Search the Community

Showing results for tags 'gamedev'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Idle Forums
    • Video Gaming
    • Wizard Jam
    • Movies & Television
    • Books
    • Idle Banter
  • Shows
    • The Cutdown Episodes
    • Every Game in this City Episodes
    • Three Moves Ahead Episodes
    • Something True Episodes
    • Designer Notes Episodes
    • Important If True Episodes
    • Idle Thumbs Episodes & Streams
    • Idle Weekend Episodes
    • Old Shows Home
  • Wizard Jam
  • Babysitter's Club's History of the series
  • wrong club's no

Calendars

  • Community Calendar

Location


Interests


Biography


Location


Interests


Occupation


Favorite Games

Found 5 results

  1. War Clicks is an idle military browser game that pits you against other players. Fight for your own glory, collaborate with your countrymen and discover unique twists never seen in this genre before! _____________________________________________ PLAY the game here - Official Website PLAY the game on Kongregate ___________________________________________ KEY FEATURES You’re managing the army You’re starting as a manager of the Boot Camp Produce many army units and don’t forget to hire Trainers/ Investors as there is no way you can do everything on your own Your managerial decisions boost your Boot Camp powers Reach for Renown titles while becoming an experienced soldier Once you've built enough army units you can Deploy them to War Zone Use long-lasting boosts and start from scratch with way-faster progression Test your pre-built powers on the battlefield Test different strategies while attacking the enemies Fight Invasions, fight single mode or fight together with your countrymen for common country goals Reach for the highest Rank titles and collect badges the army rewards you with Compete with other soldiers around the globe Massively competitive game if you decide so (play for purposes of single mode, or check your rankings on the global rankings with other army enthusiasts) Competitions based not only on your single playing, but also on the fields of Country fighting/powers Strategy matters Discover various options and features that affect how your progress in War Zone and Boot Camp intertwines Choose when you might want to sacrifice your progress to gain huge long-lasting boosts that snowball your power Various mini-games and tasks you can complete to become stronger There is no limit when it comes to how powerful you can become! Social elements for more fun Say hello to your countrymen or other players inside the in-game chat Chat to get more details on a specific feature, chat on strategies, common country goals, voting types, country upgrades,… Idle Clicker mechanics Trainers are working also while you are offline Time management game mechanics let you grow your Boot Camp quickly or steadily over time Controls Everything is controlled via mouse/tap (it is playable on mobile, though NOT optimized for it) Hint: Use Hotkeys on Keyboards to control your fighting via faster way Follow other in-game instruction or ask other players for help inside the in-game chat _______________________________________________ Feel free to join our Discord server here... Hope you guys will enjoy playing this game, such as we did when developing it... Any feedback on the game would be much appreciated!
  2. Cheese and Wine

    Hey everyone. I joined a game jam hosted by Nina Freeman's stream community (dev on Tacoma; made Cibele). The theme is wine, so I decided to give it a crack by making a simple shooting game where the reload animation is the character taking a sip of wine. I started development in game maker a few days ago and to my surprise, I have a working exe up already. This is my first game besides a simple asteroids game I made by following a tutorial step by step, so I'm really happy with how simple game maker is to use for a first-timer. I'll drop a link to the exe in a dropbox folder below, but also here are some sprites from the game: Just a warning with the game: the screen WILL SHAKE partway through the game after a certain requirement has been met, and gets worse progressively. While this is an intended mechanic, ideally I would like the screen to sort of "sway" rather than shake violently the way it does now. If anyone can help me with that, I'd love the help! https://www.dropbox.com/sh/zidplr128rcdlwj/AABu5SOuFASrXT8U56OhVsq5a?dl=0
  3. Hey all, Just an info post to say that there exists an email list for all your playtesting needs, as currently the only place it's visible is in the header of the Slack #gamedev channel. You can sign up for it here: https://goo.gl/forms/tRnDPoRX9PDLofN63 The full list is here: https://goo.gl/tePLX2 The usage has been pretty low volume, so don't feel like you're going to get immediately spammed with play requests if you sign up. Generally speaking the best way to use the list would be to send out a brief email about your game/what feedback you're looking for and ask for people to contact you to grab a download link. Is it possible to sticky this at all?
  4. [Dev Log] Rogue Robot Rogues

    Hi all, I'm going to be working on updating my Wizard Jam game, Rogue Robot Rogues. The plan is to get it to a somewhat final version ready for exhibiting to EGX in September, so as part of this I'm going to be releasing regular updates building up to the leftfield submission at the end of the month and then after that until the conference. So without further ado here is the first update. Rogue Robot Rogues, Version 4.1 - Health Up The main focus of this new version is a power up system. The power ups have a chance to be dropped by shielded enemies, after which they need to be shot and then they will activate an effect. Currently there's only one power up, a health drop which gives back one data orb when collected. The idea with this system is to add longevity to each run of the game, so it's not just entirely downhill from the first loss of an orb. I've got plans for two other power ups at the moment that I'll be working on over the next week. Link: https://mythalore.itch.io/rogue-robot-rogues Wizard Jam Post: https://www.idlethumbs.net/forums/topic/10913-release-vers-3-now-up-rogue-robot-rogues-or-disable-enemies-to-reveal-enemies/
  5. Hey Thumbs / Readers I thought about putting this in the "Plug your shit" thread, if it should go there instead, please let me know. Way, way back in ep 130 (around the 49min mark), Chris and Zach had a pretty passionate discussion about Pubilc Domain stories, and Chris lamented that fact that for the most part, new stories and characters just won't be added to the Public Domain any more because of copyright extending beyond the heat death of the universe. Well, there's no reason we can't celebrate the stories that are. An idea formed listening to that ep, and it's been stuck in my head since then. Because I'm assuming that people here on the forums care not only about games, but about stories. So I'm proud to announce it here: The Public Domain Jam It's a while off, but I thought it'd give people time to think about what stories are important to them and how to retell them. Also, there's a category for the craziest use of the source material, and if ANYONE can come up with something totally insane for this, it's you guys.