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About atte

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  • Birthday 07/10/1984

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  1. [Dev Log ] To Me, To Me, To Me

    Thanks everyone! I'm kind of more nervous about making these kind of nes style graphics than those hires monster illustrations in my previous game. Even though 8bittish retro platformer is a super common genre I feel like I rarely see new games that capture that style that games like Ducktales had. Of course there's a heavy dose of nostalgia with these things but I think there is this beautiful balance of abstraction and detail here that I'm still interested in seeing and making. Well I've been tinkering with gameplay stuff and not made much new art anyway.
  2. Even though I've made a few platformer projects in Gamemaker I felt like I needed to properly refigure and rethink the basic systems and code again. Now after stitching together pieces from different tutorials (from the reliable GM wizards Shaun Spalding, Friendly Cosmonaut and Heartbeast) I have something I feel is pretty good for me (at least much more flexible than what I've worked with before). So this first post is a pretty lukewarm 'Hey look I'm making a pixelart platformer again!' Oh, the game story is something about going to investigate and stop an industrial manufacturing AI that has started to act completely wild and chaotic - at least that's what it looks like to humans. The levels and graphics here are quite WIP, done for the purpose of testing this basic stuff.
  3. [Dev Log] Tactical Gamer Chair

    "Nintendo says their inflatable seat can be used to simulate riding other animals. The patent lists “bulls, camels, elephants, burros, dolphins, whales” and imaginary creatures such as “dragons, griffons, unicorns, giant eagles” as possible mounts. Nintendo also suggests the seat can be used for vehicles too like “hang gliders or other aircraft, a magic carpet, a motorcycle, a jet-ski, a land or sea exploration vehicles." No gamer chairs directly mentioned but I think they can count as land exploration vehicles. Hmmm, the horsebag is a pretty simple shape, so maybe it could be a bonus/secret vehicle in the game! Oh, this year is also Horsebag's ten year anniversary! (that article is from August 10, 2009) Hip hip hooray, long live the unfulfilled dream of our beloved Horsebag.
  4. [Dev Log] The Death of Nick Breckon

    One potential way to find various Nick takes is going through the IIT archives and looking at his wonderful endorsements. From IIT27 (talking about peanut butter and jelly sandwiches): Chris: What is the bread you use? Nick: Oh you just wanna use like a shitty white bread, just a shitty piece of bread. C: Are you fucking serious? N: What? C: Fuck off! N: What? Just a shitty piece of bread! Just a bad piece of white bread. . . . C: You're just saying eat like the fucking garbage that you wanna eat. N: No no no, it's not garbage. It's a healthy sandwich.
  5. I'm thinking of using this episode in the upcoming wizard jam so I was inspired to recreate the ai conversation with a state of the art text to speech software. tomeconvo.mp3
  6. [Dev Log] A Thousand Dormant Machines

    The candy theme mixed with a factory setting sounds fun. (Not really an actual suggestion but) I'm amused by the idea of a SimCity natural disaster style event where a wild Dot Gobbler breaks into the factory and starts eating everything (while looking worried and sweating profusely of course).
  7. WIZARD JAM 8 // Welcome Thread

    I hope we see many veteran wizjammers and also new people joining the action again!
  8. A Super Fun Quiz for everyone!

    Thanks! Yeah, I realized it's probably way too hard and obscure even for NES lovers... So, here's the list of games included (not in the right order of course) so you can try to match them with the clips and bonus points if you know where the track plays in the game/ track title. And yep, you got #9 right.
  9. A Super Fun Quiz for everyone!

    Hi, hello... Four years later I decided to make a new one. I isolated the triangle wave channels from some NES tracks and your formidable challenge is to identify the games and maybe even the specific tracks. This is not my favorite nes basslines from the best tunes - I just semi randomly chose relatively well known tracks where the tri wave was interesting but still not the most identifiable element (e.g. the melody) * Here's also some cool trivia Edit: Games included:
  10. Nice, one reason for the lack of instructions actually was that I thought maybe some players would enjoy the challenge of figuring out how this simple yet pretty unconventional action game worked (because when you know what to do exactly it's currently really straightforward.) About the ending: I'm rethinking and adjusting a lot now so the next update will take a few weeks probably but I'm still excited to keep on developing this.
  11. Thanks, that's really nice to hear. While there is still much to add and tune I do also already feel like there is a satisfying core of a game hiding there.
  12. This has ton of atmosphere already, and yeah some moody soundscape would really heighten the spookiness. Having completely lost the sense of direction, stumbling into a new location/point of interest felt really satisfying. I had a nice conclusion to my first try:
  13. *Extreme sweat drop smiling emoji* Now I have valuable video evidence of how truly obscure the game currently is for new players. (again, if you're still curious check the gameplay video that's here and on itch game page)
  14. [Released] Buried Treasure

    The island is nicely varied but not too confusing. The mood is very pleasant and calm, I particularly like the light and low saturation green of the grass. Hand drawn sketches depicting locations from the low-poly environment creates a fun and interesting contrast: Two very different kinds of abstractions meeting each other. I felt that the target locations were actually pretty generous in size. After it looked like I had found one I usually got it after a one or two tries. If you would be interested in working more on this, I'd love to have some more traversal options like jumping off cliffs and climbing (that would be quite a lot of extra work though). + Yeah, the treasure in the end was a fantastic surprise.
  15. Thanks for trying it out. The horizontal and vertical speeds transfer directly to the ball form, which is not affected by gravity. So for example going to ball immediately after jumping is a good way to travel fast. If you haven't already, and are curious, check the video (that I posted here also) where I play through the levels (level 1 goes super smoothly! level 2 not so much) The challenge is now probably way too high for new players getting used to the game, I will make the learning process smoother in future. And yeah, I tested and designed with a controller on mind so at least for me it's way easier with a gamepad.