Salacious Snake

Phaedrus' Street Crew
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About Salacious Snake

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  1. I need to try BioShock again. I keep bouncing off of it (I think I've stupidly bought it on 3 different platforms), but it seems like exactly my kind of thing; I love Looking Glass stuff, and newer things in that milieu like Dishonored.
  2. I enjoyed this conversation a lot! Feels more like a Wild Weasel segment than a 3ma episode, but that's not a complaint; I eagerly consume Wild Weasel when it comes out.
  3. Yeah, I thought he stuck the landing pretty well, which made the sort of lurching pace and linearity of the preceding sessions feel worth it. Now that things have looped back around, I hope it will open up a bit and give the rest of the guys more opportunities for goofs and japery. For future games, I think it would be neat if they fully make the move to a narrative system in the Powered by the Apocalypse vein, at least if their intent is to keep telling stories. If it's more of a messing around situation, then a simulationist system can actually provide a lot of fun prompts and small goals.
  4. Even in its original formulation, that logic problem just comes across to me as vague to the point of incoherence, but I'm not at all versed in that kind of thing. Also, I thought the primates were there for ammunition testing. You can get a good idea of how a bullet will affect a human subject by shooting a primate.
  5. The relative size difference between the two screens is the same for every 3DS and 2DS model. On the XL units, the top and bottom screen are embiggened proportionally. Some games draw stuff across the two screens together, so you cant really change that (or the distance between them). It kinda looks different from one unit to the other, but that's just an illusion created by the bezel and other features of the housing.
  6. I thought Gordon was doing some crazy bird calls in his office.
  7. Finally watched parts 3 and 4, and holy smokes I'm enjoying it. A couple of things I wanted to shout out in this episode: When Dale shuffles into the casino, there's a tiny, easy-to-miss moment where Coop is walking away from the camera and the security guard, and the guard shouts at him. The way Cooper flinches in response is just heartbreaking to me. Kyle MacLachlan is just, oh my god. Every moment he's on screen as any of these characters is just fire. I'm constantly floored. The other thing is just that the floating metal space pod scene felt like a surreal 90s CD-ROM graphic adventure to me.
  8. I agree. I've always liked Matthew Lillard, but he is absolutely killing it here. It's really different from his usual vibe which is one of sorta goofy likeability. He's so good as Bill.
  9. I remember thinking it was weird that Painkiller had a pro gaming scene around it. I think it's what Fatal1ty or whatever his name is played for a while. I mean, it was a solid as fuck shooter, but aesthetically it felt like such an awkward knockoff of other stuff with a ridiculous rude 'tude thing going on. edit: I just looked in my steam library and apparently I have Like, what even are all of these?
  10. I thought that was him, too!
  11. Well, that was weird.
  12. I liked the double Fassbending bits; it's the creepiest/hottest twinning since Dead Ringers. I also admired the relentless snowballing of misfortune that occurs when things start to go wrong. I found it to be a gut-churning meat grinder. Meat and guts just churning and grinding everywhere. One problem is that it sets up some interesting threads and drops them before they go anywhere... llike it wants to get thinky and deep and then in the editing room they remembered that they had to make with the mayhem. On balance, I think I'm going to go against the minor consensus forming here and say that I liked it, but I was also a Prometheus-liker, so take that as you will. It's visually interesting, and the sound design and use of music is great. The Covenant sets are fucking bananas. I think there's a lot to recommend it, but it has to overcome a considerable amount of baggage, After a major perceived misstep, I think there's a desire to see a "redemption" in a case like this, which is a tall order. Of course, there's plenty to criticize when taking it on its own merits, but I thought it was good. edit: McBride was pretty restrained, I thought. I mean, it wasn't like having Kenny Powers on the ship. I saw Tennessee as a callback to the "regular workin' Joe" vibe of the original Alien. I bought his increasing desperation as the bad news continued to pile up.