atte

Members
  • Content count

    405
  • Joined

  • Last visited

1 Follower

About atte

  • Rank
    Zombie Thumb
  • Birthday 07/10/1984

Profile Information

  • Gender
    Male
  • Location
    Finland

Recent Profile Visitors

1776 profile views
  1. [Released] To Me, To Me, To Me

    Second update now available. Main change is that currently controlled blocks can't activate slots anymore - it's a bit harder this way but now it should play a bit more like I intended.
  2. [Released] To Me, To Me, To Me

    First update now available: In game instructions, redesigned levels + some small audio and visual updates. https://atteo.itch.io/tometometome
  3. [Released] To Me, To Me, To Me

    Thanks for playing (and having the patience to figure out what's going on in the game). Here is my playthrough of the current version: A mini spoiler alert as this shows the 5 result screens, those might be a fun thing to discover yourself.
  4. [Released] To Me, To Me, To Me

    https://atteo.itch.io/tometometome I assembled the levels super turbo hastily just before the deadline and the keyboard controls might be awkward but I'm pretty happy with this version. Don't know how much potential this has but I want to do at least better level design and revised/more art still. If you don't want to approach this as a puzzle mystery please read the instructions first
  5. [Released] To Me, To Me, To Me

    Now that the (first/official) deadline is fast approaching I'm trying to focus on getting the basics done and some more interesting graphics in - also the game now has music (that cuts always too soon in that video...) from my regular collaborator friend. There's lots of gameplay stuff and secrets in my mind for this - hopefully I'll get a more robust version done for the showcase weekend.
  6. [Released] To Me, To Me, To Me

    Yes Alwa's Awakening had some good pixels! Also 1001 Spikes and Castle in the Darkness have somewhat similiar art that I really appreciated. Even though at the start I was quite sure this time I would make a traditional run and gun, Mega Man style platformer, I ended up designing a thing that's similiar to my WJ7 entry They Came Through The Floor. Designwise TCTTF was in many ways a disappointing and unfinished experiment, so maybe I wanted to have another go at making this kind of single screen arcade platformer - or maybe I just really don't want to put time into learning how to make a good platformer camera. I like the foundation that I have here now, it's familiar action platforming but also has its own strange flavour. I feel like there's potential here (might not immediately look like it for fresh eyes) but don't know how far I'm able to develop it before my skills/energy/interest runs out. There's very little new art yet but now that I have a clear(er) image in my mind what this game is supposed to be, making graphics will be more interesting and fun.
  7. [Released] To Me, To Me, To Me

    Thanks everyone! I'm kind of more nervous about making these kind of nes style graphics than those hires monster illustrations in my previous game. Even though 8bittish retro platformer is a super common genre I feel like I rarely see new games that capture that style that games like Ducktales had. Of course there's a heavy dose of nostalgia with these things but I think there is this beautiful balance of abstraction and detail here that I'm still interested in seeing and making. Well I've been tinkering with gameplay stuff and not made much new art anyway.
  8. https://atteo.itch.io/tometometome - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Even though I've made a few platformer projects in Gamemaker I felt like I needed to properly refigure and rethink the basic systems and code again. Now after stitching together pieces from different tutorials (from the reliable GM wizards Shaun Spalding, Friendly Cosmonaut and Heartbeast) I have something I feel is pretty good for me (at least much more flexible than what I've worked with before). So this first post is a pretty lukewarm 'Hey look I'm making a pixelart platformer again!' Oh, the game story is something about going to investigate and stop an industrial manufacturing AI that has started to act completely wild and chaotic - at least that's what it looks like to humans. The levels and graphics here are quite WIP, done for the purpose of testing this basic stuff.
  9. [RELEASED] Tactical Gamer Chair

    "Nintendo says their inflatable seat can be used to simulate riding other animals. The patent lists “bulls, camels, elephants, burros, dolphins, whales” and imaginary creatures such as “dragons, griffons, unicorns, giant eagles” as possible mounts. Nintendo also suggests the seat can be used for vehicles too like “hang gliders or other aircraft, a magic carpet, a motorcycle, a jet-ski, a land or sea exploration vehicles." http://www.siliconera.com/2009/08/10/nintendos-patented-horseback-riding-controller/ No gamer chairs directly mentioned but I think they can count as land exploration vehicles. Hmmm, the horsebag is a pretty simple shape, so maybe it could be a bonus/secret vehicle in the game! Oh, this year is also Horsebag's ten year anniversary! (that article is from August 10, 2009) Hip hip hooray, long live the unfulfilled dream of our beloved Horsebag.
  10. [Released] The Death of Nick Breckon

    One potential way to find various Nick takes is going through the IIT archives and looking at his wonderful endorsements. From IIT27 (talking about peanut butter and jelly sandwiches): Chris: What is the bread you use? Nick: Oh you just wanna use like a shitty white bread, just a shitty piece of bread. C: Are you fucking serious? N: What? C: Fuck off! N: What? Just a shitty piece of bread! Just a bad piece of white bread. . . . C: You're just saying eat like the fucking garbage that you wanna eat. N: No no no, it's not garbage. It's a healthy sandwich.
  11. I'm thinking of using this episode in the upcoming wizard jam so I was inspired to recreate the ai conversation with a state of the art text to speech software. tomeconvo.mp3
  12. [Released] A Thousand Dormant Machines

    The candy theme mixed with a factory setting sounds fun. (Not really an actual suggestion but) I'm amused by the idea of a SimCity natural disaster style event where a wild Dot Gobbler breaks into the factory and starts eating everything (while looking worried and sweating profusely of course).
  13. WIZARD JAM 8 // Welcome Thread

    I hope we see many veteran wizjammers and also new people joining the action again!
  14. A Super Fun Quiz for everyone!

    Thanks! Yeah, I realized it's probably way too hard and obscure even for NES lovers... So, here's the list of games included (not in the right order of course) so you can try to match them with the clips and bonus points if you know where the track plays in the game/ track title. And yep, you got #9 right.
  15. A Super Fun Quiz for everyone!

    Hi, hello... Four years later I decided to make a new one. I isolated the triangle wave channels from some NES tracks and your formidable challenge is to identify the games and maybe even the specific tracks. This is not my favorite nes basslines from the best tunes - I just semi randomly chose relatively well known tracks where the tri wave was interesting but still not the most identifiable element (e.g. the melody) * Here's also some cool trivia https://chiptuneswin.com/blog/the-more-you-know-the-famicomnes2a03-triangle-channel/ Edit: Games included: