syntheticgerbil

Phaedrus' Street Crew
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About syntheticgerbil

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    Garbage Can
  • Birthday 11/24/85

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    syntheticgerbil
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    Austin, TX

Converted

  • Biography
    Was the lead singer of XTC before they broke up
  • Location
    Austin
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    Drawing, panic freeze, internet time wasting, and reading very slowly
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    Animator/Artist thing
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    LucasArts adventures, Rayman, Wario, Oddworld

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  1. I had been sort of messing with this off and on for two months, but I was able to get Policenauts for Saturn up and running on my Saturn. Apparently the patch for this came out end of last year but I didn't know it existed until more recently. The Saturn version of Policenauts adds a bunch of extra features upon beating the game plus some extra scenes and dialogue throughout. Unfortunately it also adds some extra breast grabs so that sucks. One thing it came under criticism for besides that back when the translation was released in 2009 was some of hate speech and dialogue. I can confirm all of the homophobic and transphobic language has been removed as well as any dated internet memes. Apparently those were not Kojima's actual words and the translator embellished that a bit to make the main character seem macho and he has become much more aware of this sort of thing in the last few years. Anyway before I started I ordered the Action Replay cart for Saturn because I was tired of losing all of my saves every few years first of all. The battery backup method Saturn uses is so bad. Also the main reason is now you can soft mod your Saturn to play backups with this cart by installing Pseudo Saturn on it. I'm not sure if this makes your cart lose the save function or not as I've heard conflicting stories. It wouldn't really matter anyway besides that you would have to own two carts because the way my Action Replay works for that is still not great. You can't save directly to the cart from any game and it always involves booting up action replay and copying the saves over every time. However on a whim I thought I would just throw the burned Policenauts CD into the Saturn to see if it booted without me having to do all of that soft mod stuff. Sure enough the intro cutscene played with no issue at all. This was strange as I saw no reports of this being possible with a CD-R. (Also I did buy the Japanese version of this game from Ebay for the included art booklet so I'm not pirating for whatever that's worth with Thumbs' law rules here). Action Replay only allows you to play all region but does not allow CD-R games to be played without a soft mod or mod chip. So this got me wondering if there was something weird going on with my Saturn. The reason I wondered this is because I won this Saturn off of Ebay for $50 way way back in 2003 shortly after I had gotten my first job. When I received it, it would not play North American games and I had my Dad look at it and he saw the jumpers for the region had been soldered from US NTSC to Japanese NTSC. So he put those back to me and it worked fine. The listing did not mention any of this and was just a fairly used, tested, works, AS IS listing. I guess I was too young and dumb to even considering complaining to the seller. If I recall Ebay didn't give much of a shit if you got ripped off back then. So I got curious and took apart my Saturn and sure enough, there sat a mod chip with the wires hooked up. Sort of looks like this: That's how it looks on the right hand side. These things run you about $60 these days, slightly more than I originally paid for this Saturn. So this was a nice and surprising find. But then it also got me wondering about another thing odd about this Saturn. It always had a little removable metal cartridge above the tray for the battery back up in the back. It allows you to view photo and video CDs which I thought all of this time was just a thing Saturns came with and so I left it plugged in. Turns out, nope, this was yet another sort of expensive extra added to my Saturn by whoever owned this before. I'm starting to think whoever listed this originally inherited this thing from a dead friend or something and was auctioning it off. It looks sort of like this: This Video CD cartridge was apparently only released in European and Japanese territories. Mine has Japanese writing on one side and English on the other. There's no name brand and I haven't matched this to any existing models of this cartridge so that is still somewhat of a mystery to me. Apparently this is also used by a dozen or so Japanese games to playback higher quality video. So I have deduced whoever owned this thing modded it to play Japanese games and also most likely was using it to play burned games from the US region. It's definitely a North American model Saturn. I'm going to see if I can hock this thing on Ebay because I have no use for it. I'm never going to play those Japanese games that run it. No North American or European games actually utilize it. The cheapest available one runs for $80 used but it has a name brand. I have a video CD for the band Garbage I can actually test but I haven't run it yet. What's funny about video CDs is they will still run on a lot of blu-ray and DVD players. Like the firmware is still included just in case. This is apparently because in Asian markets these stayed popular for a long time, much like the Laserdisc. I looked up the Photo CD aspect but back in 1995 Photo CDs were not just jpegs on a disc but the actual Photo CD™ format. I thought maybe I would burn one for kicks but it seems like it's a lot of work to track down burning software that still makes these ancient and useless discs. So I learned a lot of nerdy shit.
  2. Crap I forgot about C4. I think if I were to do it again, there is an opportunity when you listen in on the first conversation to plant it and not get caught.
  3. I would say you should do the Quiet mission just to see some of the best cutscenes in the whole game but it might not be worth it depending on the development of your load out and your amount of patience. I think I read about some safe areas to stay during the mission, but I did not try it myself. It is literally just a fight between 7 tanks, 7 armored cars, and one helicopter all alternating while you sit in that palace SW in Afghanistan. If you are pretty good at handling that sort of thing in the game you will probably be way less frustrated than me.
  4. Apologies for the double post. I figured it would be easier to go through stuff to reply to this way. I know! God I was so sick of that guy's voice acting by the time it was done. I felt like my throat was sore from hearing it. I guess this is a bit pedantic, but you can credit Ashley Wood and not Shinkawa for the illustration elements of Portable Ops and Peacewalker. I think though however the illustration stuff in Peacewalker was finished by many other artists following his art direction though as it was a big undertaking. I like him as an artist a lot but in recent years I feel like his art has gotten way worse and the subject matter is still robots and naked girls. Oh well. But he did a great job on the official Metal Gear Solid comics for 1 and 2 and they were also turned into motion comics that are also a fun watch. The first one was a PSP game that you could pause and interact with and then they were rereleased with English voice acting on the Metal Gear Solid HD collection, legacy disc only though. I'm surprised how many people in this thread went straight to this game and skipped Peacewalker. The game would make absolutely no sense storywise. But I see not everyone was here for the story, which is fine. I wish these mechanics existed in a game that wasn't this game. Also I'm surprised how many people here had issue with Mission 16 and the Skulls in general. Once I started Mission 6 and I easily took them all out with the Killer Bee they give you, I realized they weren't so bad at all. I was already following what I knew from Peacewalker about essential weapons so maybe I benefited from that. But if you just keep your missile launchers and grenade launchers upgraded they shouldn't be too difficult by the time Mission 16 happens. The sniper type, just snipe back, it's just the Quiet mission again with four of them. You can also just walk around them which is a good tactic for the S Rank on that mission as it creates parasite mist and you can run out of there with Code Talker for some reason as the guards are all having seizures. But did no one mess with the parasite suit for extreme stuff? I am pretty sure you unlock the suit after Mission 28 and can start developing stuff if you extract skulls. If you replay that mission it's relatively quick and you can extra the armor types in minutes. It takes longer to extract stealth parasites and mist parasites. But both of those restrict you to an A rank. I haven't used mist to be honest so I'm not sure what it does other than maybe just the same as a sandstorm. There parasite stealth camo lasts longer than the normal Phantom Pain stuff but is not as good as the MGS1 camo device from Huey you get after. Although I actually did not give the armor a shot until I was seething at the extreme version of the truck mission because finally those Skulls were kicking my ass with one hit kills. I just restarted the mission to give the armor stuff a shot since why not and learned that you are invincible as long as it's going. You literally cannot die until it runs out. You can develop the ability to hold more of these pretty easily. Also it is resupplied when you get ammo drops. I guess it's game breaking or cheating or something but it's there and I earned it so why not? The only other element I had to learn was reading some tips online that heavy machine guns work better on skulls than any rocket or grenade launcher. So the D-Walker gattling gun or one of your fully upgraded lethal machine guns are essential if you want to kill them faster. Also I see a lot of people here did benefit from being always online despite (from what I remember) a lot of people saying upon release to stay offline so your shit doesn't get stolen or become online only resources. It does seem like every time you connect, 90% of your resources will become part of your online pool but this is how you get more stuff. Building extra FOBs and doing online dispatch missions will net you stuff while not even playing. I am glad I avoided all of the connection issues people had early on though so I had an easier time of it. But as it stands now I can't imagine how this game will be anywhere as much fun once Konami takes the servers down. It will become such a grind to develop new resources and you won't be able to sell anything for extra GMP whenever needed. You can't raid fobs, you can't get special online only weapons, you can't develop better versions of weapons. The whole economy of it will be turned around. Almost all of those were legit bad. I remember the first tedious one being the one with four prisoners and sometimes the guards would just not go and have the conversation or seemed to just stop. You could often restart the checkpoint and it might work again but sometimes they don't even stay in the same place as the last time you started the checkpoint and so you restart the mission. The one with the arms dealer was agonizing.It's initially obnoxious because there are no checkpoints and most of the mission involves sitting in the back of the truck doing nothing for six minutes. The first time I did the conversations on the normal version of the mission I did not use stealth camo, but used the sneaking suit so no one could hear my footsteps. However if any guard caught anyone asleep or saw you fultoning it, the ability to hear the rest of their conversations was over as the whole team in the area would go on alert. The big difference when replaying it on total stealth mode was how I finished it. Since the first time I did it, I waited until all conversations were heard and then blew the shit out of the helicopter and tranqed everyone one by one on alert with Quiet. However you can't do that in the second version because game over and start the whole mission again if you get caught. I made the mistake of using the parasite suit camo first time because it lasted longer but if anyone heard footsteps it would fucking send people on alert. Once I got right to the end when the truck parks right before the two guys get on the helicopter and I accidentally nudged the analog stick even though I was in crawl position in the back. The guys in the truck went on high alert and ran away because that counted as a footstep and I could no longer hear the last conversation and I had to restart. I was so so fucking pissed off. And then the other aspect to that mission task being bullshit with total stealth is when you gotta take out that helicopter in the end. I had to look up how to take them out stealthily because a missile will get you caught even with stealth camo on and it's game over. I had the Serval developed but never used it. So I had to exit and attach the silencer and used that to take out the helicopter without getting caught. Is there any other weapon you can even do this with? I have no idea how you would finish this conversation mission task without taking out the helicopter at the end because they get on the helicopter after the final conversation within 20-30 seconds and that's a very short window of time to get out of that truck and try to aim at them correctly from the ground, especially because it would be too hard to follow them as there's no way to take out many guards ahead of time in that area because the second anyone notices anything remotely suspicious the conversations stop and everyone hides behind something.
  5. Okay, Jesus fucking Christ. This is going to be long. I finished this last weekend, have the 100% and all. I did all the side ops and tasks and S ranks as I went along. The extreme and total stealth levels included. I know Quiet eventually would leave the game so I wanted to make sure I had her for every mission possible just in case because she made a lot of areas easier assuming not everyone was wearing a helmet or full body armor in the area. Had I not done it that way, that true ending would have taken the wind out of my sails so bad. I don't know what to feel about this game. It's fun, I liked playing it. But as a Metal Gear Solid game, I don't think it has any reason to exist in this series. I would recommend anyone playing the series to just stop at Peacewalker and don't worry about what MGSV is and how it fits in the storyline because ultimately this is a terrible send off for the series. It's incredibly gross, awkward, repetitive, grindy, and whatever we were hoping for the third time now about what truly marks the moment when Big Boss becomes the guy in Metal Gear 1 is still not answered. But I did get stuck in the grind. I had no problem completing guardpost raids over and over without feeling exhausted and led me to purchasing all weapons without any major issue. Technically I still have all those online weapons to unlock but they mostly just seem to be minor improvements on existing weapons and not worth the time grinding FOBs for the resources and money needed. I'm going to keep playing all the events every two weeks until I have everything from those but I'm not sure I'm going to expand all my FOBs either. When i'm done maybe I'll leave my stuff unguarded to help other players. The motherbase stuff was a missed opportunity. The dispatch missions are an even more simplified version outer ops from Peacewalker where you just click okay instead of getting some high stats dudes. But the stats are mostly erased from this boiled down to a few things each soldier. I'm not actually sure I care though because it's not like I played anyone except Big Boss in either game. In Portable Ops having a lot of high ranking playable soldiers was important but that game was overly complicated and played like dog shit. I guess I mean to say that nothing having to do with motherbase or these soldiers feels alive outside of the cutscenes. Visiting motherbase is a chore. You have to wait for the chopper animation and take a shower and punch some dudes in the face for some hidden morale stats. You can't converse with anyone. There's not much to see beyond a few key points which you should look up online anyway because motherbase becomes a massive empty space of copy and paste assets that only serve the purpose of being reused for FOB stuff. There's no way to visit anyone who is taken to motherbase. You can't see these barracks that these children are taken to. You can't talk to Huey only see him in a room when he waves. Kaz and Ocelot are nowhere to be found. Quiet is only there to play out the same sexy animation on loop over and over. You can't see a mess hall, sleeping quarters, bathrooms, or brig. Even though the environment is now possible to visit, it actually feels less tangible than it did in Peacewalker. In Peacewalker you could only imagine these places from the descriptions in the tapes from various characters about life on motherbase. Now that you can visit it, there's no suspension of disbelief and just feels like someone's incomplete environment. But I'm having a harder and harder time explaining why it would be worth playing the same gameplay loop as much as this game wanted, especially completing the side ops. Things never really change. Once you get past the first half of the game no new area is ever revealed. No new enemies come out. There's really just one boss in this whole game. Maybe you can count the skulls but they get reused so much I'm not sure if they would be considered more than just a souped up strong enemy. Really I can't blame anyone for skipping those hard mode missions later in the game as they were such a cop out. The last thing I wanted to do was go through the tedious tasks of two of those missions and listen to conversations again. Thank goodness I had worthwhile stealth camo developed by then. Total stealth is really just a copy paste with a game over on getting caught as you should probably already be playing like that in the first place. Subsistence was neat but there's only two and the latter one can literally be beaten within two minutes with the same method as used in the first go around. The extreme ones had the potential to be major bullshit because of the overpowered skulls but thank fucking god I figured out you could use the armor with the parasite suit and not lose out on the S Rank. I am not even sure if they are remotely possible without having D-walker upgraded and that armor. Otherwise so many parts are just one hit kills even with Battle Dress. But really even those I didn't mind since I already knew I had the abilities to do them, I am just sour grapes. The main reason I have left this game with an awful taste in my mouth is this: And this game started so strong with the hospital part. That was great. What a let down. But really even that would have been forgivable if the story weren't the worst I had ever seen in the whole series. Besides the Quiet ending there was one moment that actually worked for me And I'm not gonna lie, this story would be mostly redeemed for me as just mediocre and fine enough had it just treated women with respect. Had Paz not had all of these nasty things happen to her and Quiet actually had sensible clothes, it would have been okay. Quiet's story is good, she could have just worn shorts and a less ridiculous bikini top if we really did need that reasoning for her skin. Yet Code Talker is still wearing a fucking suit. I guess that bald head really does wonders for photosynthesis. And Kojima drove it home into disgusting territory by taking ever opportunity to jam that camera into Quiet's breasts or up her ass. When she is tortured let's fucking stop and leer at those boobs for a second. Ugh. Isn't this guy almost 60 now? He's had so many years to evolve past the nasty parts of Policenauts yet here we are. So then when I'm playing this game I start having to field questions from my wife about stereotypes about Japanese men. "Why are Japanese men so gross?" "Why are they so sexist?" "Why do they need to jerk it to everything?" And with how extreme anime is these days with fan service and these camera angles creeping into almost all Japanese media that gets imported here, I don't know how to really say that apparently not all Japanese men are like this. I mean I hear this is just an otaku subculture of catering to a subset of men who carry around body pillows, but I can't speak first hand. "Vistors of Akihabara." This is mostly what my exposure also reflects so how can I really say different? And I also caught this article: This is a poorly written fluff piece for the BBC so I have no idea what they were getting at there. It could be poor or awkward translation. Is Kojima saying he's going to grow up a little here? Is he saying he has portrayed a lot of female characters wrongly? Or is he justifying that Quiet was a super good story where she wasn't just big boobs? Was he the one ashamed of his words and deeds? I can only hope Death Stranding can be a little bit more respectable. And all these Gamergate types will still defend this behavior from Japanese games all over the place. Reviewers and critics are somehow insensitive and racist towards Japanese culture because we don't respect how they see women in their society. That we are trying to assimilate them into our western norms. Fuck it though, not all culture is created equal. Their media gets sold on a global scale. Japanese have a responsibility to pay attention to the rest of the world if they are to release their games there. Some of these projects are multi million dollar releases so why undermine it with sleaze? I feel like so many Japanese games and cartoons with fanservice are catering to some weird world where porn isn't available at your fingertips and this is all to titillate 12 year old boys who need to be able to get boners without getting in trouble with their parents. Like how when I was in middle school and most of our internet was dial up and our computers were shared family computers where you would get caught so instead you are playing Dead or Alive. Like Jesus fucking Christ can we move on now Japan? This is how the world perceives you. Saying Japan has issues with perversion has been the butt of every joke for decades now. Anyway, I started Policenauts on my Saturn. I'll complain about that later. I should probably go through this thread now and click all the spoilers too.
  6. Hah, I'm not enough of a fan to do a comprehensive list. Half of what I know of in the Fargo TV series was from people listing stuff on IMDB but those forums are nuked now. Maybe Noah Hawley should just release a list. Woo thanks those had some good ones I missed also including season 3 now!
  7. I wish someone would just make a thorough listing of all of the references to Coen brothers movies throughout this show. Like some kind of Coen Bros. megafan who can list names, shared music, similar shots, similar settings, pieces of dialogue, scene recreations, and shared actors. It's probably a very difficult task at this point but I wish I could go through it without scrolling through a bunch of lumped messages on Reddit.
  8. I'm in complete agreement here. I really didn't like most of what was going on in Season 2 in terms of characters and this amount of gang nonsense. I guess to me a bunch of mixups and some humble characters along with a few pleasant but incredibly sinsiter ones is what Fargo is to me if I were to take an essence. David Thewlis did wear thin for me, but he grossed me out if he was on screen too long. Those lips argh. Otherwise I loved it, great improvement on what I thought was going to be another iffy followup. Also I generally love Ewan McGregor in anything so that helps. Also after being kind of annoyed and confused at this show for just being a bunch of strange and vague reference humor(?), now that they have just started adding long animated sequences I have embraced this thing as sort of a fun shitshow of discombobulated writing.
  9. This could be a great game but I think aside from that ultimately nearly all fans wanted a Zelda-like sequel starring more adventures with Jade and Pey'j and explaining what the hell was going on with some of that plot, even besides the last tiny scene after the credits. Seems weird to not bother with that, especially since a decade or more ago it was said that Beyond Good and Evil was originally planned as a trilogy. But hey, on the topic of Oddworld that was described in the original manual as a quintology series with side games (wherein apparently two of their games don't even count towards this). The strange thing is that new team continues to remake and port the old games even though with the New and Tasty they have shown they have the chops could totally make a new Oddworld game instead of remaking them all. I guess Beyond Good and Evil may be in some kind of story limbo like that. Also Rayman Origins was actually supposed to be some kind of origin story for the series, no joke. Rayman games aren't big on story whatsoever but Rayman 2 had a lot going for it in that department and I kind of wish for another one similar to that. Origins has all this extra dialogue in the game files explaining the past that was ultimately just cut out. Legends and Adventures (as well as previous Rayman games) might as well just be in another dimension, as much as I love Legends. So I'm not even sure Ancel can be relied on to tell some coherent story in one universe as much as I want him to. He just hasn't led by example with his Rayman series. I'm probably thinking way too hard about this.
  10. Looks good but I'm still not excited that the cliffhanger of the first one won't be touched upon (most likely), and that the game might be some kind of MMO streaming with possibly microtransactions. But this video makes me feel better and I will be happy to be back in that world anyway, except this time with awesome graphics. I guess now I'm just worried WiLD won't happen, haha. I played Far Cry Primal early this year and I am wanting more of that but more fantastical.
  11. Oh shit, I forgot about those photo modes. They seem so tame by today's standards. Now I'm remembering how MGS4 also upped the ante on that too. Sheesh. VR Missions was great though, I enjoyed it more than the stuff in MGS2 Substance.
  12. I think the Beauties is when I really noticed the change. I think the camera in MGS4 went fucking crazy on leering at women and never stopped. Like no scene could exist with a female character without it being about the male gaze. The outfits got skimpier too. Metal Gear Acid 2 before that was pretty raunchy with live action videos of Japanese models in bathing suits posing jammed in the extras of an otherwise good game, but I am guessing that wasn't a Kojima decision. Snake checking out Meryl seemed to be pretty standard to me and the rest I just chalk it up to some women just show off a lot of cleavage. With Sniper Wolf it just seemed like the characters were designed without any thought of them being in Alaska considering Liquid and Vulcan Raven never put shirts on. It's when the cleavage became Naomi almost having her boobs fall out every second in MGS4 when it got bad. There was a handful of FPV stuff with Eva though in MGS3.
  13. Haha that would make sense if Kojima was trying to channel that. I thought maybe I had hit a bug actually and dialogue stopped or somehow I turned on the cassette player. Then I couldn't understand if the song was coming from the jeep radio or not. It is weird, they could have just introduced a new character with Troy Baker and not had it be Ocelot and it would have made more sense. Maybe I'm not to any plot twists yet, but so far he's not even in his classic triple agent role. He didn't appear in Peacewalker and was only in a "meanwhile" cutscene at the end of Portable Ops to set up flashback stuff in MGS4 but perhaps they wanted to show that he was always working for Big Boss as said in MGS4. Part of my problem is I sort of don't like to think of the portrayal of Ocelot in MGS4 as him. That and I'll always miss that Liquid was never to return as a villain... or ally. I guess I'll find out what you all mean by Huey, because I enjoyed him in Peacewalker.
  14. Oh hey I also found this embarrassingly awkward and atrocious thing: I think this is worse than the Paul McCartney Destiny video by far.
  15. The humming originally was driving me crazy but there's ways to make it stop. She hums whenever she is "active" and is aiming at nearby enemies. So if there aren't any enemies she won't hum. Once you increase here bond to like 2, which is easy to do after one mission, you can send her to other places across the map and scout them out to mark enemies ahead of time so you won't hear her when she does that. I usually do that when I'm done needing her. If you do get attacked no matter where she is she will soon appear with cover fire. I do enjoy using her a lot on some missions, especially when trying to S rank. She is also a pretty cool character in a game with none except that we are instead to leer at her the whole time. I'm really sick of her bending over in the chopper for the hundredth time. I don't even know when I earn a way to put some fucking clothes on her but it's probably going to be too late. Then again if I do that I may betray my words and deeds. I'm probably going to get to mission 31 tonight but I think I have to play until mission 51 until I can go back in this thread and click all the spoilers? Needless to say I feel the same Bjorn, this story is shit, it's wrapped in bad characters and bad plotlines. I know MGS is known for being ridiculous, melancholic, and nonsensical but I do truly enjoy the plotlines and characters except for maybe all that happened in MGS4 was atrocious. Revengeance was such a bad game too for so many reasons I won't get into here but I know that doesn't really count. I lost some faith in the series with 4 but Peacewalker turned all of that around. The Ashley Wood/Yoji Shinkawa art was great, the gameplay was great and somehow turned around the clunky nearly unplayable Portable Ops into solid mechanics that MGSV would be widely based on. I liked Miller, Amanda, Paz, Strangelove, and Chico. I was so happy when Otacon was cheesily reintroduced as Huey to keep that dynamic going. The way that game ended was a nice bittersweet ending. It really could have just stopped there. So starting with Ground Zeroes just everything was turned on it's head tonally even though they doubled down on the fanservice stuff that I contest was majorly introduced in 4 and was not all over the games before like some consumer first/anti-SJW types would have you believe. Skullface is a joke, him using rape as a tactic doesn't make him more evil. I just watched a scene The game just got too serious. I can't find any confirmation of this theory but it seems some think the reason Big Boss just kind of ran out of lines in Phantom Pain outside of some earlier cassette tapes was because Kiefer Sutherland was too expensive? Is there any evidence to it? It would make sense. A big part of enjoying the plot to Metal Gear for me is besides the incredulous interjections David Hayter delivered to all of the characters, Big Boss/Solid Snake was always one to respond or even give values and advice. Even if a character were rambling off a bunch of unrelated info dumps like with Paramedic and movie trivia, there was a banter there that kept things interesting. He showed he cared what they were talking about. Now Big Boss just sits there and looks at people like an idiot. Or if not that, looks dramatically away into a blank area off screen, facing away from the characcter who is speaking. There's even times when someone expels something important and I'm just angry yelling at the screen, "Fucking say something! Doesn't this plot matter to you?!" If Kiefer Sutherland was that expensive, then removing Hayter for the sake of a C-list celebrity was a big mistake for the last game in such a prominent series. If he needed some celebrity voice, would Bryan Cranston have been too expensive? Kojima said the reason for him going so X-TREEEEME was because of Breaking Bad and Cranston did used to do anime dubs. He would have done a good Snake. Also Ocelot isn't the same character. First, his accent is some kind of shitty Texas thing Troy Baker cooked up trying to be a less gruff Joel. I'm kind of sick of Baker now anyway. Then, we don't have this kind of nemesis feel to him any longer. The deviant weirdo thing he had going on in MGS3 made sense with his appearance in MGS1. I particularly loved him in 3. Now he's just back for some inexplicable reason, with a very awkward and ugly 3D model I might add, playing the role that Miller should be playing. He's incredibly positive about everything and he seems like a generally low stress and supportive guy. In other words, he's completely bland now. So far he's been absolutely useless to the plot and doesn't even need to be in this game. And Miller as a fleshed out character was a good addition to the series with Peacewalker, not counting his brief MGS1 and Metal Gear 2 stuff. He provided backup and banter with Big Boss and was playful and good humored. It's also canon that he and Big Boss might have a thing for eachother. Now he seems to have become an angry misogynist with no sense of loyalty and nothing fun to say anymore. He's not really into interacting with other characters anymore either. It's like the soul has been sucked out of him and everyone else.