Spenny

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About Spenny

  • Rank
    Zombie Thumb
  • Birthday 07/26/1990

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  • Gender
    Male
  • Location
    Toronto

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  • Location
    Toronto

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  1. Didactic Thumbs (Pedantry Corner)

    That's funny because my experience is explicitly the opposite!
  2. Didactic Thumbs (Pedantry Corner)

    Nothing a Newfoundlander has ever said upsets me as much as people from Calgary who insist Calgary rhymes with hairy.
  3. Didactic Thumbs (Pedantry Corner)

    Just an anecdote about a time I visited a french teacher in Newfoundland my man.
  4. Didactic Thumbs (Pedantry Corner)

    I once had to go to an address in St Johns Newfoundland on Petite Forte Rd, you know "petty fort road".
  5. http://www.cracked.com/blog/the-cringe-worthy-way-sci-fi-fantasy-deal-with-prejudice/ Article in question I am assuming.
  6. You'll definitely get a handful of really well designed arenas as the game progresses, full of skylines to zip around on. I'm not sure they will redeem the problems you're already having.
  7. Idle Thumbs Readers Slack & Discord

    Down here too.
  8. Those animations are pretty great!
  9. [Release] Serious Ma'am

    Seeing all those little tutorials I definitely wanted to create an environment I could play around with some ideas in. I think, my take away, is that I am not really ready to dedicate all that much time to being a game artist. The first time I baked the lights it was an overnight job. The second time I left in running overnight and it was crashing out because it used all my RAM. I started looking into how to optimize the process, Unity's tutorial on baked lighting optimization is mega huge, you have to go per object, and yeah, okay, definitely not ready to spend that much time on game art
  10. [Dev Log] SHADOW of SOMETHING

    You need to put a trigger warning at the top of this post. I hated doing the steam stuff. If you really want some fun with image sizes, add trading cards!
  11. [Release] Serious Ma'am

    Pretty simple, I grab the surface normal of the model, and based on how up it's pointing blend between two colours (white for up, blue for sideways). it's pretty accidental it looks as good as it does, when you play the game you'll probably see a few blemishes too. So far, I like ASE, but i have really only scratched the surface. It's probably a 6/10 for intuitiveness, which, ain't bad. Looks to be a pretty powerful tool.
  12. [RELEASED] The World Begins With You

    Holy cow that looks beautiful.
  13. [Release] Serious Ma'am

    Hey, I wrote out some thoughts on this little project in a Twitter thread The long and short of it, I think it would be a lot of work to make this good.