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About melmer

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    Soft reboot
  • Birthday 04/07/1983

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  1. Star Wars Episode 9

    Film critic hulk article about JJs inability to tell stories
  2. The Dancing Thumb (aka: music recommendations)

    This has been stuck in my head the last couple of days Volatile (From "Daniel Isn't Real" Soundtrack) by Clark
  3. I for one am sad that i'll never get to play the game about two black female explorers in the 1920's written by two white men. i'm being facetious, but would that not have been a problem? As a white man myself i have no idea how appropriate or not this is? Perhaps they consulted with a black woman once, and touched her hair a lot to make sure they got that black hair tech down. facetious² I preface everything i'm about to write with my complete ignorance about video game development, writing, race... you name it? i don't know it Reading Duncan's tweet about how he'd been researching about black woman's historical discoveries being written out of history. Credit being stole by white men. Would that have been a plot point, of just flavour text.. What if the character in the screenshots for Valley of the gods is actually the player character and the 'old partner' is a white man. And upon discovering something of significance in the ruins you are BETRAYED, sealed in a tomb and have to use you video game puzzle solving wits to survive and escape. #Video games (Sorry if i've just ruined the story lol) But whatever the story is, being the 1920's you're going to have to touch on race, whether it being pivotal to the story or not. From the writer of the 'walking dead' the first game to make gamer's cry, comes 'Valley of the gods' the game that will let you experience racism first hand, changing the hearts and minds of the gamer generation and solving racism and gender inequality. facetious³ With all the best intentions in the world, perhaps as development and writing and research went along the complexity and delicacy with which this subject mater needed to be handled, was like opening a can of worms, how do you do the subject mater justice. Not to mention being subjected to potential gamer backlash because you made a game saying white people are bad. And yes, people shouldn't be dissuaded from telling these types of stories, but, to come full circle, is it not just as important for who the people telling the stories are? I haven't got a fucking clue. Shits difficult. Just the more i think about what this game might have been, i see the many many pitfalls along the way and maybe it was a bit of a blessing when the opportunity with Valve came along to be able to put this project to one side. I'm sure within In the Valley of the Gods there's something there worth telling, but perhaps they just hadn't figured out how to tell it just yet.
  4. Other podcasts

    There's a 'official' watchman podcast with Lindelof, i'm only 20 mins in but its pretty great so far Over three episodes, host Craig Mazin (Chernobyl) discusses Watchmen with its co-creator, writer and executive producer, Damon Lindelof. Join Mazin and Lindelof as they divulge narrative choices, explore the show’s connection with the groundbreaking graphic novel, and how it reflects our modern times.
  5. love a soft-reboot wait a minute... is Half Life: Alyx a soft reboot? Retreading familiar ground, revisiting familiar characters in similar predicaments, telling a story that whilst at once an untold prequel, also mirroring past and future events setting up whats to come like poetry, they rhyme. By jove! i think i'm on to something What if... i'm the Gman from the future? I have so much to learn, so many reboots, rebirths, re-imaginings, re-tellings, reliving, past and present becoming one, becoming whole, becoming i must start building my cocoon at once.
  6. But seriously video games no seriously video games my take away from that thread is that it suckkks working in video games fucking wild that there’s a new half life game, like, what if it’s “really good” like wins game of the year 2020 “really good” because all the critic that vote on this shit gets a chance to experience it whilst 0.01% of joe public can’t. And obviously as a game critic you take that into account... but what if it’s actually acccctually that good. Like I know less than 0.01% of “gamers” hasn’t played this shit dog, but yo dog, GOTY! What do?
  7. NIXED! when your animator got his first recognition doing half life first person hand animations. Gets job at Valve with a contract saying you can work on any project, whilst a new VR half life game is in development. What do? seriously though, I wonder how development was shaping up on Valley. Was there going to be an AI controlled partner running around with you the whole time? Perhaps that was a bit janky, as AI companions often are, but in a grounded narrative focused game, potential immersion braking. And required an absolute ton of bespoke animations, that didn’t warrant the work/time /effort for a 4-5 hour game (I bet this was shaping up shorter than firewatch). Could be a case biting off more than you can chew
  8. Firewatch Spoiler Thread | Henry Two Hats

    can someone mod Firewatch so at the end of the game when you walk into Delilah's tower you find Norman Reedus just chillin with some Monster
  9. Half-Life 3

    Warp warp warp warp warp
  10. Half-Life 3

    wait, I take it all back. I forgot Valley is a walking simulator and you can’t move slowly through a picturesque environment in VR without barfing. Maybe therein lies the problem
  11. Half-Life 3

    Sorry. “Motion controls”. I had to google what they call it. FUTURE
  12. Half-Life 3

    My thinking... obviously, I have no idea, but I can envision the developement moving in this direction campo goes to value to work on VR half life and puts Valley on the back burner. Get inspired by the possibility space of VR whilst developing and implementing narrative design into Half Life and want to bring what they’ve learnt over into Valley Watching the interview with the other Valve bods they’re all very excited and enthused about VR I just think, they’ll think, it’s a step backwards not to continue using gesture controls, press ‘X’ to do archeology isn’t gonna cut it. I think they’ll do both, and they’ll have an enhanced for VR version where you can use gesture controls to operate the camera instead of winding the right thumb stick. Man, joypads are so two thousand and late
  13. Half-Life 3

    More Half-Life games are coming according to Valve See you in 2022
  14. Half-Life 3

    A few weeks ago i was thinking about valley of the gods, i think because the game awards stuff started up and it was two years ago the trailer was shown off at the awards. Anyway having a quick google, i found the campo santo youtube trailer was now private and when i attempted to access the valley of the gods website, my kaspersky internet blocked the site so i thought the game must be dead But trying again today and the website works. So something has happened to Valley of the gods website in the last couple of weeks. Anyhoo, i guess the games not dead, but yeah i recon it'll be a VR game, but maybe also able to play with a controller? I just don't know what the game is: In the Valley of Gods is a single-player first person video game set in Egypt in the 1920s. You play as an explorer and filmmaker who, along with your old partner, has traveled to the middle of the desert in the hopes of making a seemingly-impossible discovery and an incredible film. Like is there going to be scifi elements. Creating a film? Crystal skullllllllllls. Either aliens or time travel. or maybe like a Shanghai la type scenario . Maybe this is all to high concept, but what exactly are you finding and filming in the desert/ruins Back to half life 3, i got the impression from that video interview that they're going to be working on more Half Life next. Will that be a big all platform mouse/controller game... I don't know. Is there anymore room for new innovations in the first person shooter space? especially going back after making a 'full motion controlled VR game'. Press F to pay respects to a mouse & keyboard controlled Half Life 3