SecretAsianMan

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About SecretAsianMan

  • Rank
    Thumbs Candyman
  • Birthday 09/08/1983

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  • Gender
    Male

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  • Steam
    SecretAsianManz

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  • Location
    Pittsburgh
  • Interests
    Video Games
  • Occupation
    Nuclear Engineer

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1911 profile views
  1. Idle Thumbs Hiatus

    I fully endorse reminiscing about our favorite Thumbs moments. One of mine is only tangentially related to the actual cast. In one of the pods with Steve they spent a good chunk of time talking about the Heavy Rain demo and how you could make the character do some ridiculous looking stuff. A friend of mine didn't have a Playstation but was interested in trying out the Heavy Rain demo so he came over one day. Right after playing it normally I put on the podcast bit and we proceeded to do it again but with 1000% more hilarity. He said I ruined the game for him but he also loved the podcast and became a reader so I'd say it was worth it. On a more egocentric note my favorite moments are when I get mentioned on the cast. I have a private YouTube playlist of all the moments that I got name dropped, mostly due to candy but occasionally to other things as well.
  2. Idle Thumbs Hiatus

    To clarify, I'm not trying to put down Slack or the people who frequent it. There is 100% the merit that jenna and gorm mentioned. It's just not my style, at least not in that large of a group setting. Although I do admit that if my workplace allowed it I would probably hang out in the Slack all the time and get nothing done so it's probably better this way.
  3. Idle Thumbs Hiatus

    I agree. Part of the reason I never got into the Idle Thumbs Slack (apart from the fact that it's extremely inconvenient for me) is that I don't like the neverending stream of consciousness conversation. Here on the forums my disorganized thoughts are at least placed into a somewhat appropriate category and I have a window of more than 5 seconds to say something. I never feel like I'm butting into a conversation by posting in a forum, but I feel like I'm doing that all the time in Slack. If this really is the end (this is what, the third end?) then I'll be sad but I don't have a lot of extra time these days anyway. I'll always cherish the time I've had and the people I've met. Thanks for everything folks.
  4. Idle Thumbs Hiatus

    This also describes me. But even before the current hiatus I felt like the forums were slowing and most of the active community had moved to Slack (which sadly isn't a viable option for me). I'll keep a silent vigil just in case.
  5. My first thought was The Inner Light which you've already included. It's the quintessential Picard episode. I can think of several choice Picard moments but the episodes they occur in are not necessarily Picard-centric. I think Devil's Due has some fun with Picard as space lawyer but there's also a lot of sci-fi nonsense to wade through. Sarek has an excellent scene with Picard struggling to contain the ailing Vulcan's emotions but again it's just that one bit at the end and it's more about showcasing the talents of Stewart than it is about Picard. Lessons is a Picard focused episode (and a very very minor follow-up to The Inner Light) but I find the episode to be awkward and not especially good. The Battle has a lot of Picard background as well but it's also just not a good episode. Captain's Holiday is another Picard episode that also introduces Vash who returns in Q-Pid but it's not terribly interesting. Ménage à Troi has a wonderfully silly Picard moment in it but that's lot to swallow just for that moment, glorious as it is. Chain of Command you talked about so I won't get into it. All Good Things centers around Picard as well but it clearly won't have much meaning without the rest of the series. I guess ultimately I don't have any full episode recommendations that fit your criteria, maybe just some clips.
  6. Killing Floor 2

    After being away for a long time I've started getting back into KF2. There have been some major changes since I last played so it's almost like a new game. The meta is completely different and I'm having to learn everything all over again. They added the ability to prestige so I've reset all my perks and I'm a scrub again. It kind of feels great. I'm not sure how long I'll be sticking with it but if anyone wants to play I wouldn't mind some company.
  7. Dead Cells

    The Stilt Village used to be called the Fog Fjord. The level progression map changed quite a bit over the course of development. The boss names all changed too (I still think of them by the old names and keep getting surprised when I see a different name pop up).
  8. Dead Cells

    The complaint about lesser weapons poisoning the (weapon) well has been around since the game was in early access. There have been several calls from the community for a way to lock out certain weapons so they won't drop but I feel like that's a double edged sword (pardon the pun). If you can lock out all the stuff you don't want, then you can essentially just pick a power build and never deviate from it which defeats a lot of the point. Personally I'm hoping they continue to weapon balance and make changes as needed. They've done it with several weapons over the development of the game. The wrenching whip for example started off really weak but it was modified to attack faster with a critical third hit and became one of my favorite weapons. I also agree the bosses need a bit of work. I'm not a huge fan of the small confined area since it's counter to every other part of the game (the exception being Conjunctivius, formerly known as the Watcher aka the big tentacled eyeball). I also dislike how they completely negate most of the mutations which forces you to change everything just for one fight. I disagree that their design favors faster, weaker weapons though. The most effective methods are the tactics, mostly traps or grenades since they can be deployed without having to stop which allows you to spend time dodging since most of the boss difficulty lies in the fact that they never stop attacking. Of course this means you need to plan ahead and put points into tactics, which can be a (very) effective build but less fun in my opinion. Also agreed about enemy scaling. Never a fan. In other news I beat the Hand of the King last night. I ended up scaling back to zero boss cells and using some speedrun tactics (double heavy turrets with bonus damage to flaming enemies and a weapon that spreads fire). It was my first time going back to my early access save. I had initially started a new one on the recommendation of the developers but after a while the thought of unlocking everything and grinding all those cells again felt too tedious considering I had already done it. At this point I think I have 2 or 3 things left to unlock and I'll have 100%.
  9. Movie/TV recommendations

    Yeah Steven U has a ton of little hints sprinkled throughout the show. A bunch of subtle (and not so subtle) callbacks will be missed by not watching everything but the majority of what makes the show great will still come though. I'd make the list myself but I'm not nearly as well versed in the show as I am something like Star Trek.
  10. Movie/TV recommendations

    I started watching Steven Universe with a friend though I haven't kept up with the last few seasons. Incidentally Ben, I've asked her to make a skip list for season one that might help you out.
  11. Dead Cells

    While I agree that the bulk of the variety comes from what weapons/skills you find I think in a run based game you'd still want randomization otherwise you could just book it straight to the exit. Peak play then becomes about memorization rather than knowledge of the game's systems and your skill with them. Granted you can just ignore enemies and run around looking for the exit if you really want (and that's probably what speedruns of the game will end up being), but I think knowing where everything is ahead of time removes a lot of the spontaneity as well. I wouldn't discount the impact the combination of weapon, enemy type, and level layout have on encounters. Most of the time it won't matter but every now and then it does and you're only going to get that with procedural generation.
  12. Dead Cells

    I've been playing DC on and off since it first came to Early Access but I've not tried the final release or the last beta update before that so there's probably some new stuff I haven't seen yet. I'm tempted to start over fresh but I've already invested so much time unlocking and upgrading that it's probably not worth it. I might record some updated gameplay if there's any interest in that. Heck, I may even stream it. I'll probably crank the difficulty back a bit though. The last time I played I was using 3 boss cells and I still haven't beaten the final boss yet.
  13. Dead Cells

    Just a heads up, this game is officially out now and 20% off Steam this week.
  14. Movie/TV recommendations

    The Expanse takes some time to gain traction and the more sci-fi bits are harder to swallow given how grounded the bulk of the show is but I'm a sucker for hardboiled/noir stories. I still need to finish season 3 but I'm glad it's getting a 4th.
  15. On the surface I love the idea of more Picard but I'm worried by the statements that it won't be the same Picard. It makes sense from a story perspective given how Nemesis ended as well as from an actor perspective as I doubt Patrick Stewart would want to return only to rehash his previous performances. What worries me is the direction the "change" will take. It could be great but it could just as easily be a complete disaster. I'd rather he remain the classic character he is now than some half assed attempt by CBS to justify their streaming service.