Jake

Idle Thumbs 239: Trash Can Sally

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Idle Thumbs 239:

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Trash Can Sally

It seems like whenever you move, she moves. Whatever drives her, she sees to know a lot about you, but you don't know where she came from, where she's going, or how you can see more of her. You sit alone in your settlement and hope she comes by again.

Games Discussed: Fallout 4, SUPERHOT, Cibele, Emily is Away, Icon Architect 1.0, Deck Building: The Deck Building Game, Grand Theft Auto: Moonbeaming

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Playing games with severe limitations reminds me of a Supreme Commander game I played with a friend once. We turned off nukes, experimental super units, and tier 3 artillery. The idea was to have a game where we had to win with conventional land and air power. We played on this map:

Heu5Fh7.png

 

All units must funnel into the middle of the map to get to other bases. Resources are pretty limited because its a smaller map. You can send units onto the mountainous area next to your base which ends in a cliff next to the enemies base. 

 

What we hadn't realized was the factions we were playing had flaws with their bombers, if a bomber drops a bomb on a shield the bomb explodes at about the altitude of the bomber, killing the unit, so building massive bomber waves didn't work. We also could never push through the middle of the map because we were pretty evenly matched with the AI. After trying several strategies that failed miserably we decided to try and build a missile and artillery base on the cliffside. However whenever our builder units left the base enemy bombers would destroy it. So we built a line of doubled up shield generators to protect units on their path to the cliff edge. We eventually were able to build a ton of missile launchers and artillery pieces to start blowing up enemy shield generators in the first base, then bomb their buildings. It was one of the most arduous Supreme Commander games I ever played.

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I hope Spaff's friend made music for Amiga cracktros because those were (at least sometimes) pretty cool.

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The character Sean was thinking of is actually named Trash Can Carla. You were right, Sean!

 

http://fallout.wikia.com/wiki/Trashcan_Carla

 

Going by my shoddy memory, depending on the faction and level of shield, the bombers fly in at the top of the shield level. So they drop their bombs, which detonate at the top of the shield and backblast into the bombers.

 

e: oh you said flaw, not bug. Correcting myself.

 

My strategy probably would have been to transport-drop Support ACUs into their base, destroy as much as possible, and send in a second wave when their destruction nukes shields or power. It SOUNDS like that would have been viable based on your restrictions. The other option is attempting to gain air superiority early to get conduits to do conventional army transport drops.

 

 

Now I wanna play SupCom.

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I played a lot of the original Worms with my brother and we only knew about the rocket launcher. It wasn't until much later than we discovered that there were other weapons available.

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The character Sean was thinking of is actually named Trash Can Carla. You were right, Sean!

 

http://fallout.wikia.com/wiki/Trashcan_Carla

 

Going by my shoddy memory, depending on the faction and level of shield, the bombers fly in at the top of the shield level. So they drop their bombs, which detonate at the top of the shield and backblast into the bombers.

 

e: oh you said flaw, not bug. Correcting myself.

 

My strategy probably would have been to transport-drop Support ACUs into their base, destroy as much as possible, and send in a second wave when their destruction nukes shields or power. It SOUNDS like that would have been viable based on your restrictions. The other option is attempting to gain air superiority early to get conduits to do conventional army transport drops.

 

 

Now I wanna play SupCom.

 

I think the AI had air superiority the whole game, the bomber waves we sent were 40+ so they could survive long enough to hit their targets, so air transport was hard. Also we were using most of our land forces holding the middle, this was a few years ago so the details are a little hazy, but I do remember how happy we were when it was finally over.

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When I was about 10 or 11 I used to play Action Quake 2 by myself. I'd play the parts of both the action hero and the bad guys. Like, I'd do a cool dive and shoot my guns, then I'd get up and walk to the other end of the room and be the bad guy and pretend to die, stuff like that.

 

 

Kinda sad now that I'm seeing it written down.

 

 

Milhouse-Playing-Frisbee-With-Himself-Th

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Trash can Sally,

You better slow your trash can down

 

i know pkirkner already applauded this, but i can't stop thinking about how good this joke is.

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Please never stop talking about Fallout 4 so that Chris will keep this "Gollum tatoes joke" train rollin'.

 

Also, I just thought of 'Brahmin Ramen', which I found funny and was wondering if that might be a real(?) thing in the Fallout universe. It doesn't seem to be, but I did find https://brahminramen.wordpress.com/, which purports to be a restaurant review site for the Boston area, but seems actually unfinished or maybe just a Wordpress demonstration site? Maybe it's a discarded Fallout 4 tie-in ARG site or something? Weird!

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Update: still can't stop thinking about this trash can sally/mustang sally joke

 

THANK YOU for saying the name of the song!

 

I thought of the same joke pretty much immediately after seeing the name of the episode but my brain is remarkably stupid and I couldn't remember what the song is actually called. Now I am at peace.

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Man, I get all kinds of anxiety even hearing about Cibele. A game about teenage chatlogs and having your first real relationship through an MMO hits way too close to home! I don't think I can handle how real that is.

 

I wish I could remember all the weird ways I played games when I was younger. I definitely recall playing loads of TDM botmatches on Quake 3 for the Dreamcast and coming up with an overarching narrative of red vs blue. What the whole conversation most reminded me of was that my friends and I would do a sort of Abe's Oddysee roleplay on the playground at school when we were about seven years old. Most people would take on the role of mudokons, pretending to mine for bones like in the second game and occasionally trying to organise a rebellion or just take out a guard. A few people would be slig guards who would watch us and keep us in line by pretending to whack us with imaginary guns. In fact alot of the playing we did revolved around roleplaying whatever video games we were into at the time.

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I think when Toy Story first came out I assumed George Clooney was voicing Buzz Lightyear, so it makes sense to me that a Fallout character sounds like both.

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About making up your own rules to games...  my friend and I played so much SNES Mario Kart that we made variants. You could only move clockwise around the battle arena. You could only fire green shells. Eventually we figured out that if you stand still and your friend shoots a red shell while moving at full speed, you can get the red shell to orbit the standing-still guy. Man we had a lot of free time.

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About making up your own rules to games...  my friend and I played so much SNES Mario Kart that we made variants. You could only move clockwise around the battle arena. You could only fire green shells. Eventually we figured out that if you stand still and your friend shoots a red shell while moving at full speed, you can get the red shell to orbit the standing-still guy. Man we had a lot of free time.

 

Me and my friend did a variant called "survival mode" on battle course 2, where you drive around shooting every green shell as soon as you get it, laying every banana as soon as you get it, and shooting every red shell you get into the wall (which we called "bricking") as soon as you get it.

 

BUT if you get a feather you can jump into the safe zones while the other guy has to run the gauntlet, still shooting green shells and laying bananas everywhere. Then if he gets a feather, he gets to jump into the safe zone and you have to leave. Last person standing wins.

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Me and my friend did a variant called "survival mode" on battle course 2, where you drive around shooting every green shell as soon as you get it, laying every banana as soon as you get it, and shooting every red shell you get into the wall (which we called "bricking") as soon as you get it.

 

BUT if you get a feather you can jump into the safe zones while the other guy has to run the gauntlet, still shooting green shells and laying bananas everywhere. Then if he gets a feather, he gets to jump into the safe zone and you have to leave. Last person standing wins.

 

Wow sounds like a great variant. It's like game mods but programmed through gentleman's (or women's) agreements. 

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My 2 favorite totally rudimentary GTA related games are as follows:

 

Vice City: Maniac Surfing/Steel Horses. Jump onto the roof of a car holding the bat. He will target the nearest person, which is always the driver. when you swing he sort of kneels down and wails on the roof, and the driver totally panics and floors it as though you attacked him. You don't fly off, but it's a little slippery. The game is to stay on the roof while the driver flees endlessly in terror and causes way more trouble than you did. Sometimes continuing to beat on the roof makes the person drive more frantically. Also, it doesn't always get you star, or rarely more than 1, and the driver won't obey the cops. 

 

GTA 4: Totally rudimentary but something about just sprinting into people was endlessly hilarious to me. He would shove them, sometimes curse,  and they have great rag rolling. Rarely the person would want to fight, but mostly they just ran off in terror. The main game versions are to sprint down the street and try to bump people into oncoming traffic, down stairs, or off a subway platform into an oncoming train. The visual of this always cracked me up.

 

Unrelated. MMO GUILD NAMES!

 

SWG

Imperial Mercantile Federation (first mmo! we sort of RP'd an attempt to take over a servers economy by manipulating HQ resource availability)

 

WoW:

BloodCult of Oktopos (a hordey backronym of the forum the group migrated from)

Spawn More Overlords (the spinoff 40 person raid guild of BCO, since we were an invite only forum guild and didn't want randoms)

The Stench (pvp offshoot guild/ bigtime forum loudmouths(never with the isms though) i posted strictly in character of an actual 2nd tier new york hardcore semi-legend. sidebar, his girlfriend was on project runway at the time)

Fear of Smell (shameful venture into alliance raiding on a different server)

 

Age of Conan

Free Barbarian Ringtones (we lasted a month)

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Seriously Jake? Keygen tunes are amazing! I leave them up during the whole crack and install.


I mean, just look at this fucking kid:

 

Even the Karateka guy is dancing at the end there.

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Yessssss

 

Thank you feelthedarkness, for opening Pandora's box of guild/clan names.

 

My Call of Duty (1) clan was MCAU, which stands for Marine Corps Assault Unit. What a dumb name! So dumb. I remember we played on the TWL ladders, and there was this split between that and another ladder (OGL maybe?). It was a pretty close knit group. A couple actual Marines, one of whom lost his life in Iraq in 2004. Not even combat, it was a transportation accident. Such a stupid war. Miss you, Gunny.

 

WoW guilds:
The first guild I was ever in was Nightwind Riders, which was a bunch of guys from Chicago who got enough people together to form a clan. Such a 19yo WoW guild name. We eventually merged into another guild that was ultimately successful but with an even more generic fantasy name.

 

Cult of Ythrl, a guild on the first PVPRP servers, where anything and everything could be a gift of inspiration from the all powerful Ythrl. Eventually merged with Famiglia Mariano, who were the rivals of... Famiglia Luigiano of course.

 

Relax, a place where people could hang out and play a video game.

 

SWTOR:

Pretty sure it was That's No Goon.

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Cult of Ythrl, a guild on the first PVPRP servers, where anything and everything could be a gift of inspiration from the all powerful Ythrl. Eventually merged with Famiglia Mariano, who were the rivals of... Famiglia Luigiano of course.

Haha, goon guilds, both the best and the worst.

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