BIT MARCH (standard and looping) WINDLE PIXEL’S 8-BIT CIRCUS (standard and looping) https://soundimage.org/chiptunes-4/ NEWS Continuing my quest to provide Ogg versions of all my music tracks, I just added my history music page to the list. https://soundimage.org/ancient/ If you aren't familiar with the Ogg format, it has several advantages over MP3 audio: -Ogg tracks sound fantastic…almost as good as the original WAV recordings from which they are derived…plus they are much smaller in terms of file size. -Game engines handle looping Ogg tracks better…MP3 tracks occasionally have to be edited at the looping point. Give them a try! In the meantime, if you find my free MP3 tracks helpful, please consider making a small donation on my website to help support my efforts. Have a good week and please stay safe.
  18. Netflix Originals

    Agreed on Enola Holmes and Eurovision. I didn't think much of The Old Guard, but the other 3 (plus Mank) are on my watchlist!
  19. Netflix Originals

    It is time again, my friends, to return to the Idle Thumbs forums for a yearly ritual. THE RANKING OF THE NETFLIXES Original Movies, that is. 1. I'm Thinking Of Ending Things I felt this one. As for Kaufman movies, I think I almost like it as much as Eternal Sunshine, but it's a lot darker. 2. The Old Guard This was just a really good sci-fi action movie. The action is thrilling not only because it's choreographed well, but because the stakes are well set-up. Unlike Extraction, pffff. 3. Lost Bullet This is my pick for HIDDEN GEM on Netflix this year. Great French actionmovie about a man framed for murder. It's a story you've heard before, but it's very well-told, and the actionscenes are great. 4. Da 5 Bloods That Delroy Lindo, man! He should be in more movies. Also pretty good: The Devil All The Time Love Birds Mank Meh: Extraction - all style, no substance! The Half Of It - I don't even remember any of this. Enola Holmes - Good cast, just... kinda boring. Disapointments: Eurovision:The Story of Fire Saga - I like Will Ferrell, and I'm an avid watcher of the Eurovision, so I was expecting to like this, but all the jokes are the same kinda lame jokes that the Eurovision already make about themselves every year.
  20. Building a Free Library of Images for Everyone

    Happy New Year! I hope everyone didn’t drink too much…ha ha. ;-) To kick off 2021, brand new seamless texture images are waiting for you on these pages: TXR – Ground – Cartoon https://soundimage.org/txr-ground-cartoon/ TXR – Metal – Cartoon https://soundimage.org/txr-metal-cartoon/ TXR – Rock/Stone – Cartoon https://soundimage.org/txr-rockstone-cartoon/ The images aren’t necessarily “cartoony” but are more graphical and less realistic than my other images. NEWS For those of you using my music tracks, my History page now has Ogg versions of my tracks on it. Ogg tracks have several advantages over MP3 tracks: -They loop better in game engines (MP3 tracks sometimes need to be edited.) -They sound amazing…almost as good as the original WAV tracks while being much smaller in size. -They are a cool way to support my efforts. Give them a try! In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Have a good week!
  21. Replace the www in the direct link url with old (old.idlethumbs.net) and it should work.
  22. 10 year bump. anyone still have this? upload please?
  23. The threat of Big Dog

    That yellow one is unnervingly nimble.
  24. The threat of Big Dog

    Truly the dark future seen in ThumbsVision(tm)
  25. Three Moves Ahead 512: Per Aspera

    I had to check Urban Dictionary for 'Stan' because the only thing that was coming to mind for me were a bunch of republics in Central Asia
  26. Free Music / SFX Resource - Over 2000 Tracks

    Hi everyone, Here are some brand new music tracks to finish out the year. Free to use with attribution: On my Fantasy 11 page: YE OLDE PUB (Looping and non-looping) https://soundimage.org/fantasy-11/ On my Puzzle Music 6 page: WEIRD PUZZLE BUILDERS – (Looping) https://soundimage.org/puzzle-music-6/ And on my Sci-Fi 9 page: SKY WORLDS – (Looping) https://soundimage.org/sci-fi-9/ NEWS Speaking of Sci-Fi, more Ogg Music Packs are ready on these pages: Sci-Fi 2, Sci-Fi 7 and Sci-Fi 8 CUSTOM MUSIC If anyone happens to need some custom music, I do that as well. Info is here: https://soundimage.org/custom-work/ Providing music that helps creative people complete their projects is so rewarding…please don’t hesitate to contact me if you need some help. In the meantime, if you find my free music helpful, please consider making a small donation on my website to help support my efforts. Have a great New Year’s!
  27. Three Moves Ahead 512: Per Aspera

    I ended up listening to the podcast while doing the Carmine run in the game I was at first horrified when blowing up my own colonies and it felt weird that the game didn't really acknowledge it. In the dialog afterwards it was implied I was shipping the colonists to Earth, but I had also destroyed the spaceports, so... I don't know, maybe they took off as soon as I turned on them? It seems all endings are rather simple. The beginning was strong, I loved when I got the first corrupted message. Shame they didn't have the budget to flesh things out more. I hope there'll be a sequel. Also, worth mentioning, they didn't have a dedicated UX designer, and it shows. I also often asked myself, where do I have 500 steel that nobody can deliever? And I only realized that workers break down on their own after you explained it. I wondered how I lost half of them. I kept comparing it with Frostpunk, another city-builder with a story. Pacing and polish are much better over there, but of course it's much smaller scale. Watching the planet slowly change was very fun. This game's a gem, although a rough one.
  1. Load more activity