Dewar Posted June 10, 2013 I was really hoping they'd make the $400 mark. Share this post Link to post Share on other sites
TheLastBaron Posted June 10, 2013 I'm probably going to build a new PC at some point in 2013 and it will for sure cost more than getting the XBone and PS4, so I can't really complain as far as price goes. Share this post Link to post Share on other sites
youmeyou Posted June 10, 2013 I hope Below gets ported to PC soon. Share this post Link to post Share on other sites
youmeyou Posted June 10, 2013 Also: bleurgh: http://kotaku.com/the-trash-talk-during-microsofts-conference-was-awful-512330167 Share this post Link to post Share on other sites
Zeusthecat Posted June 10, 2013 What benefit does cloud computing provide when it comes to playing games? Does it just allow for games to be smaller (i.e. not take up as much hard drive space) or give them the ability to squeeze more out of the hardware by offloading certain intensive CPU operations to another server? Aside from DRM reasons I am legitimately curious about what benefits/drawbacks come with cloud computing. A big concern for me would definitely be the 500GB hard drive (in addition to all the other shit already talked about here). If a dual layer Blu-Ray can hold around 60GB and full game installs are mandatory then that hard drive sounds tiny. Even if games only used up half of that it wouldn't take long to fill up a hard drive of that size. Share this post Link to post Share on other sites
Argobot Posted June 10, 2013 Also: bleurgh: http://kotaku.com/the-trash-talk-during-microsofts-conference-was-awful-512330167 Yeah, that was the one thing I managed to make out in the deluge of tweets I saw this morning. Super gross, especially since it was scripted. Share this post Link to post Share on other sites
gregbrown Posted June 10, 2013 What benefit does cloud computing provide when it comes to playing games? Does it just allow for games to be smaller (i.e. not take up as much hard drive space) or give them the ability to squeeze more out of the hardware by offloading certain intensive CPU operations to another server? Aside from DRM reasons I am legitimately curious about what benefits/drawbacks come with cloud computing. It would help with cases where a lot of computation produces little data, allowing your console to download it with your limited bandwidth. Oh, and it has to be optional for single player games in case they don't have an Internet connection. Suffice to say, the use-cases look pretty limited, and all signs point to MS pushing this as an alternative to just competing head-to-head on computing power, which they would lose. (And while having it built-in is nice, it's not like today's games can't use Amazon Web Services unless there's some API restrictions that I don't know about.) Share this post Link to post Share on other sites
clyde Posted June 10, 2013 I hope that many of the people that are unhappy with the new anti-consumer policies of the next-gen consoles get deeper into tabletop gaming. I think they'll find the environment a lot more friendly and interesting! I know, right? I don't need a new console, I need robot friends who can play the games I want to play when I want to play them. Tabletop or not. Share this post Link to post Share on other sites
JonCole Posted June 10, 2013 XB1 may be a "Titanfall Box", but so is my PC. Share this post Link to post Share on other sites
Twig Posted June 10, 2013 Is it? Titanfall is Xbone exclusive, as far as all information I can find will tell me. Share this post Link to post Share on other sites
Zeusthecat Posted June 10, 2013 It would help with cases where a lot of computation produces little data, allowing your console to download it with your limited bandwidth. Oh, and it has to be optional for single player games in case they don't have an Internet connection. Suffice to say, the use-cases look pretty limited, and all signs point to MS pushing this as an alternative to just competing head-to-head on computing power, which they would lose. (And while having it built-in is nice, it's not like today's games can't use Amazon Web Services unless there's some API restrictions that I don't know about.) I guess we're soon going to find out just how much our internet infrastructure can handle. Share this post Link to post Share on other sites
youmeyou Posted June 10, 2013 Is it? Titanfall is Xbone exclusive, as far as all information I can find will tell me. Nah they just mentioned it would be on PC as well. Share this post Link to post Share on other sites
Twig Posted June 10, 2013 Nah they just mentioned it would be on PC as well. Yeah I forgot that at these conferences "exclusive" just means "exclusive vs the other two console platforms", and my friend just texted me back "it is on PC too, idiot", so hurray. Share this post Link to post Share on other sites
feelthedarkness Posted June 10, 2013 This is funny: Xbox One - Day One Console includes a limited edition controller, token code to unlock Day One achievement, premium packaging, and decal. Share this post Link to post Share on other sites
Dewar Posted June 10, 2013 I'm saving that achievement card and selling it. Share this post Link to post Share on other sites
tegan Posted June 10, 2013 I should get bonus points, because so far there's been a musician, and athlete, and some kind of musician/athlete. I'm gonna' miss the Ubisoft conference. Let me know if I get anything else. Share this post Link to post Share on other sites
JonCole Posted June 10, 2013 I'm fairly sure it'll also be coming to Xbox 360, unless I heard something wildly wrong. Share this post Link to post Share on other sites
Twig Posted June 10, 2013 This is funny: Xbox One - Day One Console includes a limited edition controller, token code to unlock Day One achievement, premium packaging, and decal. is that REAL Share this post Link to post Share on other sites
elmuerte Posted June 10, 2013 What benefit does cloud computing provide when it comes to playing games? Does it just allow for games to be smaller (i.e. not take up as much hard drive space) or give them the ability to squeeze more out of the hardware by offloading certain intensive CPU operations to another server? Aside from DRM reasons I am legitimately curious about what benefits/drawbacks come with cloud computing. A big concern for me would definitely be the 500GB hard drive (in addition to all the other shit already talked about here). If a dual layer Blu-Ray can hold around 60GB and full game installs are mandatory then that hard drive sounds tiny. Even if games only used up half of that it wouldn't take long to fill up a hard drive of that size. Games will be much smaller because you don't need to duplicate content. Currently a lot of content is stored multiple times on the disc in order to reduce seeking (which is really really slow). I don't think you'll see installs much larger than 10GB. Share this post Link to post Share on other sites
Zeusthecat Posted June 10, 2013 Games will be much smaller because you don't need to duplicate content. Currently a lot of content is stored multiple times on the disc in order to reduce seeking (which is really really slow). I don't think you'll see installs much larger than 10GB. Is that still the case if games are being installed to and read from the hard drive? In other words, is the seek time for a magnetic hard drive faster or slower than the seek time for a Blu-Ray disc and is it still so slow that you would see a tangible benefit from storing content multiple times to reduce this time? At either rate, I am starting to wonder if Microsoft was planning to have cloud computing integrated into all or most of their games from the start and then fabricated the whole once per 24 hour check-in thing once they saw the negative reaction to 'always on' as a way to not appear that it requires a constant connection. If this is the case then that whole check-in thing could just be smoke and mirrors because you would literally have to have a constant connection to play any game that is designed to take advantage of cloud computing. Edit: I just looked it up and seek times are much faster for hard drives as I would have expected but the question still stands regarding whether or not storing content multiple times on a hard drive produces a tangible benefit. My guess is that it does. Share this post Link to post Share on other sites
Dewar Posted June 10, 2013 Is that still the case if games are being installed to and read from the hard drive? In other words, is the seek time for a magnetic hard drive faster or slower than the seek time for a Blu-Ray disc and is it still so slow that you would see a tangible benefit from storing content multiple times to reduce this time? At either rate, I am starting to wonder if Microsoft was planning to have cloud computing integrated into all or most of their games from the start and then fabricated the whole once per 24 hour check-in thing once they saw the negative reaction to 'always on' as a way to not appear that it requires a constant connection. If this is the case then that whole check-in thing could just be smoke and mirrors because you would literally have to have a constant connection to play any game that is designed to take advantage of cloud computing. Edit: I just looked it up and seek times are much faster for hard drives as I would have expected but the question still stands regarding whether or not storing content multiple times on a hard drive produces a tangible benefit. My guess is that it does. Because a game can't decide where the duplicate data is stored on the hard drive (that's the OS's job) there wouldn't be any practical gain from trying to install the same data multiple times. Even if there was, they'd be taking up resources that could be used for other things, as opposed to Bluray space that would just be empty and useless if it weren't used for duplicate data. Share this post Link to post Share on other sites
Zeusthecat Posted June 10, 2013 Because a game can't decide where the duplicate data is stored on the hard drive (that's the OS's job) there wouldn't be any practical gain from trying to install the same data multiple times. Even if there was, they'd be taking up resources that could be used for other things, as opposed to Bluray space that would just be empty and useless if it weren't used for duplicate data. Derp. You're right, I was getting a little ahead of myself and thought elmuerte was answering my first question about cloud computing. So, yay cloud computing! Share this post Link to post Share on other sites
pabosher Posted June 11, 2013 Super gross, especially since it was scripted. It wasn't scripted. Share this post Link to post Share on other sites
dartmonkey Posted June 11, 2013 Xbone is DRMed and dangerous. Titanfall looks current gen. But hey, if there's one thing we're lacking it's sci-fi/tech based shooters. Looks colourful too. Sunset Overdrive is what you'd get if TF2 and Jet Set Radio banged each other senseless while Mirror's Edge watched. Killer Instinct is the token bone thrown to 30 year olds wishing it was 1999. Apparently Halo 5 is coming to Xbox One with revolutionary cracked visor tech. Only on Xbox One. All driving games seem to be becoming one big open world shinefest with a timeshift next to the gearstick. And I'm becoming (more of) a cantankerous, sarcastic arsehole. PC gaming is calling... Share this post Link to post Share on other sites