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I am also doing a game in BigJKO's new Cwine engine. It will not be anywhere near as gorgeous as his. I started off doing an adaptation of my Twine game ("The Often Ending Story") to get used to Cwine, help JKO get it to a barebones yet sturdy state and get used to my new (and first ever) graphics tablet. JKO got Cwine to a good Jam state a day or so ago, and I've started to learn to what panel sizes/brushes etc work well, so I'm ready to start on my Jam comic. Thing is, I've done so much work on this test comic, that I think I'm going to stick it in somewhere as a comic on a shelf that the player can pick up and play if they want before returning to the main story at any point. It's a little bit cheaty, as I wrote the original Twine ages ago, but what the hell. So I'm trying to polish that off today, and then get working on the actual story. The only problem: I have no idea what it's going to be about. I was thinking I might make it about the Caillech Bheur, but perhaps contemporise her so I can riff a lot easier. I'm going to aim for a Fiona Staples style of art (though not as good, obviously) with black brushlines and simple shading so that I can bash out cartoony art very quickly and get a relatively big game written (the art for my test comic is semi-purposefully ugly).
So.. I started redoing the code for my Public Domain Jam, an interactive comic called Die Sieben Raben (still available here, but dreadfully slow to load) (it's responsive and all!) But it wouldn't be fun to just make a more efficient runtime code for this and call it a day, I'm also making a messily coded, probably inefficient, visual editor for making similar comics. I'm dreadful at naming things, so it's just called Cwine* for now. The editor runs on the web server along with the runtime, just because it felt like a natural choice. That means I'm messing about with lots of EaselJS and shit, which I've never done before. Saving to a JSON file also took me ages to figure out. But, I now have a simple node setup. Just the panels with speech bubbles for now. Black lines are for when a panel automatically shows a new panel, white dotted lines for when a choice is to be made. It's all hugely messy, but the code is up on github albeit a few days old. My hope is I can get a functional version of this editor finished before the Big Winter Wizard Jam of Jollies, so I can make a new interactive comic for that! TO DO's Get that property panel actually working; It is currently not working meaning I can not change any properties (except the position of the speech bubbles and how the panels are linked up) Load images from the /img folder, so you can drag and drop new panels in. I broke the saving to JSON file, but HOW HARD CAN THAT BE TO FIX RITE?! More nodes besides panels (e.g. Random, Condition, etc.) Make a comic about toblix *Comic Twine