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About z_bill

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    Thumb Citizen
  • Birthday 03/10/1980

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    Austin, TX
  1. Okay! Here's some kinda gross concept art.... (spot the reference!) I've got the mouselook and 3d movement in. I even got some models in the game for walls. I'm doing the kinda hacky deal of making the level walls imported 3d models. I'm using MagicaVoxel which is cool. I haven't gotten the textures to work properly yet. But that might be okay as I'm not against the glitchiness thing (as players of my old games may know). It seems to want square texture files at 64x64 or 256x256. But MagicaVoxel's deal is that it's just a png palette 256 colors (x 1 pixel). If anyone knows a solution here, please let me know. Things I'm NOT going to put in checklist: Jumping Any varying heights for the floors or ceilings at all really Shooting um..anything besides walking around and collecting things and activating gates I kinda wanted you to be able to pick up things and throw them er...I just messed up this list I need to figure out how to do billboard "player-facing" sprites next I think.
  2. Mailbag for a Tattered Nation

    The art has a nice tactile "real media" feel to it!
  3. [Dev Log] Unmasking the Brain Burglar

    Poking this burglar seems quite satisfying! Great start!
  4. [Dev Log] They Came Through the Floor

    Like those robos! They have a G1 Transformers/GoBots feel.
  5. [Dev Log] Esophagus Sarcophagus

    Sounds great! Like gross Downwell head-to-head or something.
  6. I'm going to try and make something in 3D!!! Yay!! ....In Gamemaker 2! Boooo!! So yeah it'll be a challenge and I'll see if I can get anything done at all. What I wanna do is sorta ambitious and probably not gonna be called what I titled this thread. If I get anything playable I'll release it, but I'm thinking this may be a mad longer-term multi-jam project...like something I only mess with when jams be jammin'. Stay Spicy JamsPersons!
  7. WIZARD JAM 8 // Welcome Thread

    Hi! I'm going to try and at least start a cool new thing. I'm also getting lasik on start date so that'll be something too...
  8. [Released] Buried Treasure

    Cool. Looking like good progress! I'm not familiar with the Skyrim treasure hunting (sounds sorta similar to Farcry: Primal to me) so looking forward to seeing how the gameplay works!
  9. Really cool. Your art and title though are making me anticipate some proper lovecraftian slow dread though, not an actiony thing. But really curious what this turns into!
  10. Veggie Panino Tactics [Release]

    Your comment really kept me going through to the end! Thanks a lot! Let me know what you think of the finished. Man, you are always the first to play my games! I'm very thankful for all your support! I'm super glad the game didn't fully break this time with all your backtracking! I'm definitely going to hire you once I have any budget for playtesting! Thanks, atte! I really wanted to push the pixel vs. high-res art idea in this one. I'm happy with the results!
  11. Veggie Panino Tactics [Release]

    Ok, I was terrible at keeping a running devlog here, but NO MATTER because... It's out! Play it here. Here's some screens! ...I'll put some cool gifs up tomorrow! Please play and let me know how you like it! Thank you all wizjammers!
  12. Looking forward to this! The orange actually put me in mind of Campo Santo's games. Maybe orange has infected Jake thru Orange Box, then Campo's games, and now on to us!
  13. [Dev Log] SHADOW of SOMETHING

    This is so good. I've actually never played a Stalker so this'll be my official intro to the series! Weren't The Vultures a gang in Full Throttle? If yes, I like it as a name.
  14. Veggie Panino Tactics [Release]

    Ok...Day 1 progress. It may not look like I'm making a comic here. But stay with me! I'm doing quasi gameboy art but red. I've been inspired by low-rez jam games lately and kinda wanted to make one, so I thought I'd get a head start. This is 128 x 128 though, and high detail comics panels will fly in there as you walk!