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So, I'm making my first Twine, based on Cyberpunk Cop-Killer. It's a Noir-style murder mystery, set in a police station. I'm currently writing straight through the story, and avoiding any branching paths or mechanics. As soon as I have the story from start to finish, I plan to flesh it out to be more game-like, but that depends on how much more time I have left in the jam. Here's my tree so far, intro and case/victim information: And here's an excerpt: I probably wont post much of the actual text due to spoilers, but I'll try to post the tree as it's growing. Things to do: -Complete the story from start to finish -Edit the CSS to make it look like a cyberpunk computer terminal. -Flesh out branching paths and alternate endings Optional: -Implement a soundtrack -Get or make some art -Make a game mechanic (my main options here are either a time/number of screens limit, or a gun with limited bullets.)
Released here! So I got sort of obsessed with this idea so I'm reserving it with a thread! I'm an artist and total newbie to the forum. I'm still open to get help with the coding (could switch to Unity if pressed). Otherwise, I'm going to learn GameMaker here and now! The idea is to start at the pause screen for Battletoads, and use glitches and weirdness to escape into....something else! Should be odd and cool. Inspirations: Frog Fractions, Corrypt
So I figure I could track my progress for my Twine game, What Happened To Us, here. I kind of want where it goes narratively to be a surprise, so I won't be revealing everything, but so far I've... Scoped the game. Have written the outline of the story. Have written approximately half of the actual game text. Have decided on where and how the paths will branch. Technically this game will have 40 endings, but the nature of it's second half means that it's more about the player having the option to express themselves in a total of 40 different ways, as opposed to the story actually ending in 40 different directions. What I still need to do: Finish writing the text. Learn how to change background and text color in Twine. Learn how to track variables in Twine. Learn how to play audio files in Twine. Learn how to set timers (if that's possible?) in Twine. Write and record 40 different pieces of music. Record approximately 48 other smaller bits of audio. Edit an additional 11 bits of audio. I'm glad I was able to scope and outline the game so quickly because the real challenge will definitely be on the creative side. The pieces of music I'm going to be writing will be simple, rough and quick. They will be lo-fi one-track recordings of just me and my guitar on my laptop mic, which is demanded by the narrative (and will make the recording process much quicker). But still, 40 pieces of music is a lot in two weeks. I imagine this will end up being much more complicated than I think, so I'll probably be asking for advice or help regularly, particularly on the programming side of things. But my first question is actually a smaller creative one: this is a fairly serious-minded game about two gay men breaking up. If I were to name the two men Jake and Sean (as they are actually whom the episode title "What Happened To Us" is referring to) would that be cool or would it be distracting and come off like Idle Thumbs slash-fic? There's no sex in the game either way, so it'd just be a nod.