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About Travis
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Scared of Old Canadian Cartoons
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We've made a few updates to the game to fix some bugs we came across in case you tried it and got stuck. Also, if this happens, let us know! We have a couple other tweaks waiting for release and might as well fix anything you find at the same time.
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Among others... The screens and sprites are all looking great!
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Your game idea sounds good, and that now unrelated gif is mesmerizing and should someday become a thing.
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[Dev Log] Farewell, Video Games, Starring the Shitty Wizard
Travis replied to keibo's topic in Wizard Jam
This is looking good so far! I like this style of game, so I'm looking forward to it. -
I've been wanting my Humpty Dumpty French revolutionaries to be in something else! This is my sort of game, for sure.
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Wow! Looking so good. I enjoy a good golf game, so I'm looking forward to playing. Love that Shareware screen!
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I, for one, love the durability in Breath of the Wild. Maybe I'm weird. This sounds like a cool idea!
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Still awaiting the release of Sock Justice (we call it DoGoSoJus in the fan forums)! I actually like Pac-Land... sorta. I think its style is really impressive for the time and the controls not too bad seeing as how it used buttons only and no stick. Also, the z-positioning of sprites seemed super high tech. Anyway, DoGoSoJus will be better.
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Well, I was hoping to have something presentable by Showcase Weekend, and I realized on Wednesday night that it just wasn't going to happen with the time I had left. I think I am about half way done with the getting the project to an acceptable state to release. So, I decided I need to shelve this until... Wizard Jam X? I still like what I had going, and I liked my basic "battle" system. I could just tell I might have had time to get it coded up, but no time to tune it at all, and it will definitely need some tuning. I just didn't have the time this jam to actually put in big chunks of work like I needed to. I did learn some things, though: 1. I like making RPG battle systems, even if they're ridiculous. The jury is still out on if I like to fine tune them and make them fun. 2. I was never good at pixel art, even when I was spending a small amount of time working on it -- which was a long time ago. 3. Old school first person dungeon layouts are trickier than you would think. I only got one set of "art" together and figuring out how to fit everything together made my brain hurt. 4. Laying out UI with giant chunky 8-bit text is super challenging. I think I got it somewhat passable, but parts are still somewhat goofy. As a parting gift, here is the somewhat improved thug seen in the screens above after I up-rezzed him to fit in the corridor better (he is scaled large above before I cleaned him up). Still needs a few refinements, but he was almost done. Thanks for reading, and maybe we'll pick this back up next time.
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Hey all! We would love for all streamers, video makers, and anyone looking to play the unique games entered for Wizard Jam 9 during Showcase Weekend, August 2-4! If you're a streamer, please post your plans for streaming in this thread along with a link to your channel so we can find you easily. Feel free to send out a tweet when you go live and tag the @wizard_jam Twitter account to (almost) guarantee a retweet of your stream. If you record videos and post them after you're done, link to those in this thread too. You can also use the #WizardJam tag on Twitter to help us get the word out and point people to your stuff! If you plan to play the games and just enjoy them, great! Please consider leaving some useful feedback on the jam page for the games you play, or in the dev log right in this forum.
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Didn't get as far as I needed to over the weekend, but still think I can get this hashed out before Showcase Weekend! I got the character creation screen all set up and saving your stats to head into the bar. I was hoping to add a couple of ways you could tweak your character instead of just a total random reroll, but I am already late, so this will have to do for now. I hope you can tell enough what each of the little plots stands for on this screen. I guess if not, refer to the manual that came packaged with the Game Pak.
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Thanks for checking this out, @phill & @z_bill! Progress has been slow, but my current goal is to get all of the systems working by the end of the weekend and then do sprites, music, and other CONTENT before Showcase Weekend. I am half-way done with implementing the encounter system as you can now pick any of the possible options in an encounter... The options just don't do anything yet! That is next on the agenda. I have sketched out some other bar patrons, but have yet to make them actual sprites. Same goes for the bar's layout, title screen, etc. I just haven't had much time, but that's fine. Hoping to update here again before the end of the official jam at least.
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Really nice progress! Adding the character made the whole thing give me some vertigo when the old box person never did. I think that's a good sign!
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[Release] Dog Cobbler and the Secret of the Kenkälusikka
Travis replied to atte's topic in Wizard Jam 9 Archives
Looks great! -
[Release] Shoehorned (renamed All Must Fall)
Travis replied to RKSanders's topic in Wizard Jam 9 Archives
Wow, that little fella has really come alive! Love reading about getting the animation and physics to meld together. You've done a ton; very impressive!