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About Badfinger

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  1. Oh gosh yeah that would fix my biggest criticisms almost instantly. I know the tv run of the show was intensely written and prepared, I don't want to suggest it's not, but the performative aspect of it made it very organic and off the cuff.
  2. I'm enjoying the show but not loving it. It's easy in the moment to criticize an episode for not being amazing, but the show is full of that throughout the years and it's still great. I DO love the fact that my girlfriend enjoyed it enough that when we don't have enough time to watch a full episode I have carte blanche to throw on the old MST shorts. My two criticisms are 1) I'm exhausted, they can't stop telling jokes long enough to enjoy any one of the jokes singularly and 2) I think the skits are mostly bad. I've never liked the invention exchange and it feels forced. The two I liked were the Reptilicus Rap, and the monster/disaster mashup. Gonna turn in my nerd card, I don't know what Wil Wheaton looks like now or what cameo he did. The Fudgey the Whale skit was good, but it's literally just a Patton Oswalt standup routine turned into a sight gag. I guess that doesn't matter to anyone that hasn't heard 15 year old Patton Oswalt standup! I really like Patton Oswalt in general, and he's absolutely playing TV's Son of TV's Frank rather than nerd comedian mashup. I don't have an issue with the voices except that they're similar enough and I'm not familiar enough that the tiny extra amount of brain power used to figure out who's talking while they're absolutely pelting jokes adds to the exhaustion. Something I've been thinking about is how you write a joke that is a proper level of humor. Possibly even a purposefully not funny joke. If you're telling a joke every 3-4 seconds, not only do you have to write thousands of jokes per episode to get down to the couple hundred you actually use, you can't make every joke the funniest gag you've ever written both because no one has that in them and also it's probably actively bad for the watching experience.
  3. That reminds me of one of my favorite medical terms, snatiation. It's when you get the sneezes after you eat.
  4. The test client is the Public Test Realm equivalent. I believe it's only live for rolling out update patches (so it's live today for rollout tomorrow). It's not experimental branch type stuff like Starbound. We tried being way more aggressive yesterday. I was silly and didn't clip the version of this that worked, only the one that was the most bloody. Even with mistakes it almost did work.
  5. Lmao lookit that guy in the office with glasses on.
  6. I am for every decision they make that expands the space for creativity and exposition, and cuts down on the rules they have to follow, the mechanics they adhere to, and the rigidity by which the story is driven.
  7. That's a fair and valid criticism I think. I don't disagree that the timing was seemingly random to drop a video about the game this week. However, the game came out in 2016. Talking about it in November and December is exactly when game people talk about the games that came out that year. I can get down with getting tired of the nuance or sameness of the criticism, but holding it against someone for talking about a game during end of year discussions doesn't hold water for me. She talked about it a handful of times on one podcast, a handful of times on another podcast months later, and there are two articles on a website? I do think her argument about the game has changed, but it has the same fundamental streak. It used to be screw this thing on every level, and it's changed over time to asking why they wait until the end of the game to laugh in the face of everything they just told you. Instead of just being not for someone, it's middle fingers all around. I can guarantee that she's spent more time thinking about this game than I have.
  8. You know that's not the point. It's not the job of someone in the media to pull their punches because they are going against consensus. It's no less egregious to wildly cheerlead for something you like than it is to rail against something you dislike. I also beg to differ, because I sent them a desperate email begging them to stop taking a third of the podcast up with Dark Souls every week. They talk about the Witness what, half a dozen times in 60 podcasts?
  9. I will be boycotting this game until they realize their folly and rename this update Patch- Adams.
  10. What if she loved it and instead of making a lemon face every time it got brought up, she just gushed uncontrollably for 45 seconds? That's a really slippery silly slope you're sliding down, especially with the kicker at the end that she's the one that should just let it go and not you. I also very much disagree that her opinion is the consensus. She is one of the gaming press's very few dissenting opinions on what was more or less categorically a critical success.
  11. Woo patch notes! Haven't played yet but news from the ground is it's improved both the visuals and how well stuff runs. Also if you wear a frying pan bullets can deflect off of it which owns.
  12. My secret shame is I shot Olly.
  13. I find her opinion to be the most accurate one in the game press. I very nearly quit the game on the spot when I found the first audio log, but I somehow pressed on for about 150 puzzles before giving up. I regret playing the witness.
  14. Looked through the comments, seems like most of the averse reactions are 1) zelda talk and 2) Chris saying soft "G" gifs. I'm personally not tired of people talking about Zelda. I listen to like half a dozen gaming podcasts and if they all talked about Zelda I'd be fine with it, but I understand. Frankly it was more like an Idle Thumbs episode where Brad brought a news sheet and a list of topics than a Bombcast. Keep circulating the soft "G" gifs, too. Love this comment though. Hello I am 17 AND A HALF years old and I'm here to share my opinions.