Ash_NR

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  1. I'm sorry, I'm sorry for my previous attempts at speculation, I won't do it again. Anywho... Are we split on who/what the #frogroach is? ( @KaiserAullirio) I assumed it was BOB as a literal familiar as MIKE has called him during the original run. Man, that episode, loved it. I agree that there is a intentional holding out against giving us what we want. I want Coop back. But I can't stare into the void that this show presents and ask for all my ducks to be in a row. Although I agree, @Demimonde, the A-bomb representing some focal point for evil to come through, is a little on the nose. There are a lot men like Richard Horne out there.
  2. Rewatched the episode last night and can't help but think that Diane feels absolutely let down by Gordon and the FBI. I like what you had to say to back up your not sexual assault Gailbraithe, and I really hope that that is the case. Because an honest, falling out between 2 people will serve to develop Diane much better as we go back and read between the lines of all of Dale's tapes to her. I don't know how I feel about EvilCoop being the billionaire benefactor of the glass box operation. But the evolution of the arm seems more and more to me to be the brain and nervous system regrowing (ie: the Arm being able to manifest themselves in the physical world). And man, did the creepy monster in the box in the first episode look like the Arm's weird tree face. EvilCoop setting up an elaborate operation to contain the Arm who appears to be the most antagonistic towards to BOB and his previous theft of the garmonbozia, isn't a ridiculous idea (just the Lost-iest). And the Arm compelling DougieCoop to "squeeze his hand off" could be establishing a more involved partnership in the coming episodes. That would explain why GoodCoop was "caught" by the glass box as he was ejected(?) from the Red Room.
  3. Jake, I bet you ate up two older gentlemen exchanging Skype handles and a computer monitor embedded in a desk. So tar hobo, that's the name we've got? I can roll with that. I figured it was him walking down the hall out of focus, and it really freaked me out. I loved it! No-good Renaults still doing their part to keep the trade going. *Laura Dern was really good, "what's your name?" *Of course, loved bad-ass Coop This is going to need a rewatch.
  4. I do wonder what ties Audrey back into the show though.
  5. Oh that was unnerving. Cooper's dialogue was modified in such a way that really made me feel like they were talking to a possessed man. And the bit with Cole's hearing aid was really good. They don't seem to playing it for laughs very much though. I thought the woman that they were talking about was Sarah Palmer since she was connected to Dale in the Black Lodge in the finale.
  6. My partner and I were like, "is that Jacque??" Oh boy did I scoff when Shelley said that about James. Why does she even an opinion about him? Kid below her in high school.... Oh no Lynch, you can't convince me that he's cool.
  7. The Log Lady hit me really hard as well. I'm not aware of what state she was in during the filming. But the oxygen, the rapport with Hawk and her glassy eyes really got to me. Watched 3 episodes tonight, and also finding hard to recall where each "episode" started and stopped. Calling them episode really doesn't feel right. I felt really relieved that doppelgänger Dale hasn't flown under the radar at the FBI, and seemingly just went AWOL as soon as he got out of the Lodge.
  8. My take on everything in these trailers, and the omnipresent "It is happening again" in all the marketing, is a Twin Peaks that hasn't moved on, that hasn't learnt anything as a community about the death of Laura Palmer. Then a thought popped in my head of seeing Lucy watch reruns of Invitation to Love, stuck in that same lobby of the Sheriff's department. I am scared/excited that we are getting 18 hours of Fire Walk With Me that was discussed in the cast.
  9. I was really excited for the cast to come back, refreshing my podcast app constantly last night. I was disappointed you two decided against the spoiler music jingle for Audrey's fate. Agreed with your sentiments on the book Jake. Hawk's reading (and Michael Horse's narration in the audiobook) of Norma, Big Ed and Hank's life was the high point of the Secret History of Twin Peaks. But ultimately I felt like the book told us too much and nothing at all about the mythology of Twin Peaks. I quite liked how it prodded around what happened to the Log Lady as a child, but really didn't like extending Twin Peaks lore to every corner of the globe. I enjoyed Something True's retelling of Jack Parsons's attempt to summon a demon far more than this book's version. Edit: I will say actually was really into the conceit of the Archivist and even the slight teasing of Tamara Preston (TP) from the season 3 in the Secret History.
  10. Some new video content. Oh boy, do the people in this clip wear the strain of Twin Peaks on them. Andy looks an empty husk of a human in that shot. And I hadn't expected Carl to appear in the new series (I also had to google the character name). Side note: How does everyone feel about the marketing done by Showtime in the lead up to the premiere? It feels so devoid of what Twin Peaks is.
  11. I have to wonder what ads are served up to Chris "Feed me memes, fetch my shoehorn" Remo. "He doesn't fit into any of these boxes", a pair of box sorting robots say to one another.
  12. Late to the party, but just finished listening to the audiobook. Not sure I want to go back and read the book. But I'll echo that I most enjoyed the Hawk and Jacoby sections, they felt sincere and added a bit more flesh to those bones. As far as spoilers go I think I might posit:
  13. This jam was very much a head down get stuff down jam. Diving deeper into Lua than I have before, and ever with Pico-8, I really miss a heavily typed language. I struggled to keep my code clean for a bit, undoing some lazy hacks. But I was very happy with how easy I got a simple but effective state machine going. I wasn't able to get a nice animation going for all the movement in the game, so that is far more static than I liked. But I did manage to put in highlight functionality that shows what "that" move would actually do. So I am going to call this release a release, it still needs sound and music, but the loop is there and I think Mancala really works with this theming. You can find the game here https://itch.io/jam/wizard-jam-4/rate/101679
  14. Really late in getting my dev log up. But here I am, I am basing my jam game of Episode 247 of Idle Thumbs, The Clone Progenitors. Although not part of the official diversifiers, I am using these ones from the short list for my own motivation: · The classics: Create a version of an old game, eg. checkers, poker, backgammon. Add twists if you want, but there’s more to these games than you might think. · Hard mode - Learn a new engine/IDE by making your first game using it during the jam. Hard mode is me using Pico-8 for the first real time in actually making something. This has actually proven to be more difficult than I thought. It's implementation of Lua is a bit rougher than the standard, and so my code has been far less flexible than I'd like. As for the classics, I've decided to meld the awesome bean-moving game Mancala, and Tharsis which was discussed in that episode. The game follows mancala in that seeds need to be sent to put into a scoring modules, they are the left-most and right-most circles in the screenshots below. Where it differs from Mancala is that it is only a single player game. The conflict comes from random "events" like Tharsis, modules will become compromised and all "seeds" will need to be moved along to a different module otherwise they all will perish. Get as many seeds on to the scoring modules to evacuate them from the ship. As of right now I've got the basic rules of Mancala in the game. I am still working on balancing random events, and how to repair modules. And I really need to work on making stuff pretty!
  15. Another update. Put in a timer and enabled the difficulty selection that I hadn't got around to toggle in the game.