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About eot

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  1. E3 2018

    @Merus While I haven't played Nier (I don't have a PC at the moment), I did play TWD and while it's not what I had in mind, it's not too far from what I meant. TWD doesn't have gameplay in the sense in which I think of it, or the degree to which it does is at least very limited. I don't say that to disparage the game, just to clarify what I mean. The tension I referred to is between gameplay systems that are mechanically engaging (this is what I meant by gameplay, which I think is different from more general interactive elements), which are almost always spatial (driving, jumping, shooting etc.), and narrative ambition. Broadly speaking, releasing that tension requires giving these system narrative meaning, but while there are instances in which this works, it's in general not possible to map a narrative idea onto such a small space of systems. If you think this is a hyper specific version of the problem that I just cooked up in my own head, that's fair. However, I do see a divide between games that are mechanically enjoyable, and games that tell stories well. @TychoCelchuuu I don't think games will stop evolving, and it's not seeing games from E3 that I have no desire to play that makes me pessimistic about storytelling, because most of those games aren't even trying. It's just what triggered me to think about it. If you can give me just five games that you think tackle this problem so well you don't even consider it to exist, then I'll be happy to try them.
  2. E3 2018

    I'm in the same boat. Trying to figure out how much it's me having outgrown these games, and how much it's the opposite, me wanting games that respect what I liked in games growing up. For example, I don't think I'll ever accept the lack of player hosted dedicated servers, level editors, user made skins, mod tools etc. in modern games as non-objectionable. That's because it's a business decision that comes at the expense of things I appreciate. The bigger issue is that most big budget games seem to be marketed at teens (or maybe people in their early 20's), and that's clearly just a problem of me getting older. Also, having played a good amount of games my tastes have probably become too specific to ever be met by AAA titles. I didn't see any of the Cyberpunk coverage, but CDPR is one of the few companies I think could put out something interesting, and I have enough trust in them as a studio to develop something that isn't easily judged pre-release (and franky speaking I don't think they'll make a good shooter, so it'll have to make up for it in other places). It's really a shame that in such a huge industry they are the only ones putting out these kinds of games. After ME:A I consider BioWare lost. While I'm on this negative rant, I've kind of given up on games ever evolving past their current state. I remember, about a decade or so ago, when I used to listen to the 1UP podcasts that they were always talking about how video games are a young medium, and that they will evolve in terms of storytelling. To be honest, I don't think it's a young medium any more and worse, I think it's stagnant. Sure, you can point to the work being done for example by the founders of this site, but the fundamental tension between gameplay and storytelling has only been addressed in a handful of games that I consider to be exceptions, whose methods cannot be generalised. I know lots of people love games that relax their gameplay to focus on story, but they inevitably fail to hold my attention. My strongest impression while playing Dear Esther was my middle finger hurting from holding 'W' and that's not me trying to be cheeky. On the other side you have the problem that the range of stories you can tell that involve the killing of hundreds of people is limited. I don't expect I'll live to see the day when I'll consider video games on par with books and film as a storytelling medium.
  3. I think the shooting was okay, but I don't think the gameplay supports the story. I'll wait for Ben to get through it, but It's been like five years since I played it so I'm not sure I can articulate how I felt about it. Anyway, it's a game you should finish if you're gonna bother with it at all, it's not very long.
  4. What about that opening though?
  5. E3 2018

    2020 is optimistic. It's coming after Starlight, which is already said to be next-gen. Have to say that I thought the reveal was weak, especially compared to Skyrim.
  6. E3 2018

    Sekiro doesn't look as visually interesting to me as From's other games.
  7. I would agree with this if we were talking about it in an absolute sense, but they left themselves an out to arbitrarily disallow things they don't like, because they can define anything as trolling. I also think this response is consistent with a pattern of hands off behaviour from them that is generally bad. However, seeing as Valve has something akin to a monopoly on digital distribution of PC games I think them curating more than the absolute minimum would be worse. If this policy leads to games I deeply object to being sold on Steam, then I'll probably change my mind, but I've yet to see that. I mean, even this school shooter game (which did get pulled), tasteless as it is, honestly doesn't bother me all that much. I've done countless morally reprehensible things in games, I don't see how I could condemn that game for its morals. I was blowing up police stations in GTA1 when I was 10 ffs. Just to be clear, I'm not saying that as a libertarian; I also don't mind that it got pulled. This offensive-on-purpose stuff doesn't get under my skin, that's all.
  8. Red Faction: Guerilla

    I'll be honest, I'd completely forgotten about that part. Doesn't bother me though, I think the appeal of the game is so singular (the destruction) that the poor contextualisation doesn't matter. You could even read them using the song as embracing that.
  9. I dunno how well thought of it is actually. I played Shadow Warrior back in the day and liked it, but it's nothing special. It's maybe the 3rd best Build engine game, with some racist jokes and a few good weapons. If you want to play games from that era, I would recommend Blood instead. That's a classic, and by Monolith no less.
  10. Red Faction: Guerilla

    I opened this thread, saw the embedded video and though "ah man what if they used Chris's song", then I read your post. That's amazing!! But it was kind of distracting, I didn't even read any of the text. Kudos to whoever chose to whoever okayed that.
  11. That is a bizarre list, at least they put S.T.A.L.K.E.R.: Shadow of Chernobyl third. Half-Life 2 at second place is baffling to me as that game doesn't hold up well at all. Far weirder picks elsewhere though. Lists...
  12. Second Language Acquisition with Games

    I'm learning German right now, I guess I should give this a shot. Games played a big role in me learning English, I'm quite sure of that. Part of it was reading PC gaming magazines, but also talking to people online and so on. Problem is that I hardly ever play games any more.
  13. Mass Effect 2

    I think the PS3 version has some kind of visual novel that sums up the first game. Maybe you can find a playthrough of it on youtube
  14. KovaaK's FPS Aim Trainer

    Man, I know this guy! Not personally but he once made a great QuakeWorld beginner series on youtube, and I also remember that he made a fantastic video on mouse acceleration in games (it's a topic everyone gets wrong).