Search the Community
Showing results for tags 'cards'.
Found 2 results
We (my brother and I) are a small indie studio (< 4 people) working on a new strategy game. We put our project, Void Eclipse, up on Kickstarter last week and I wanted to share it with this community. Void Eclipse is a blend of genres for fans of turn-based 4X empire building, story-driven single-player campaign, and card battling strategy. Players explore a universe of unique planets and star systems to discover the origin of the android protagonist, interacting with NPCs and saving an alien empire faced with a mysterious threat. Characters in Void Eclipse are represented in battle as 3D animated cards in tactical, turn-based combat. We take full advantage of the Unreal Engine to provide our impressive visuals and special effects. I'd be happy to answer questions folks might have about the game, so speak up! We recently did a short Q&A with eXplorminate too. Check out our Kickstarter and give us your feedback, we're planning to do a beta run next year and would love to have some strategy fans on board helping us.
It's in open beta now, via Bethesda's launcher (that it shares with Fallout Shelter) https://legends.bethesda.net/?locale=en I've only tried it for as long as it took me to get through Act 1 (first bit of the tutorial, I think there's at least 2 more?) There's two reasons I'd suggest anyone interested should try this out: If you aren't a Hearthstone fiend, this is honestly the most interesting choices a single player Elder Scrolls has presented me with in ages. Or at least it feels like it. Mechanics wise it's choose your own adventure binary thing with visible rewards: cards. You are attacked by wolves, defeat them, find a wolf pup and either, adopt it and get a wolf creature card OR abandon it and get a spell card that causes creatures to return to enemy hands. It's a 1 GB download, at least an hour of playing cards singleplayer. I'll post more as I find it. If you are a Hearthstone/Magic: the gathering fiend, this feels like it moves away from Hearthstone towards something similar to MTG. So similar things from Hearthstone: 30 health Mulligan rules Creature attack/health thing/no regening like MTG 100 gold per card pack, quests to get gold, also some thing literally called "arena" Not similar to Hearthstone: A graveyard that you can open and browse through Every 5 health you lose, you draw a card (called runes) Prophecy cards, when you draw one via a rune, you can play it for free. This interrupts the enemy players turn, I've seen 4 mana deal 4 damage, a creature that deals 1 dmg to a whole lane of enemy creatures 2 LANES: I want to get a bit into this, it looks like the most trivial baby garbage to add. If anyone's tried Duelyst, the grid is a lot of extra system to consider, where to move, how to block things, etc. This game has 2 lanes, creatures can only attack via one lane. I've only played the AI so far but I'm guessing it stops the dumb hearthstone thing of, enemy plays 2/1 turn one, you don't want to play a 2 mana 3/2 on your own turn because that's really bad. You can place it in another lane and it won't auto trade. Maybe not halfway between MTG and HS but at least a step away from HS's "Always play on curve, always trade up, never down."