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About Blambo

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  • Birthday 12/23/1995

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  1. [Art] Flay Learns to Paint and Draw

    The cliff one reads more as like a resort or spa, or some kind of harbor mansion. Are you working off of reference or just mental library? Either way it's really cool to see different variations while keeping a sort of physical consistency and accountability.
  2. [Art] Flay Learns to Paint and Draw

    Those are super good! Literally only thing technical I can say is in the last one the perspective on the top lantern is slightly wrong if you look at the underside, but it's 100% just the angle of the back line. I especially like the one that's hanging off the cliff.
  3. The McElroy Family of Products

    Update: I've listened to 100 episodes of mbmbam and all of adventure zone so far. My life is falling apart/finally found its purpose.
  4. Designing around 3d limitations would be interesting. I can't remember if this is a real project, a putative project, or something hypothetical that was mentioned on this very podcast, but I seem to remember a game where sticking your head into normal level geometry would show a crazy hellscape.
  5. I will never, ever not laugh at this.
  6. The threat of Big Dog

    Shifty eyed fuck...
  7. Uhhhhhhh this super works and I would've bought the game if this is what they did
  8. "Cars sucks." - A Pixar Thread

    I watched the movie again and I think this makes a lot of sense, though I think the "Excellence vs. Mediocrity" idea is still addressed as a state of mind rather than pushed as an ideal value system. I think a significant part was about how Mr. Incredible tries to resolve his midlife crisis through reaffirming his exceptionalism and reliving the past. But the only way he could indulge in unrestrained use of his powers (in a way that doesn't endanger his family or anyone else) was in this isolated island as part of a weird honeypot trap Syndrome set up for him. He and Dash attach a value system to being super and fear being mediocre, at the cost of Bob's job, badly injuring his boss, etc. Also I guess Syndrome's whole "if everyone is super then nobody is" thing isn't about making him a villain for glorifying mediocrity; his deal is really wanting to be super then feeling extreme spite when he can't be. He like embodies an obsession with being exceptional. I like that there were characters that handled having powers differently, how Violet's powers don't have the same kind of coolness that super strength or speed have, so she just generally feels like a freak instead. Her arc is totally different from Dash's or Mr. Incredible's, though definitely kind of bland and simple. Also the visuals looked so bad on rewatch :[. I'm 3D spoiled.
  9. The McElroy Family of Products

    Holy hell I don't know who these McElroy people are but I spent nearly my whole weekend just watching Monster Factory.
  10. "Cars sucks." - A Pixar Thread

    What was particularly Ayn Randy about the Incredibles? Not really challenging you or anything I just don't remember anything about the movie. I do remember some hints of poking at the whole "everyone is special so nobody is" idea (actually I guess that's the whole villain's agenda), but it never really resolved it?
  11. Miitomo

  12. GDC '16 / SF thumbs hang out

    I slept through this yesterday! A week of GDC took its toll, super regret missing it. Maybe next year I guess!
  13. My favorite Jonathan Bro game has to be the Fitness.
  14. anime

    Yeah I thought the same as Gorm since it appeared to raise the stakes of the plot artificially in the same way regular shonen shows do. But in the end I felt that the language used highlights a different goal. If one "serious punch" was all it took to defeat this near omnipotent destroyer of worlds, then it makes Saitama's actual, present strength (not his potential strength) incredibly vast and unknowable, which makes his ennui seem even stronger. Saitama's goal isn't exactly to become stronger but to feel the thrills of life he had before he become super strong. I just wish this series was more about him eventually giving up on the hero fantasy, and undermine the idea of "a good death", rather than purely showing the horrible loneliness that this lack of purpose inflicts.
  15. The threat of Big Dog

    The idea that doors were the insurmountable obstacle for atlas was comforting. Then they went and did this.