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Favorite Games

Found 9 results

  1. Tank Time - A 3D Board Game

    Tank Time will be an orthographic turn-based strategy game, making use of both cards and units. Players will be able to play units and cards over the course of a turn to achieve victory, which is defined differently based on the game mode. Total elimination of all opponents will always result in victory. This is based on a physical board game I helped design a few years ago. Now I'm writing it as a playable video game. I will be making weekly updates to this thread on my progress in the game creation once I begin actual development. Advice, feedback, and any assistance you can offer would be much appreciated. I will be publishing this to Mac and Windows at the very least. As I currently have no concept art or basic design created, I can't post any teaser images or footage, but I will have some up by the time I begin actual development. I'll be using Unreal Engine's blueprint system to do my work and any advice pertaining to it is more than welcome. Thanks!
  2. Monochrome: rubberhose RPG on Kickstarter

    Hello, hello! Our game roughly two-n years in the making has FINALLY launched on Kickstarter! Monochrome Episode One is a pun-filled turn-based adventure RPG! Explore a 1920's toon society, perform on stage, entertain enemies, and build your own acting troupe full of punstoppable toons! Delve deep into a modern story with themes of betrayal, gray morality, and where everyone has their agenda. To say Monochrome connects a century of culture--1920's art with 2020's storytelling--would be perfectly accurate! Take the stage and see the unique perspective our game has to offer on turn-based battles: either entertain foes and recruit them or let your fists do the talking! Every action takes an amount of "time" and you can spend a certain amount of time on actions per turn, allowing you to do multiple small jokes or one big performance! If you're interested at all, once again you can check out our Kickstarter by clicking on this link! If you can't back, even sharing the url to friends and/or family or a quick retweet of our Twitter post helps immensely! Thank y'all very much for your time!
  3. Part01: Part02
  4. WIZARD JAM X - Welcome Thread

    WIZARD JAM X - THE END OF WIZARD JAM Hello and welcome to WIZARD JAM 10 — the finale of the long-running Idle Thumbs community-run game jam! Greetings Wizard Jam community! With the announcement of Wizard Jam 10, we want announce that Wizard Jam 10 will also be the final Wizard Jam. At the ripe old age of 10, we felt it will be better to give the event a grand send off instead of watching it slowly peter out. We trust the community will get on board with this idea, not as something to mourn, but something to celebrate. We have announced the dates far ahead of time so that even if you can't participate during the specified dates, you can do something beforehand. We've loved running Wizard Jam for the community, and hope you'll join in making this the grandest of finales. Thank you all! - Travis, Elvaq, Spenny, ZeroFiftyOne and Dinosaursssssss Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun! The other thing we try to emphasize is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out. We're gonna be posting dev logs, forming teams, and chit chatting over here in the thread on the Idle Forums and the Idle Thumbs Reads Slack channel; come hang out! There're also lots of experienced game developers kicking around who'd be happy to offer advice and help you get what you need to make your game. Not in the Slack? You can join us by CLICKING HERE and join the #WizardJam room! We're here hanging out in between Wizard Jams too, come say hi! We have a twitter account, @wizard_jam, to help share everyone's progress or just let the fans follow along! Tag @wizard_jam or use the #wizardjam hashtag when you post progress updates so we can retweet your stuff! Wizard Jam - Friday, January 10th to Sunday, January 26th Showcase Weekend - Saturday, February 1st to Sunday, February 2nd Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. Use this site to browse through show titles: (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site). This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community. Wizard Jam began out of a desire to help people get starting making games, so don't be shy! Aside from the next 2 administrative points, there are no rules. You don't HAVE to use an endorsement. You don't HAVE to make your entire game in the 2 weeks allotted. Most people will, but if you come in a little late, or get started a little early, or submit something unrelated to the podcast that's A-OK! Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed. If an entry is clearly from someone trying to use the jam page on Itch to promote an unrelated game, or any other sort of spam, we'll contact the submitter and the entry may be removed. Stay spicy!
  5. War Clicks is an idle military browser game that pits you against other players. Fight for your own glory, collaborate with your countrymen and discover unique twists never seen in this genre before! _____________________________________________ PLAY the game here - Official Website PLAY the game on Kongregate ___________________________________________ KEY FEATURES You’re managing the army You’re starting as a manager of the Boot Camp Produce many army units and don’t forget to hire Trainers/ Investors as there is no way you can do everything on your own Your managerial decisions boost your Boot Camp powers Reach for Renown titles while becoming an experienced soldier Once you've built enough army units you can Deploy them to War Zone Use long-lasting boosts and start from scratch with way-faster progression Test your pre-built powers on the battlefield Test different strategies while attacking the enemies Fight Invasions, fight single mode or fight together with your countrymen for common country goals Reach for the highest Rank titles and collect badges the army rewards you with Compete with other soldiers around the globe Massively competitive game if you decide so (play for purposes of single mode, or check your rankings on the global rankings with other army enthusiasts) Competitions based not only on your single playing, but also on the fields of Country fighting/powers Strategy matters Discover various options and features that affect how your progress in War Zone and Boot Camp intertwines Choose when you might want to sacrifice your progress to gain huge long-lasting boosts that snowball your power Various mini-games and tasks you can complete to become stronger There is no limit when it comes to how powerful you can become! Social elements for more fun Say hello to your countrymen or other players inside the in-game chat Chat to get more details on a specific feature, chat on strategies, common country goals, voting types, country upgrades,… Idle Clicker mechanics Trainers are working also while you are offline Time management game mechanics let you grow your Boot Camp quickly or steadily over time Controls Everything is controlled via mouse/tap (it is playable on mobile, though NOT optimized for it) Hint: Use Hotkeys on Keyboards to control your fighting via faster way Follow other in-game instruction or ask other players for help inside the in-game chat _______________________________________________ Feel free to join our Discord server here... Hope you guys will enjoy playing this game, such as we did when developing it... Any feedback on the game would be much appreciated!
  6. Cheese and Wine

    Hey everyone. I joined a game jam hosted by Nina Freeman's stream community (dev on Tacoma; made Cibele). The theme is wine, so I decided to give it a crack by making a simple shooting game where the reload animation is the character taking a sip of wine. I started development in game maker a few days ago and to my surprise, I have a working exe up already. This is my first game besides a simple asteroids game I made by following a tutorial step by step, so I'm really happy with how simple game maker is to use for a first-timer. I'll drop a link to the exe in a dropbox folder below, but also here are some sprites from the game: Just a warning with the game: the screen WILL SHAKE partway through the game after a certain requirement has been met, and gets worse progressively. While this is an intended mechanic, ideally I would like the screen to sort of "sway" rather than shake violently the way it does now. If anyone can help me with that, I'd love the help!
  7. Hey all, Just an info post to say that there exists an email list for all your playtesting needs, as currently the only place it's visible is in the header of the Slack #gamedev channel. You can sign up for it here: The full list is here: The usage has been pretty low volume, so don't feel like you're going to get immediately spammed with play requests if you sign up. Generally speaking the best way to use the list would be to send out a brief email about your game/what feedback you're looking for and ask for people to contact you to grab a download link. Is it possible to sticky this at all?
  8. [Dev Log] Rogue Robot Rogues

    Hi all, I'm going to be working on updating my Wizard Jam game, Rogue Robot Rogues. The plan is to get it to a somewhat final version ready for exhibiting to EGX in September, so as part of this I'm going to be releasing regular updates building up to the leftfield submission at the end of the month and then after that until the conference. So without further ado here is the first update. Rogue Robot Rogues, Version 4.1 - Health Up The main focus of this new version is a power up system. The power ups have a chance to be dropped by shielded enemies, after which they need to be shot and then they will activate an effect. Currently there's only one power up, a health drop which gives back one data orb when collected. The idea with this system is to add longevity to each run of the game, so it's not just entirely downhill from the first loss of an orb. I've got plans for two other power ups at the moment that I'll be working on over the next week. Link: Wizard Jam Post:
  9. Hey Thumbs / Readers I thought about putting this in the "Plug your shit" thread, if it should go there instead, please let me know. Way, way back in ep 130 (around the 49min mark), Chris and Zach had a pretty passionate discussion about Pubilc Domain stories, and Chris lamented that fact that for the most part, new stories and characters just won't be added to the Public Domain any more because of copyright extending beyond the heat death of the universe. Well, there's no reason we can't celebrate the stories that are. An idea formed listening to that ep, and it's been stuck in my head since then. Because I'm assuming that people here on the forums care not only about games, but about stories. So I'm proud to announce it here: The Public Domain Jam It's a while off, but I thought it'd give people time to think about what stories are important to them and how to retell them. Also, there's a category for the craziest use of the source material, and if ANYONE can come up with something totally insane for this, it's you guys.