dium

Phaedrus' Street Crew
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About dium

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  1. I too have a big long (red, metal) shoehorn that I keep hanging near my front door, as well as a travel shoehorn. I have also been made fun of by visiting "friends" for owning said shoehorns. I didn't know shoehorn ownership was ao mockable but clearly it is so. (Chris's endorsements so far have eerily all been for things I have myself evangelized to my friends, at some point. This includes his recent endorsement in another thread for learning to make miso soup. I'm sorry for possibly making it a little weird by not keeping this to myself)
  2. Similar to you, most of my 'complaints' about this game aren't really complaints, just things that I'd wish for because I think they would be cool. Like, I do wish there were more enemy types – one of the joys of past Zeldas was, when you came to a new area or dungeon the environment would of course be different, but the set of enemies you could encounter would be different too. You don't really get that in BotW, and I miss it. But also, despite relatively fewer enemy types, enemy encounters in BotW play out in way more diverse ways than any other Zelda. That's due to stuff like the physics system, obviously, but also how most enemies can wield several different weapon types with different damage values and elemental effects, etc etc. So I don't think the game NEEDS more enemy types, I just want them anyway. Same with shrines all looking the same: before BotW, one of the most obvious advantages 3D zeldas had over 2D is how aesthetically unique they could make each dungeon (I'm basically describing the only great thing about Twilight Princess, which I liked), and BotW has almost none of that. But if that had to happen to get me a fantastic open overworld, I will gladly take that trade.
  3. I'm not super duper far into BotW (2 beasts, ~25 shrines), because the last several weeks haven't been an opportune time in my life to put a ton of hours into a video game. But I've been playing it since it came out and I'm still borderline-embarrassingly enamored with it. I'm afraid of the inevitable point where I get bored and burnt out, but: with every other open world game I've ever played, I got burnt out way earlier than where I am now in BotW. I'm trying to reconcile that with the fact that all THOSE games had a much more regimented progression of abilities, and one of the biggest complaints I see made about BotW is that a lack of that kind of progression leads to fatigue in the second half of the game. We'll see, I guess, but I never even made it to the second half of all those games so I honestly think this 'progression' thing is overrated.
  4. The grip buttons are great. People make no sense.
  5. The very existence of the monkey island remasters annoys me, in that they're the most likely way anyone new to those games is going to experience them. And they're so much worse, especially the first one. I agree with Simon, though, that the root of the problem is redrawing/"remastering" the visuals of those games is a bad idea, even if you "do it well". You could in theory do a modern remake of MI1 that looked better than the original while staying true-enough, if you let yourself take the right liberties. Doing so with MI2 would be insulting: that game already looked amazing. It feels depressingly appropriate that a company with Lucas in its name would produce the remasters that we got.
  6. I find the localization for every unvoiced line to be really good, while the localization for every voiced line ranges from tolerable to distractingly bad. It could just be that the VO highlights how unnatural sounding the localized dialog sounds when read out loud, and surely that's part of it. But I do also think the writing and localization teams must have had more leeway with the unvoiced lines to make more interesting choices.
  7. "Calamity Ganon" IS definitely a bad name, but it's made slightly better in the context of the names of the other four main level bosses. Slightly.
  8. After so much glowing, drooling praise from pretty much everywhere else, this was an appropriately tempering perspective to read. He seems to have a really quite comprehensive dislike for this game.
  9. I have communicated my position badly: I have encountered this as a straw-argument before, but no, I haven't encountered any real people who say this.
  10. I've encountered countless straw people like that, for sure.
  11. After missing out on adding a vocal backing track to that one Idle Thumbs theme with all the backing vocals, there was no way I wasn't gonna be in that phone book.
  12. this is currently my most highly anticipated video game (mostly because lately I'm only ever in the mood for small-scale, slow-paced video game experiences... but also this looks like it will be good)
  13. I think the only real way this joke plays is if you host a screening.
  14. I've been re-watching these over the last month with some friends who haven't seen them, but we haven't gotten to 7 yet. My second viewing of these movies really re-enforces how much better the 5th movie is than all the others. It's really a gem, buried in the middle of an average-to-mediocre series.