Travis

Members
  • Content count

    362
  • Joined

  • Last visited

About Travis

  • Rank
    Scared of Old Canadian Cartoons

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1131 profile views
  1. PING

    Gotta have snacks!! I never found a way to give credit for the shared assets and photos I used. I guess I should at least put them on the game page.... //TODO
  2. PING

    Thanks to everyone's good input, I was able to make a few (reasonable) improvements. The new version is available with a "motion acuity" slider within the battle station for you to adjust your mouse sensitivity. Hopefully it will allow you to get better control -- either faster or slower. Also, @phill had the good idea of making the firing lever also at the corner of the mouse-look limits like the ping button is. So, now if you are wildly swinging your POV up into the upper right corner, you will be able to click and pull the lever reliably. Give it a try if you had trouble before and let me know how it goes. Thanks, everyone!
  3. SHOWCASE WEEKEND // Welcome Thread

    I haven't gotten to play too many games yet,but I plan to during the week. If you feel your game has been a little light on the downloads or you just want more feedback, please send me a PM here or in slack and I would love to play it. It stinks to make a game and then just watch it sit there, so don't let that happen to yours!
  4. PING

    You did it! I'm glad I now know that someone has finished. I was trying to keep the windows kind of difficult to use, but I probably leaned too hard on that and should make them more useful. As far as gameplay goes, I can make one change that will make the initial, provided solution easier to hit by providing a minimum countdown longer than 2 seconds. Seems like even 3 seconds will help people out a lot based on watching people play. Thanks so much for playing and finishing!
  5. PING

    Thanks for playing! After watching @TychoCelchuuu and @RubixsQube stream, I have also now seen that the game over sequence has a problem. When you get dumped back to the opening scene... it is supposed to be the same opening scene where you can press start. I swear I tested this, but apparently not. I have just barely started on a fix for the mouse sensitivity adjustment, and I will try to fix this game over problem as well. Thanks to everyone for playing, even if you didn't enjoy it.
  6. SHOWCASE WEEKEND // Welcome Thread

    Sorry this was so frustrating! There was one key thing that would make the targeting easier. Guess you have to try it over and over. Ha! You'll never look at it again.
  7. PING

    Ha! I ruled that out in case it was just not possible... I'm going to sleep on it and see if I come up with anything workable.
  8. PING

    Oh no, ok. That's the opposite problem from atte! I'll have to look into adding that somewhere. (Stupid self-made rules about no on-screen UI...)
  9. [released] Cavorting Amongst the Corpses

    My computer also got a little dicey towards the end, but survived. Glad you got to submit. I will try to play soon once Charter gets their act together and I can download stuff again.
  10. PING

    Thanks for playing and thanks for all of the good feedback! Good input on the soundscapes. I thought about adding some sort of background industrial humming, but decided it would be more annoying than atmospheric. Adding some varied oceanic sounds is a much better idea. Being able to skip the intro audio was something I cut post-deadline. My plan was to have a communications panel that just had a mute button on it that you could press. I might go back and add this, but adding a "quick start" option or something from the opening menu is an easier solution that I just might be able to add without much difficulty. You shouldn't have been able to push the ping button twice! I will have to test that more. The mouse sensitivity is interesting. Maybe I need to turn it up. I have a mouse that can store its LED preferences in the cloud, which is ridiculous, as are its actual mousing capabilities. I'll have to try some normal mice we have around to gauge the difference. Thanks again! This is good input.
  11. PING

    I have released Ping! I have many things I would have liked to have done differently and/or better, of course, but I found this project pretty interesting for several reasons. Maybe I will write about it in here soon, but for now, here is the game: https://whogas.itch.io/ping
  12. [Dev Log] SHADOW of SOMETHING

    You mean there are no Shadow of Something trading cards? How am I going to earn those sweet, sweet rubles?
  13. General Interest

    Glad you joined the jam! I will try to play yours ASAP... just wrapping up my own project first. That is a nice dollar sign model!
  14. PING

    I missed the official deadline for submittal this time around, but I'm on the cusp of release. I think all of the elements are in place and working. I just need to decide on and tune the timing of events. Hoping this just takes an evening or two, but who knows. I did cut out a couple of elements that probably won't be missed by the majority of people that play. At least I'm hoping that's the case. Guess I'll find out when the complaints start flowing!