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About atte

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  1. Nice to hear. At this point, I really should just trust that if JW is involved, the gameplay will be delicately trimmed and tuned. Oh, I see... That's a kind of a detail that I think some won't even consider and some automatically assume it's in there, so having to leave it out wasn't that bad (though it did make the game sound 55% more appealing to me).
  2. I want to try Minit in part because I'm really curious how they made the 1 minute limit work. It sounds potentially very frustrating, but based on all the positive reviews and reactions, is not. I think one nice aspect that wasn't mentioned in the cast is that you don't have to wait the full minute every time: you can restart a fresh minute if it feels appropriate. + It has a clever website ++ There's also Half-Minute Hero (which I haven't played either) with a similar concept but very different looking gameplay.
  3. I played the PS3 version 3 years ago and loved it. I think my main criticism was just how confined and strict the solutions/paths to defeating the colossi were. Then again, a more organic and dynamic system would have been probably infeasible here. The discussion about how the original and the new(est) version differ aesthetically is really interesting - at the same time I think a lot was lost in the remake but also that the new game is indeed quite gorgeous.
  4. Recently completed video games

    Celeste is great! I played quite a lot of the single player content in Towerfall, so I was excited to get a whole new game with the same feel. The difficulty and level progression was actually kind of surprising and interesting towards the end: I like demanding platformers, but even in the main path there was rooms where I was at first like "You want me to do what!?" - but almost everything ended up being just pleasingly challenging (...I'm sure there is some true platforming horrors waiting in the secret/optional areas!). Though there was one room in the main path where I totally lost my cool:
  5. Favorite/Best Game Trailers

    To me the game was a step down from its predecessors (I'm a big fan of SH 1-3) and some of the gameplay footage looks quite awkward - but parts of this Silent Hill 4 trailer still feel interesting and I remember being super excited when I first saw it.
  6. The threat of Big Dog

    Just watched Black Mirror s4e5 and like the trailer hinted -
  7. [Release] Phaedrus 2010

    Oh, one more thing. I realized some might not be familiar with this, and it makes the ending about 50% more ridiculous so -
  8. [Dev Log] The First Great Brand War

    I don't know how easy it would be to do, but I think it would be cool if you could play this from inside the main game - It does the digital app/ad hell mood very well. And it also works as a clicker game
  9. [Released!] Get Hoisted

    Yes, the hoisting can't be stopped! I'm excited to return to the expanding Cruisin' Cinematic Universe.
  10. [Release] Phaedrus 2010

    Thank you for playing and commenting! Puzzle making is such a peculiar, delicate and fun thing. Trying to predict the player's behaviour and experience is very tricky. Luckily it seems like the game worked close to how I hoped it would. This was much shorter than my other WJ puzzler, Bogost in the Shell, so I wanted to make the one riddle pretty obscure. I thought also that even if the player couldn't solve it, they would at least hopefully have a good time checking out some random new art. Here's some spoilery things about the game and its development:
  11. [Release] Phaedrus 2010

    Yeah, I just realized also that starting in windowed mode is the obvious solution here Edit: And now the game starts windowed, thanks for bringing the issue up.