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Has anybody else played this yet? I saw a single article on RPS a few months ago and grabbed the free download, but since then I've seen very little fanfare over the project. The gist is that you're exploring a tiny star system in your own personal space ship. Full Newtonian physics is in effect, and you can land on the different little odd-ball planets and slowly unravel this story about this alien race. You can walk around inside your little ship, and have to step outside to repair it if you bump into too many things. There's also a cool probe tool that you can launch into space and then hit a button to snap pictures from it. I won't give too much more away, but it's an amazing and confident exercise in non-linear storytelling combined with some cool mechanics that lead to emergent situations. http://outerwilds.com/
Obscurity posted a topic in Video GamingEDIT: Satellite Reign has been funded as of 1:11am Brisbane time on July 24th 2013! I have been a devoted listener of the podcast for years now, but I rarely venture into the forums here. I decided to make an exception to share this cool (potential) game. It seems like something the Thumbs would dig considering it is all about emergent gameplay and living systems. Satellite Reign had me at "spiritual successor to Syndicate." I have fond memories of playing Syndicate and Syndicate Wars on my old IBM Aptiva. This new game will be a real-time strategy game in which, like Syndicate, you control four agents in your pursuit to take control from your enemies in a dynamic open city, using whatever means are at your disposal. A really nice interview with Mike Diskett at Rock, Paper, Shotgun. The Support Agent The Hacker Agent The Soldier Agent The Assassin Agent Steam Greenlight page: http://steamcommunity.com/sharedfil...s/?id=157080530 Kickstarter site: http://www.kickstarter.com/projects...satellite-reign Here's the full pitch: "Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city. The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated! Customize your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there. Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers? The city is huge and you can move around and tackle objectives however you want to. You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force." Sounds good, right? I certainly think so. I really hope they succeed. In the meantime, what do you guys think? Have any great memories to share of Syndicate or Syndicate Wars? Hopes for the "remake?"