jan

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About jan

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    Wizard Cat

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  1. [Dev Log] Piercing the Fourth Dimension

    Wow, that looks awesome already! I don’t know if it would fit the style of the game but maybe you could project some kind of real/fake shadow onto objects that are underneath the player to help communicate how close they are.
  2. [Dev Log] Space Boss: The Lord of Space

    I've never played Warning Forever but 'proc-gen articulated robot ships' sounds like a pretty wild idea, I'm excited to see where this goes. Also, I like the tube. I think it's always super impressive when people do 3D stuff in 2D engines.
  3. Progress! It's still pretty rough at this stage, but I managed to set up some basic third person walking and gobbling. Since the game is in third person you can't really see Dot Gobbler's face most of the time so I decided to render a second perspective to a Render Texture in the bottom left corner. The bottom right shows the last object you picked up. Also I haven't yet decided whether I want him to get bigger every time he gobbles something or if it would be better to make him grow in stages. But the idea is that getting bigger allows you to pick up bigger objects. The tree is obviously a bit too big at this stage, my next step is to make more props and plan out an actual level.
  4. [Released] Beppo's Hole (in one golf)

    The DOS/Shareware aesthetic in this is excellent, I'm excited to play it!
  5. Since it's the final Wizard Jam, this is the last chance I get to finally work on an idea I initially wanted to do many jams ago. I'm making a Katamari Damacy-inspired Dot Gobbler game in which, instead of rolling giant ball, you are Dot Gobbler and instead of dots you must gobble EVERYTHING. As you gobble up the things around you, you get bigger which allows you to gobble bigger things. Also, in this game Dot Gobbler is some kind of alien/superhero I guess? I really just liked the image of Dot Gobbler wearing a cape if I’m being honest. (@Synnah I hope you don't mind me stealing the 'Do You Believe' name from your game.)
  6. [Dev Log] Cool Robot Future

    Thanks everyone! Here is a the first cool bot: It took me a bit longer than expected, modeling round things is hard... I also tried making a little walk cycle. It didn't turn out too well but in a way that makes it look more robotic: The next step is to give them the ability to display different facial expressions (and possibly other stuff).
  7. Update: This project is abandoned for now, I keep having to do more important things this week, I probably won't be able to finish anything this time around. ----------------------------- Hey wizard jams! After throwing out several hopelessly overambitious ideas I've decided to make another surreal walking-simulator/vignette thing. (I made Zombie Train last jam, the 3D one.) The title is derived from the episode "Cool Blob Future" and the recurring robot-news discussions of the podcast. I've been exploring this idea of robots with a big screen for a face that I can display things on: Diversifiers: Wizard Jam Shared Cinematic Universe Building A Legacy (There will be Dot Gobbler) Box art Nice Segue
  8. Pixel Daily with Me

    Yeah, in retrospect I like your version better. It looks more unsettling (in a good way). I'll second that.
  9. Pixel Daily with Me

    I like the look of that bug. Not sure if this helps but I'm teaching myself to paint (digitally) and one thing I learned is that it's important to use a wide range of values, even in dark scenes. In your image the darkest and the lightest bits are pretty close together which could make it feel a bit dull. I did a quick edit, I'm not sure that it turned out that great but hopefully it illustrates what I mean.
  10. This sounds cool. It will help me procrastinate when I'm supposed to be working on my own game. (Sign me up)
  11. Idle Thumbs Streams

    Far Cry 2 speedruns could turn out to be amazing.
  12. Thanks! That's a really nice compliment . Thank you. Yeah, the dining car was my initial idea and probably the strongest part, the rest of the game is sort of built around that. I guess for a jam game it's actually not that short, I think I just felt it was because I wanted to put in some more carriages and maybe make the zombies show up again at the end. But now that the jam is over I somehow can't bring myself to continue working on it. I posted this in the Slack already but I'm of proud of how it turned out so I'm putting it here as well. I played around with Inkscape the other day and made a poster (inspired by/a rip-off of an old advert for the Orient Express):
  13. I finished the game today, and I really enjoyed it! Often when games try to do deserts they can end up feeling a bit small and constraining, but you managed to convey a real sense of scale without it feeling too large for a video game. I especially enjoyed the atmosphere of the different places in the world, driving towards the power lines in the distance, or looking down from the plateau behind the canyon, it felt really immersive, for lack of a better word .
  14. This is really cool! The beginning is very cinematic and the animations feel really satisfying. I like how the music makes it seem like everyone is dancing. Or maybe they are.