Phaedrus' Street Crew
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About Twig

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    jiggly anime false negative butts
  • Birthday 04/12/87

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  1. evenin' y'all
  2. Seems like it'd be easier to just make separate threads for each show you wanna talk about. Megathreads suck! *nods*
  3. All that said, I think if I'd skipped season one, I probably would not be enjoying this season even half as much. There's... a lot more than callbacks. This is a long-lasting story with significant character development. Yeah, you get to skip over the first X number of episodes where Ali really figures out her character (Hella) and that's kind of a mark against season one's earlier episodes, but you also miss some very important super key events in and leading up to Nacre that shape the character she plays in this season. Though I think they did do a recap at one point, I'm not sure if it really captures the moment. Same with Hadrian. I found his character extremely boring at the start, if I'm being honest. But some Shit Goes Down that made me care so much more about him near the end of season one. Throndir, too, this season I don't think you'd have any idea what his motivations are without some important shit from the first season. I mean I could go on...?! Also Nacre (sp??) is just a really goddamn great arc all around. Also That Word-Eater though!!
  4. I still vastly prefer FATT to TAZ. The players invest in their characters in a way that just plain doesn't exist in TAZ. Except Griffin's NPCs, which is, like, okay, whatever. TAZ is, like you say, a vessel for jokes. I love it. But FATT is interesting and insightful. Also Austin's just a really good DM, in a way that Griffin doesn't even approach. It makes the world and consequences of player choices feel like they actually matter. The sound quality in season one gets better. I can't believe how many people I've told this at this point, but it's only shit for a few episodes. Then it's bad, then decent, then good. If you want a good balance of jokes and actually good DM'ing, go listen to Campaign. It's a Star Wars: Edge of the Empire actual play. I don't give a good goddamn about Star Bores, but it's a fucking good podcast and... campaign.
  5. That lack of explicit progression is what makes it feel so much more fun to me. That I know I could do anything anywhere whenever I want. i guess this is a "spoiler", in a sort of "talks aobut gameplay that happens throughout the whole game" kind of way i never know anymore with these spoilers
  6. "It's a very good name. The best name." They postponed the vote. /shrug Hope it's true. Dunno if that means everyone else will give up. Also, just leaves me worried what he'd focus on next...
  7. yeah i get it i ain't a dumb... i hate it if that wasn't obvious!!!
  8. I'm not defending it by any stretch because customizable controls should be required in all games, REAL TALK. But! When you run, and release the run button, there's a bit of an intentional delay to the slowing down phase. I have no problem just sliding my thumb up there and I always succeed. Notes about run jumping: It will continue to drain your stamina while in the air. Until you paraglide. It DOES make you move faster while in the air. Until you paraglide. Basically, as others have said, there's no really benefit to it. But, as others have said, it feels real damn good.
  9. Since everyone be complaining about controllers right now, here's my input: the vive controller wands have grip buttons that you just squeeze to do things. I love the grip buttons! It took some getting used to but they feel great once I did. EVERYBODY HATES THEM. I'm always pushing for using the grip buttons for important functions but EVERYBODY HATES THEM ):
  10. oh so it's sega's fault the xbox fucked things up for me ):