SecretAsianMan

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About SecretAsianMan

  • Rank
    Thumbs Candyman
  • Birthday 09/08/83

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  • Gender
    Male

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  • Steam
    SecretAsianManz

Converted

  • Location
    Pittsburgh
  • Interests
    Video Games
  • Occupation
    Nuclear Engineer
  1. The meat grinder and turret definitely lead to some cheese tactics. I'm a fan of freeze/stun items because they can get you out of trouble and make for great opening moves. I think the only category of thing I've been consistently skipping is the shields. If I could constantly block at the cost of some chip damage (with a well timed parry blocking full damage) then maybe they'd be more useful. As it is you still need to time the block right so it's functionally similar to a dodge except the dodge doesn't take up a weapon slot. I'll try and stream/record some once I get time.
  2. I actually liked Rogue Legacy but totally acknowledge the flaws that most other people found in it and for the most part I think this game does it right. One area where Dead Cells might be lacking is the level design. It's much more fluid than RL in that you're not moving through what are basically static rooms that change positions on a grid. For the most part the levels seem to be mostly linear with branches that either lead to the next level or end in a chest/room with items. There are a liberal amount of teleporters, so returning to the main path usually doesn't involve a ton of backtracking. It is still procedurally driven, so it's piecing the levels together from a library of parts. There aren't individual rooms like there are RL so the whole thing feels more natural but you will definitely see some repetition and occasionally things like a path with no reward at the end or two teleporters next to each other. I'm willing to overlook a good amount of that in the name of Early Access though. Visually I think they're great, if not a little busy. I've only seen about 4 areas but there's lots of nice detail and each area has distinct looks. As far as grind, this game definitely has it but the moment-to-moment combat feels much better than RL. Tactics largely revolve around what weapons and items you're able to find, meaning lots of variation between runs. Sometimes you'll get a combo of weapons and enemies that will totally screw you, other times you can totally clear a level without a hit. The game encourages you to switch it up a lot too by dropping higher level weapons the further you progress, meaning you have to keep swapping up to do meaningful damage. If anyone is interested I'd consider streaming/uploading some gameplay, although I'm sure that it can be found if you look.
  3. I've been playing Dead Cells recently. It's a 2D roguelike metroidvania game with some Souls gameplay as well. It's currently in Early Access on Steam but feels much more complete than most other EA games I've played. Dungeons, enemies, and weapon/item drops are procedurally generated each time you die. Some abilities are permanent once unlocked, allowing you to reach new areas or take a different path. Enemies will sometimes drop a cell that can be used upgrade weapons/items or unlock new ones if you find a blueprint for it. In between levels is an NPC that will let you use your cells, but if you die between levels you lose everything you're carrying. Unlocking a weapon places it into the pool of potential drops and upgrades are permanent as well. There aren't any permanent player stats, instead health, strength, and item skill are upgraded though pickups found around levels and reset upon death. Enemies telegraph their moves pretty clearly so you can dodge-roll around them but they hit quite hard. There's also a flask that refills your health and can be upgraded to hold multiple charges. You can carry two weapons, two items, and one accessory at any time. Weapons all have unique properties such as a sword that coats enemies in oil and increases fire damage, a pair of twin daggers that crits on the third strike, or a bow that can freeze enemies. Items operate on a cooldown and can be things like grenades, traps, abilities, etc. Higher level weapons/items can also sometimes have secondary effects like poison or deal/receive 2x damage. Accessories provide passive bonuses like taking 30% less damage or granting gold when you pick up a cell. Gold is used to buy weapons/items at stores during a run or for opening certain doors. Gold is reset when you die although there's an upgradable skill that lets you retain a certain percentage of gold. Gameplay wise it feels pretty good. There's some slight jank such as climbing on things can sometimes be a bit awkward and the dodge isn't quite as responsive as I'd like. It's pretty difficult as you'd expect from the combination of genres. I really dig the look. It's pixel graphics but the animation is smooth although I have noticed some slowdown at points. There's a couple of neat things I like such as alternate paths that lead to harder areas and doors that lock after a certain amount of time (there's an ingame timer at the start of each run so you can get an idea if you're going to make a door or not). In general I'd say I'm digging this game. It almost feels complete already, although I have no idea how far I am in terms of progressions. If anyone out there liked the idea of Rogue Legacy but hated playing it, I'd really recommend checking this out.
  4. I haven't yet done it myself but I've heard good things about Private Internet Access. I think a couple people here recommended it too.
  5. Yay work! Also boo work but for other reasons
  6. I feel like I didn't hear enough from Abby to get a feel for her, but she seemed ok (I've only listened to the Beastcast so if she's in other stuff I haven't seen it yet). At the very least having a female voice alone is already a nice change.
  7. Sneezing due to allergies is the worst. It generally does nothing to help relieve you and usually just results in a spray of mucus and spit onto everything else. At least that's my experience.
  8. I felt the same way. I've tried a couple of times to complete it but just never interested me the same way that Zelda or God of War did. Ditto for the sequel.
  9. Potentially yes. It's what happens when you have an administration that is so committed to undoing everything it can from the previous administration whether it makes sense or not. While I really hope it doesn't turn out this way, I have the feeling that regardless of how many people show their opposition to this change they're going to do it anyway because they can.
  10. Recent John Oliver bit on the current Net Neutrality situation. Includes the great site gofccyourself.com if you want to comment to the FCC
  11. Looks like something I'd love to try but I don't have a mixer and doing it by hand seems like more effort than I can currently muster.
  12. I love a good pretzel but have never bothered to try and make one myself. Is it easy? Got that recipe handy?
  13. Yay! Congrats!
  14. Sitting at work rereading this thread instead of actually working, I'm pleased to realize that three years before the podcast existed we predicted an Important If True episode.