sclpls

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About sclpls

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    The play of games to come

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    SF
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    motions & procedural generation

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  1. Opus Magnum, Or: Zachtronics For The Rest Of Us

    I look forward to feeling really dumb when I get a chance to play this.
  2. Episode 408: Tooth and Tail

    There are a couple of units that are designed to deal with Tier 1 spam. Skunk, Boar, and Fox can all annihilate an opponent's army that has overcommitted to T1 spam. Most defensive structures help mitigate T1 spam as well. It's really hard for Tier 1 units to push efficiently into the enemy base with a well placed turret.
  3. Episode 408: Tooth and Tail

    I've seen a lot of comparisons to Sacrifice too because of the commander unit, although I never played Sacrifice so I'll defer to others on the validity of those comparisons. I think it is a real shame that most of the panel didn't really engage with the multiplayer component of the game. Whatever happened to the 3MA attitude of "who are all these weirdos that play the single player campaign of RTS's?"? Because I think the multiplayer is where T&T really shines. Meanwhile the single player campaign felt like an awful slog to me. I didn't really pay much attention to the storyline, but in Tom Chick's interview with Andy he said the dark nature of the story was just because nature is cruel and violent. He used the aesthetics of the Russian Revolution as an obvious comparison, but I don't think he necessarily had some concrete political or historical argument he was advancing. That's probably why it came across as "muddled" to the panel. I think the multiplayer matches feel just as thrilling and exciting as watching a pro Starcraft 2 match, but obviously it doesn't demand nearly as much from the player to reach that level. The quickness of the matches means you learn similarly quickly. It also has an excellent replay system to facilitate learning. Got stomped by someone, and don't quite understand what happened? You can watch the replay and copy some stuff they did the next match. I'd also add that ranked matchmaking so far has felt pretty balanced to me, and most people I've spoken to. I gather that it gets weird once you get towards the top of the leaderboard, but when you're starting out everything is fine. T&T might have a smaller playerbase than some other games with bigger budgets behind them, but because of the brevity of the matches you can get into a match quickly, and the odds are you'll be playing against someone at a similar skill level to your own. The difficulty people have starting out is that new players don't really know how to defend their bases properly, so that's always going to be an issue. When I started playing ranked matches I was able to win the majority of games by just rushing lizards. As you rank up you start playing against people that know what they're doing, and that stops being effective, but you can go far when starting out while playing against people that don't scout properly, do weird things like rush T3 warrens, etc. The effectiveness of T1 rushes also got mitigated by the buff to the HP of warrens, although that doesn't do much good if players make bad choices about where to place their warrens. For people that want to check out the strategic depth of the game I recommend following chipfromouterspace and Zeno_Akoop on twitch. They are top tier players, and you can learn a lot from watching them play to understand how you should think about your approach to the game because they are really good at narrating their thought processes. They also play whatever compositions they feel like. So contra what someone on the panel was suggesting, the game actually has a ton of flexibility in terms of viable strats you can run. Anyway, I think anyone that ever thought pro SC matches were cool, but it's never something they thought they could get into should check out T&T. For years I thought the RTS genre was just not something I really could play anymore. It turns out I just needed to play one where being able to learn the strategy wasn't a complex task, and didn't have some crazy demands on the APM it expected out of the player.
  4. Guess you Steam top 10 most played

    My guesses: 1. Dota 2 2. XCOM: EU 3. Dishonored 2 4. Prey 5. XCOM 2 6. Spelunky 7. Civ 5 8. Thief 9. Hitman 10. EU4 My actual list: Pretty close! I hadn't realized I had spent that much time on Dark Souls 3 but I guess it makes sense since I got about mid way through the game, and then picked it back up at some point and started a new playthrough. I almost picked Rocket League but thought it was probably around no. 11. A lot of the recent immersive sims games are high up on my list because I'll play one, and then my wife will play it as well.
  5. Left 4 Thumbs - The Homethumbing 2

    I think L4D2's levels are very good (except for the rollercoaster section in the Carnival level, that can fuck right off). L4D1's levels are also great. I dunno, I think Valve is great at level design.
  6. Left 4 Thumbs - The Homethumbing 2

    I don't care about VS because I could never be bothered to put in the time to learn how to play the different infected properly. And since I couldn't do that VS was never an interesting competitive experience for me. I've played a bunch of L4D, but it has been awhile for me, so I'd be happy to play with newcomers.
  7. I liked whoever brought up the Orpheus & Eurydice myth. That's a great pull. One of my favorite twitter accounts at the moment is this guy: https://twitter.com/ramontorrente He likes to explore associative connections between particular camera shots in Season 3 and various paintings/other shots (sometimes from Lynch, sometimes from other artists) that have striking resemblances. For me at least, this is the great sort of activity of modern art: suggestive connotations, allusions, references, patterns etc. that form loose rather than concrete chains of meaning. Allow those to continually accumulate without any particular restrictions until you have a dense electrified network where the brain is spinning with activity, a nimble vortex that allows one to think in a less restrictive manner, that is, without the baggage of ordinary life, media. Some of my favorite tweets he's done (using spoiler tags for size):
  8. Hey LostInTheMovies, I just wanted to say I really enjoyed your appearance and discussion on the Beyond the Filter podcast about Twin Peaks.
  9. One of these days I'll commit to replaying Bioshock 2. The last time I tried replaying it I was in a situation where I had setup a fight vs a Big Daddy. I managed to take the Big Daddy out, but in the middle of that fight a 2nd Big Daddy showed up out of nowhere and took me out. And because of that both Big Daddies respawned which felt like such utter bullshit to me that I didn't feel like playing anymore. My suspicion is that the current conventional wisdom that Bioshock 2 is actually the best Bioshock way overstates things, but the game deserves more credit than it received when it first came out.
  10. XCOM 2

    Thanks for the explanation. When the expansion was first announced I was super skeptical about what they were trying to do, but you've convinced me that its worth checking out at some point. Normally I'd just wait for the 3MA verdict but ahh... honestly I'd rather they just skip it hahaha.
  11. Ahh, good to know! Anyway, yeah, awful choice!
  12. I've been playing Deus Ex: HR so it is kind of funny to go back and see the criticisms that are leveled against Mankind Divided (which I purchased, but have yet to play). Not that the criticisms aren't warranted, but man is Deus Ex HR's plot dumb as bricks! When the game came out I never managed to get pass the 2nd boss because I had invested all my augmentations into a stealth/hacking build and got owned by the super combat heavy bosses even on easy difficulty. Playing now on easy difficulty modes, with a more balanced aug build, plus the developers going back and adding some baby's-first-win methods of dealing with the bosses means I can actually progress through the game (I'm still getting owned a lot though, I dunno why, but I find this game hard). The beginning of HR is amazing, but the game has taken a turn for the stupid: -I immediately get back to Detroit, and the boss dude is like, "oh btw the illuminati are totally real, guy". -The game pulls a time for you to lose all your cool shit and wander around a massively complex level of shipping crates (whhhhhyyyyyyyyyy) -The game keeps being like "trust no one" but provides no agency to like not actually trust anyone -Bad guy with a Southern accent does the "I'm going to rant at you over the intercom" move. ... And plenty of other things. I dunno, I think HR has aged very poorly, and I'm not impressed with the parts I never got to.
  13. XCOM 2

    For the first Firaxis XCOM I ended up not liking the expansion despite the intial excitement because the game ended up feeling very bloated to me, and I rarely felt like investing in the new gadgets was worth the expense over tried and tested strategies. Do you have a sense for whether the game feels rebalanced, or is it just XCOM 2 with more stuff?
  14. Tacoma from Fullbright

    It is funny because in theory at least I really like the AR mechanic, but it also feels like a lot of "work" for me to get through these conversations. So I still haven't finished the game because I never feel like I'm in the right head space for it.