• Content count

  • Joined

  • Last visited

1 Follower

About atte

  • Rank
    Zombie Thumb
  • Birthday 07/10/1984

Profile Information

  • Gender
  • Location

Recent Profile Visitors

2139 profile views
  1. [Released] Beppo's Hole (in one golf)

    Windows 10 Home 1903
  2. [Dev Log] Farewell, Video Games

    Skull rodeo! So much stuff I want to add it's a bit overwhelming but the good thing is I can add/remove stuff pretty freely in this project because there is no strictly fixed level/area progression and the player abilites stay always the same.
  3. [Released] Beppo's Hole (in one golf)

    Hmmm, clicking 'Let's Play Golf' is not doing anything (other than playing the fantastic professional announcer voices) for me.
  4. [Dev Log] Farewell, Video Games

    Thanks everyone! I clearly remember seeing you in my WJ1 devlog, makes me feel strangely nostalgic I now have a clear(ish) plan of the whole thing I'd like to put together. Let's see how well I'm able to execute this stuff then. Here's an overview of all the areas. ...Yes those are pretty on the nose Mega Man and Mario references
  5. [Dev Log] Farewell, Video Games

    Some early art stuff. Beginning of the game's first area (there's probably just two themes, city and then some temple/ruins later). And a collection of the evil wizard's various minions.
  6. [DEV LOG] What Remains of Idle Thumbs

    This looks and sounds very interesting For gif recording I've used these
  7. [Release] Pause Screen From Battletoads 2!

    Very good! First time trying I got stuck in a way that felt like a bug/some weird edge case: But trying again later I had a good experience filled with enjoying the intriguing visuals and slowly but steadily making progress. Some random notes:
  8. I started with fake NES games and Thumbs memes in Introduction to Video Games, and now 9 jams later I'll celebrate once more those precious things (this will be a one multi level game, not a mini game collection). I started this a couple of days before the official start, putting the basic stuff in place. Even though the idea was to make a really simple and traditional action platformer, I pretty quickly veered off and ended up making this somewhat peculiar power up/collectible system: You can use the items as projectiles or try to collect three of the same for a health(fruits) or invincibility(treasure) boost. Aaand there's a Horse Bag for bouncing on enemies/ double jumping/ floating on water!
  9. Thanks! In retrospect I could have done much more with the different movement abilities. There could have been pretty interesting platforming sections combining bomb jumps, steam hover and auto-movement. About the puffin room: Nick played through this yesterday, besides the accidental resets (I had forgotten the 'R' to restart that I used while testing was even there) it was super fun to watch and see Nick's and the chat's reactions.
  10. Thank you for playing, yeah the bell is probably the trickiest thing in there. edit: Oh and as a general note you can drop down from those thin jump through platforms by pressing down, it might make navigating the room a bit easier.
  11. These kinds of simon says tasks really stress me out, so I can't comment much about the challenge but the execution and presentation is very fun. All the interaction sounds are good and help remembering the sequences. I would have liked maybe even more specific sounds, like the pitch would change when moving sliders, slightly different tones for each of the buttons etc.
  12. [Release] Shoehorned

    The new visuals are lookin very very good! Thanks also for taking the time to do these in-depth posts. I just tried it again now with a controller. The analog movement feels nice but having both lean and up/down on the same stick makes it hard to lean without accidentally moving up/down (and vice versa). Maybe separate sticks for those (and then the side switch on a shoulder button so don't have to move your right thumb away from stick)?