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  2. Wolfenstein II: It's a Blastkowicz

    I have played TNO and TOC on both the Fergus and Wyatt timelines. I like Fergus and his scenes sooooooo much more than Wyatt.
  3. I think the most natural solution is to just cut to a later time when the character has hung up. The weird thing to me isn't not hearing "goodbye" but rather that you linger on the character silently hanging up the phone.. Just show me the reaction to whatever impactful thing that was said and then cut! Cut away, end scene (or, if this is David Fincher, cut to dramatic wide shot of character alone in his kitchen contemplating the impactful words, with a bottle of whiskey and moody lighting)
  4. Today
  5. I wonder if Justin has ever read the Homestuck... EDIT: I just realised that before I posted this I had 420 posts, and now I've ruined that.
  6. I can't readily compare the remake to the original, haven't played the latter in a while. Maybe it is just the swampy area, like Erkki says. I've just finished Shamazaar. What will frequently happen [at least there] is that Cutter runs up against something (even small obstacles) at which point the 'forward' button becomes completely unresponsive. A dead stop. Maybe I'm spoiled by the likes of Breath of the Wild, which does away with non-climbable obstacles in its entirety. The jumping is arguably worse. There's no real telling what the ultimate point is for Cutter to launch off a platform. I always feel I should be on the edge before jumping, but often he just slides off without jumping. If I want to make a serious attempt, I'll have to initiate the jump a good meter before the point my feeling tells me I should jump. This was already the case in the original by the way, I distinctly recall it. (Cutter also has a borderline useless upward jump, where most of the time you'll want his jump to cover at least a little horizontal distance.)
  7. Looking for TBS recommendations

    Sorry, Oxeren, but your self-promotion sucks. 92% of reviews are positive! The game was reviewed by two Steam curators, and both recommend it. It's currently on sale at 50% off (at least, in the US) for a measly $5.99. Boughted.
  8. I love the original Outcast and it's unique graphics. I have ever since the Kickstarter been very suspicious regarding this HD remake. I might check it out eventually after some sale, but really not that highly interested in it. I just don't feel the need for a HD remake for this since it will not have the same feel the original had.
  9. Yesterday
  10. I tried to play the original (or the one on Steam) and show it to a friend, but I also noticed that it doesn't hold up. I think I still might get this version also, because I was such a huge fan of it back in the day.
  11. The controls were always very imprecise, and I think there were some swampy areas where you could get stuck on some things.
  12. Women Directors

    Cattet & Forzani are dope. I love that they're married because their movies are so unbelievably fetishistic it feels like they're letting people into their sex life or something and it makes their films, which are very off-puttingly "artsy" and cold, feel more personal and human in a weird way.
  13. Women Directors

    Hélène Cattet directs together with her husband, and they have made artsy giallo movies like Amer and The Strange Color of Your Body's Tears. I liked Amer more than Strange Color, but my appreciation of Strange Color is growing as time passes, even without seeing it again. I just saw their new movie Let the Bodies Tan and it's absolutely brilliant. It's still an artsy movie, but also an extremely well edited and stylish thriller. I wrote a few more words in the main recommendations thread.
  14. Movie/TV recommendations

    Let the Bodies Tan ★ ★ ★ ★ I expected something as weird as The Strange Color of Your Body's Tears, but found a movie with a very easy to follow plot that revolves around the aftermath of a robbery. Let the Bodies Tan still goes pretty weird on the audio-visual level, but it's more or less easy to understand what is going on in the narrative level. I really appreciate this combination of weirdness and normality. Non-linear editing is used in an excellent manner that helps the viewer understand the action and every character's current position; suspense is kept high throughout the movie. Occasionally some of the characters remember back to previous sexual encounters in the same location probably a few days earlier, which gives short pauses from the tension. The sound focuses on the little details, and overamplifies things such as lighting a lighter to a roaring fire. Overall, I think this is my favourite movie so far from the director duo Hélène Cattet & Bruno Forzani. [edit] Also I must add that in any given frame, there is *nothing* superfluous. At least that's what it felt like to me, that every tiniest object visible and every sound audible, are there for a reason, curated.
  15. It totally makes sense even though the reality that's painted as a result is absurd. The phrase "good bye" or "bye" is simply never going to be as punchy and impactful and thematically relevant to the film's contents as a line that is intentionally written for that character at that moment. "Good bye" is a generic phrase that appears commonly regardless of context, so at best it adds nothing and at worst it deflates the more interesting line that preceded it.
  16. Re: never saying good bye. Recently I was working on a voice over project that involved a telephone dialog, and it originally included "good bye" lines. Eventually they were edited out for brevity. I was amazed that the trope was naturally arrived at.
  17. I've been playing through the original Outcast on and off for a while and although it's definitely super clunky, I don't think I would ever describe it as "the slightest stone in his path will make him grind to a halt and you'll need to awkwardly turn around 90 degrees to circumvent the obstacle," so either you're overstating things or the remake made things worse or I have a high tolerance for bullshit. I wouldn't say the original is unplayable, so if the remake is unplayable, something's up.
  18. Re. the never saying bye on the phone thing, Dan and I wrote a short script when we were 16 or so, which listed some movie cliches (gussied up as the Ten New Commandments, all directed at Hollywood scriptwriters). The phone thing was one of them! Here's the full list (it's all pretty obvious/tired observational comedy, but hey we were only 16 and also the ten commandments conceit caused us to scrape the barrel a bit): Also, what is the deal with airline food?
  19. Important If True 38: The Terrible Power of Knowledge Things are starting to come together. Everything is clicking into place. But somehow…it's not adding up. The more you understand, the less sense it all makes. Fortunately, we're here to help, so ask away. For instance: Why is the number 314 omnipresent, and what does it have to do with Stephen Hawking? Can anything stop honey magnate Ray Liotta's dogged pursuit of fast food endorsement deals? And how do you convince the Taco Bell drive-through guy that you're secretly a lascivious weedlord? All this and more. Listen in. Discussed: bits and squeezes, the number 314, a delicious hoisting, Stephen Hawking, 17-hour ghosts, Benford's law, delusional self-conceptions, The Power of Books, engineering problems for children, knowledge as power, a very bad Steve Jobs joke, some other bullshit about numbers or something probably, Hawaiian shirts, children being cursed by inappropriate gifts, Chip & Dale: Rescue Rangers dressing like Magnum P.I. and Indiana Jones, inadvertently cultivating a visual motif in your home, separating the owl wheat from the owl chaff, the psychic toll of gift-giving, the stupid mall and all the stupid little stores in it, fancy-ass letterpress blank greeting cards from the frou-frou greeting card store, cash, state quarters, $2 bills, Steve Wozniak's perforated $2 bills, inadvertently cultivating a reputation as a late-night Taco Bell lascivious weedlord, cultivating a network of useless contacts, Ray Liotta's food empire, Bee Movie, the apostasy of Colonel Sanders, Foodfight!, Ray Liotta's two olives Send us your questions at If you enjoyed this and would like to subscribe to an ad-free feed, please consider supporting Idle Thumbs by backing our Patreon. Jake's Endorsement: Pentametron, iambic pentameter-seeking Twitter bot Nick's Initial Really Frivolous Endorsement: Using cheap plastic squeeze bottles for your olive oil and other kitchen staples Nick's Endorsement: Deriving holiday gift ideas based on what the recipient might be missing from their past life, such as shipping frozen lake perch to your former Michigander parents Chris' Endorsement: Taking the time and effort to spatchcock and roast a whole chicken: butterflying the bird, dry brining the chicken a day or two ahead of time, roasting the chicken, using a meat thermometer to avoid overcooking (great but pricey Thermapen, less pricey mid-range option, cheaper alternative), making stock out of the leftover carcass and meat bits Sponsored by: Warby Parker prescription glasses with free home try-on, Quip electric toothbrushes with $10 off your first brush head refill Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  20. Assassin's Creed Origins

    That might be true! I got around to playing PoP2008 a few years ago and it was just such a nice experience.
  21. Modest Tech: The NX Generation (Nintendo Switch)

    It's been mindboggling to see how Switch-deprived Japan is, more so since it's a Japanese console. Here in Europe the shortages are way over, and it was never that bad. Sure, apparently every single Japanese person is legally forced to own a Switch, but still. You can get one on the shelf over here in the Netherlands, whenever you want. It has provided the world with many great photographs of Japanese folks queueing up though.
  22. He is probably so distracted by having to make a song out of every two word item he sees. That bit was delightful.
  23. IT'S HERE! After the failed Kickstarter Appeal just worked away at it and BOOM, we have an HD update of Outcast, available NOW! I have it. It... doesn't really hold up. The graphics are actually pretty nice and modern, though it's obvious they had a few key areas that they couldn't easily facelift without putting in serious work, notably animation. That's not the problem though. The problem is that it plays horrendously. Was Outcast always this atrociously sluggish and unresponsive? Maybe. Maybe I never noticed before because it was 1999 and I was just super thrilled to be playing in such a massive world. But man, it's bad. Controlling Cutter feels like wading through a knee-deep swamp, you're always fighting to make anything happen. The slightest stone in his path will make him grind to a halt and you'll need to awkwardly turn around 90 degrees to circumvent the obstacle. I haven't yet mentioned the jumping, the sheer horror of trying to jump. Did they think this would pass in 2017? I can't imagine it. This must be a budget restraint, but at the same time I feel they did make some adjustments to movement, just... not very good ones. I dig being back on Adelpha and Lennie Moore's soundtrack remains one of the best ever made. But for anyone not on a nostalgia kick, I cannot recommend this. It's very nearly unplayable. Outcast's legacy was handed over to the likes of Assassin's Creed and Gears of War (in terms of control scheme), who ran with it and evolved it, and there's no going back, it seems. Maybe they'll patch in some better movement, but I'm not holding my breath.
  24. Wolfenstein II: It's a Blastkowicz

    Giant Bomb's enthusiasm for the game has made me cave and buy this. I'll admit that Austin Walker's endorsement pushed me over the edge. However, if this turns out to be another Far Cry 3, then I will refuse to get wrapped up in their enthusiasm, ever again.
  25. Episode 413: Myth

    I seem to remember looking at the box cover for Myth countless times, but never picking it up. Not sure why these games never came to my attention, but my gaming was very spotty back in those days. So much I didn't play. They sound fascinating though, and I personally love narrative twists like the ones you describe for the first game.
  26. I knew it! True story: my Russian neighbor told me "Passengers" was a good movie and I should watch it. Nice try, ruskie, I'm not watching that!
  27. Here's the main sequence from around Christmas, in case anyone else wants to see it.
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