Dewar Posted February 7, 2014 That would be a cool mod to make like the Patrick Kleppek sprite pack. It would be even cooler if someone could load it into Remo's game without letting him know. Share this post Link to post Share on other sites
Sean Posted February 8, 2014 Twitter articles like that are always so weird.. why not contact Camposanto or Chris and ask for some thoughts on his new job or something? Right now it's just.. "Something was posted on twitter. News!" This is a dumb thing for me to comment about but holy shit I wish they would. They never do! It would be a great chance for Jake or I to say WHY we're stoked to work with Chris, talk about the immense value he adds to everything, etc. Instead it's just a mix of bio and and old story. Bah. Share this post Link to post Share on other sites
subbes Posted February 8, 2014 I think this is the sort of thing press releases are great for. You know at least half of the places that report on it will just copy the press release verbatim anyway. Share this post Link to post Share on other sites
toblix Posted February 10, 2014 So, Campo Santo's first game. I haven't listened to all the podcasts, so I don't have the freshest scoops, but I know Jake registered domains for it, which tells me they have a name, or at least enough of an idea to come up with a candidate name. Since you can't have a name without at least a concept or idea or plot or core mechanic, I'm speculating/hoping we'll hear an announcement – or something close to one – pretty soon, as in this year. Have they said anything on the casts about it, or has anyone picked up hints or tips on social media, Twitter, Facebook or LinkedIn? Share this post Link to post Share on other sites
Hermie Posted February 10, 2014 Sean has said that he has used Twine to prototype dialogue trees for the game, but I think that's it. Share this post Link to post Share on other sites
toblix Posted February 10, 2014 Oh, and I guess the job listing tells us (hey, how long has that «Get Campo Updates» button been there?!) the game will feature 3D art Audio Possibly made in Unity? Core interactions A smooth experience Ships Shaders Enthusiastic basic implementation Culture Share this post Link to post Share on other sites
kaputt Posted February 10, 2014 Wizards. Flappy wizards. Share this post Link to post Share on other sites
SecretAsianMan Posted February 10, 2014 Grenades Hills A physics engine Share this post Link to post Share on other sites
melmer Posted February 10, 2014 Fancy boys Fancy boys More fancy boys If you want to speculate about announcements n stuff They tweeted about sending out their first email update next week... Like 2 weeks ago, so I guess that's been put on the back burner. I'd assume the first email update would contain the name of the game with a link to a bare-bones website with some mysterious concept art n shit. So we can all speculate what it is and work ourselves up into a frenzy Share this post Link to post Share on other sites
Twig Posted February 10, 2014 It's terrible I hate it worst game ever. Share this post Link to post Share on other sites
Justin Leego Posted February 10, 2014 Game Gold Surely it's too early for the game to have gone gold. Share this post Link to post Share on other sites
subbes Posted February 10, 2014 (Release To Mington.) Share this post Link to post Share on other sites
melmer Posted February 10, 2014 I'd rip it to shreds then sell it on ebay Share this post Link to post Share on other sites
SilentBtAmazing Posted February 11, 2014 It's terrible I hate it worst game ever.It's ok but just so shallow compared to the originalSellouts Share this post Link to post Share on other sites
Stuart Posted February 11, 2014 I'd talk about the game, but I signed an NDA, so... Oh, I can tell you guys one thing! it's a game Share this post Link to post Share on other sites
kaputt Posted February 11, 2014 I just hope ign.com gives them a nice review with great material for quotations. Something like "it's so badass that it will explode your dog", etc. Share this post Link to post Share on other sites
tberton Posted February 12, 2014 Wait, who at Campo Santo worked on Bioshock 2? Share this post Link to post Share on other sites
sclpls Posted February 12, 2014 Wait, who at Campo Santo worked on Bioshock 2? Will Armstrong is ex-2K Marin, so that's a pretty good bet. Share this post Link to post Share on other sites
Jake Posted February 12, 2014 Wait, who at Campo Santo worked on Bioshock 2?Will Armstrong, our programmer, was a programmer on Bio 2. He worked on the player movement and weapon interactions among other things. Share this post Link to post Share on other sites
melmer Posted February 12, 2014 Will Armstrong currently hard at work on golf ball physics amirite!? huh huh. I've totally sussed it, they're making a golf game Day of the dead golf A mix between grim fandango and Mario golf Share this post Link to post Share on other sites