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Found 5 results

  1. Hello, I want to make an RTS game that allows users to write their own AI for units. However, I have limited resources, and am thinking of modding an existing open-source RTS to add this functionality, rather than build my own game from scratch. Or at least at first. This would be a good way to gauge interest and get feedback.It looks like there are a lot of open-source RTS games that fit what I'm looking for, such as 0 AD, Warzone 2100, Glest/Megaglest, etc. And their licensing is very permitting (GNU GPL and CC BY SA), so it looks like I'm welcome to mod their games, and then release my mod wherever I want, as long as I include attribution, and release it also under GPL with the source code included. I was thinking of releasing the mod on either Steam, itcho.io, to gain visibility and to take advantage of their premade features for packaging, delivery, and matchmaking of the game.However, I was looking the matchmaking aspect, and am a little confused. Steam talks about servers here: Partner.steamgames.com which says basically that you can use the Steamworks API, but need to provide your own servers, or have the player's computers act as the servers. I'm guessing the latter would probably be impractical given the genre (RTS), but don't have a lot of experience by which to judge.What I'm looking for is something that's not a lot of work to connect people in multiplayer games. I'm happy to pay for servers, even if I don't end up charging anything for the game. I'm not sure what goes into linking servers to steam to allow matchmaking, and how much of it is done for you.I also tried to look into how 0 AD does matchmaking. It looks like it works directly through the game (like the old "multiplayer" option in Age of Empires), but beyond that, I'm not sure.Anyone know more about this sort of thing?Thanks!
  2. Hi All, We have opened a new turn-based strategy game "Codex of Victory" in Steam Early Access and now looking for an active community to shape final months of game development. We have several features that we want to discuss with players before implementing. The game is in an active development, currently it has first Act ready (several playable starting missions plus the underground base between missions) and we are looking to release it in November this year, so a lot of work to do and you may be a part of the process. Sorry for this post on this forum, this game we are making without a publisher and we are not that good in marketing, in the same time, I think it could be interesting for this community. All feedback is welcomed and I'm ready to answer your questions if you have them. Here is the link to the game page on Steam: http://store.steampowered.com/app/464100
  3. Been following some friends of mine as they've nurtured their precious Little One through production, and now it's all grown up and I'm so proud to see it out in the wide, wide world. It's a local-multiplayer punch-em-up! Out now on PC, coming to XBONE early next year. I've played an in-progress version at a local indie event and it felt really good. More demanding and intricate than I was expecting it to be based on the visual style (YMMV). I'm looking forward to playing the finished version, but alas I don't have anything that'll run it. <sigh> The local-multiplayer genre seems to be pretty well-stocked these days, so I hope these guys are able to get their fair share of attention. If any of you folks end up giving it a shot, share your thoughts here! I'm interested to see what everyone thinks! More info over here at dadbeatdads.com. *Disclaimer: I know the devs, but they neither paid for nor encouraged this posting, nor do they necessarily endorse this post and they don't even know I put it here, I'm just so excited for them. EDIT: Clearly I don't know how to embed a video. Oh well.
  4. The team lead for a game I'm working on just asked me for my Steam name out of the blue. We're not close, so I doubt it's for playing a match online. I think he's trying to find out if I'm slacking off (which I haven't been, for those wondering). I'm not sure how I'm going to tell him to refrain from asking about it, but I don't intend to tell him. He's already looked me up on Linkedin to find out which state I reside in (for what reason, I don't know), so that's more proof this is some sort of way to snoop into my personal life. What I'm really asking around for is whether anyone here has had any of their employers ask for their Steam username (or any other social/personal information) recently. I read this was illegal in some states, but I just wanted to know if I should bring this up in a meeting with him, or if I should be worrying at all. Hopefully, I'm just being paranoid.