Flynn Posted September 27, 2013 It has speakers in it. When I used it, the cursor pad made a little mechanical rolling sound as you used it. It was really subtle and effective. If you can talk about it, how would you compare the feel versus virtual trackpads or laptop trackpads? Share this post Link to post Share on other sites
Roderick Posted September 27, 2013 Chris, when you hold the controller does it feel like you're fondling an owl? Share this post Link to post Share on other sites
Chris Posted September 27, 2013 If you can talk about it, how would you compare the feel versus virtual trackpads or laptop trackpads? A billion times better. It feels like you're using a device rather than just gliding your finger, I think to a surprisingly large degree thanks to the subtle audio feedback that sounds like a tiny Price is Right wheel spinning or something. It's hard to explain. I suspect you can disable that, either at the dev level or player level, but it grew on me really fast. I don't really like using trackpads in general. But we were playing Broken Age (traditional point and click adventure game) on this thing and it felt great; I don't think we're going to need to do any special control support for it at all, it just worked. Share this post Link to post Share on other sites
Flynn Posted September 27, 2013 I too dislike trackpads generally so I'm glad to hear that. Did you get a chance to try it in a first-person context? I was surprised to see them push Portal as the main example. Share this post Link to post Share on other sites
Frenetic Pony Posted September 27, 2013 Wow, that sounds.... interesting.... but I dunno. Well one probably needs to try it out one way or another. I'm pretty sure something like this hasn't been tried before, so I'm finding it hard to imagine specifics of how it will feel one way or another. Speaking of which thanks Chris! Trying it was really what I was wondering. The other thing I'd have to ask is, versus a mouse how precise is it? I'd been daydreaming about a better control pad scheme lately (what with the PS4 announcement and Google console rumors and whatnot). Combined with actually paying attention to how the PS3 controls work in GTAV, and finding them incredibly frustrating when I realize how much better they could be (failing Trevors Uncharted Riff train mission a dozen times in a row will do that). So, if you had to get a HEADSHOT!!! In whatever how much better (worse?) would this be than say, a 360 controller? Share this post Link to post Share on other sites
elmuerte Posted September 27, 2013 Soon That still looks creepy Share this post Link to post Share on other sites
SecretAsianMan Posted September 27, 2013 The part that made me happy was about the buttons, specifically Half of them are accessible to the player without requiring thumbs to be lifted from the trackpads, including two on the back. One thing that drives me nuts with most controller designs is most of the buttons are placed to be pushed with 2 thumbs. The introduction of triggers helped, but I still have several idle fingers. And I'm often frustrated when games force me to do things like this Share this post Link to post Share on other sites
elmuerte Posted September 27, 2013 idle thumbs... get it? Share this post Link to post Share on other sites
Twig Posted September 27, 2013 No, I don't, can you explain it. Share this post Link to post Share on other sites
Dewar Posted September 27, 2013 Wow, that's a hell of a cross thread joke there. I needed that laugh. Share this post Link to post Share on other sites
Justin Leego Posted September 27, 2013 The Steam Controller is against idle thumbs. Share this post Link to post Share on other sites
tegan Posted September 27, 2013 Chris, I use an Arc Touch mouse, which has a tiny rumble motor in the touch strip to make it feel and sound just like using a scroll wheel. Does it seem like the same kind of thing as that? Share this post Link to post Share on other sites
mikemariano Posted September 27, 2013 And I'm often frustrated when games force me to do things like this Even though there's obviously another person in that photo, I choose to believe you're standing with your legs apart and you need to reapply your toenail polish. Share this post Link to post Share on other sites
SecretAsianMan Posted September 27, 2013 Even though there's obviously another person in that photo, I choose to believe you're standing with your legs apart and you need to reapply your toenail polish. Actually, I stole that photo from NeoGaf, so I have no idea who it is. But I do need to reapply my toenail polish. Share this post Link to post Share on other sites
eot Posted September 27, 2013 I'm curious if this will actually work well with shooters. The problem with a regular trackpad is the range of motion vs precision of motion, it's like using a mouse on a tiny mousepad so you have to keep lifting it when you hit the edge. Share this post Link to post Share on other sites
tegan Posted September 27, 2013 I think what the controller reminds me of most is that PS2 controller with the trackball that never quite came to fruition. Share this post Link to post Share on other sites
Apelsin Posted September 27, 2013 Trackballs Have stations at work where we have to use them. The Gabepad looks interesting though, while I'm slightly wary about the input methods I really want to try it out! Share this post Link to post Share on other sites
darthbator Posted September 28, 2013 I am actually really excited to check this thing out. Of all of the strange "new wave input/output" bullshit this is the thing I think I am most excited about. Share this post Link to post Share on other sites
JonCole Posted September 28, 2013 Chris, I use an Arc Touch mouse, which has a tiny rumble motor in the touch strip to make it feel and sound just like using a scroll wheel. Does it seem like the same kind of thing as that? That actually seems super cool, I don't remember Microsoft really advertising that as a feature with that mouse but it certainly would have gotten my interest if they did. That said, the ergonomics of it seem somewhat poor and I don't really need another mouse sitting around the house (I buy like every somewhat-cool looking one I see on sale every three or four months). Share this post Link to post Share on other sites
Latrine Posted September 28, 2013 I have to admit that I was finally planning to cave (mostly for Dark Souls 2) and pick up an Xbox One controller. But now this weird thing is an option. As someone who has never played a game with a gamepad for more than 5 minutes, I'm not sure if I should go for the more traditional controller or this one where at least the marketing material is somewhat targeted at me. Share this post Link to post Share on other sites
Forbin Posted September 28, 2013 I just don't see developers putting in the extra work to support the steam controller as well as they do with the Xbox controller. When you've got a 360 controller plugged in, most games that have been developed for the XBox will change the button prompts, and have a button layout specifically considered. They promise the controller will be open to hacking, so I'm sure people will come up with some nice configurations to compensate for direct developer support, but I doubt it'll be as good an experience. Also: Share this post Link to post Share on other sites
Zeusthecat Posted September 28, 2013 Soon Is that an umbilical cord attached to an ear drum? Share this post Link to post Share on other sites
BigJKO Posted September 28, 2013 The part that made me happy was about the buttons, specifically One thing that drives me nuts with most controller designs is most of the buttons are placed to be pushed with 2 thumbs. The introduction of triggers helped, but I still have several idle fingers. And I'm often frustrated when games force me to do things like this The buttons reachable without lifting your thumbs are the triggers and the trackpads themselves, as far as I can see, which isn't any different from a DualShock controller.. Share this post Link to post Share on other sites
Sno Posted September 28, 2013 ^ Yeah, the steam pad doesn't solve any of that, considering all of its various touch surfaces and the way they've arranged the face buttons. There's still a mess of crap on the upside of that thing.Speaking of which, what they've done with the face buttons is hilariously awful, a lot of platformers and character action games will just be outright unplayable on that thing. (They've made it impossible to press any two of those buttons simultaneously, unless you're taking both thumbs off of both touch discs.) The ergonomics of that thing seem like a nightmare.I'm also incredibly, incredibly skeptical when somebody is trying to sell me on the idea that a touch pad can appropriately emulate the tactile feel and responsiveness of an analog stick or d-pad. (I really don't think it's possible, virtual joysticks have always been such phenomenally miserable things.)I think this looks like a controller made by people who don't have much experience making controllers, it seems like a device that is very narrowly focused on the kind of games they make. (Or, in trying to make a pad that can be used with games that traditionally aren't played with pads, they've made a pad that can't be used with games that do need a pad.) Share this post Link to post Share on other sites