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About Dewar

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  1. It's pretty funny seeing him on screen with "normal" humans. Maybe he mutated from spending too much time on mushrooms.
  2. Going through that blog post, the first thing that jumps out at me is "region free." That might make the sale to my wife easier since we'll be able to import Japanese games. Edit: Not much actually confirmed for launch though. This might be a Christmas time purchase for me.
  3. I have a friend who's been playing a bunch of Elite Dangerous in VR, so I'm looking at the Oculus Rift again. I don't have much room in my computer room. so I wouldn't be able to play room-space type stuff, but it seems there's a ton of cockpit type experiences out there that would be pretty cool.
  4. Hmm, only two months to complete my ME2 and ME3 hard play through.
  5. My online friend is playing this again, and it's so tempting to jump back in.
  6. I just need a Truffle, 3 Apples, and a Rabbit's Foot to complete the community center. I finally had to look up where to catch some of the fish, and I was lucky enough to get a couple of other misc items from the pig cart.
  7. I eventually beat Puzzle Quest, both by finding a good combo of equipment and abilities as you suggest, but also by being careful that every single move didn't even offer the possibility of a skull, 4 of a kind, or 5 of a kind match for my opponent. Thinking that far ahead was constantly exhausting, and I can't imagine trying to do that again.
  8. I noticed that as well, but I ended up chalking up the housing system as something that I can pretty much ignore. I feel like I can't do enough about it early in the game, and I don't have time for it later in the game (once neighborhoods are available) when I'm aiming for a victory condition.
  9. I started playing this again after Giant Bomb East put up a two hour video. I apparently stopped in the doldrums just before the game went crazy with a bunch of things to do again. I've just completed my second spring.
  10. Frankly, I really enjoy those bits, but that might just be because Jeff's opinions on games tend to match up with my own quite often. I enjoy his critical views on things almost as much as the things that he's excited about.
  11. Here's the Waypoint article on that. It's brief, but has a video.
  12. It's been a long time since I've played a grand strategy game with AI that can keep up without cheating. I blame it on the general impatience of players not wanting to wait for extensive calculations. In the GalCiv 2 days, we used to wait a minute or more for CPU turns, and we liked it! </oldman>
  13. It always impresses me on these holiday Beastcast specials that Alex, who I'd probably peg as least likely to play a tabletop RPG, goes for these rolls with such gusto. I think he really might have a future as an improv comedian if his careers as a game writer and a drummer fall through,
  14. I've seen AI using religious units extremely sneakily and tactically, but other times I've seen the sort of stuff that you're describing. I think it might have something to do with the AI deciding that it is no longer able to achieve a religious victory, but isn't willing to disband the units that it has created either? That's just supposition really. The sheer number of systems in Civ6 seems to be a reaction to all the folks that play Civ5 for thousands of hours and complain that they've mastered it. I can say that each game I've played so far, I've gotten noticeably better at balancing these systems and, while I found my first game frustrating, my fourth game was very interesting and satisfying. Also, having watched some multiplayer games on YouTube, the way the various system interact provides different (and sometimes surprising) avenues of attack against other human players.