TheLastBaron Posted July 14, 2013 http://steamcommunity.com/id/CrystalTheory/badges/ Dear lord. I've lost any desire to craft any badges. Share this post Link to post Share on other sites
Lu Posted July 14, 2013 Thar she bloooows! Harpoons thrust in the sky, aim directly for his crooked brow, and look him straight in the eye! Share this post Link to post Share on other sites
thestalkinghead Posted July 15, 2013 just goes to show that the XP system on steam means nothing, that person hasn't even played most of the games Share this post Link to post Share on other sites
Erkki Posted July 15, 2013 I didn't know this thing existed until the summer sale started. I guess it was an opt-in thing until now? Share this post Link to post Share on other sites
Lu Posted July 15, 2013 It was in beta up until a few weeks before the summer sales, but yea, if you didn't look for it, it's likely you wouldn't have found it. Share this post Link to post Share on other sites
elmuerte Posted July 15, 2013 so, these are the people who buy all those badges Share this post Link to post Share on other sites
Roderick Posted July 15, 2013 It's become very noticeable that the getaway cards are decreasing in value every day. Where I once got 30 cents for them, now they're worth half of that. Shame, but it was only a matter of time, I guess. Share this post Link to post Share on other sites
osmosisch Posted July 15, 2013 I wouldn't be surprised if they go up to much higher than 30 in the long run, given that they will become stuff collectors want eventually. Share this post Link to post Share on other sites
Gormongous Posted July 15, 2013 Yeah, I would be hoarding them all for the last day of the sale, had I any patience at all. Share this post Link to post Share on other sites
Roderick Posted July 15, 2013 I was thinking the exact same thing. I've made about 2,50 euros so far, which is pretty neat considering it cost me no effort at all. Share this post Link to post Share on other sites
TheLastBaron Posted July 15, 2013 Well I don't think they'll go away after the sale so you could stock up and in a year make some money. Share this post Link to post Share on other sites
Thrik Posted July 15, 2013 I know nothing about all this shit but I have a Steam account that I hardly ever use with a whole bunch of old games. Can I cash in?! Share this post Link to post Share on other sites
Zeusthecat Posted July 15, 2013 I know nothing about all this shit but I have a Steam account that I hardly ever use with a whole bunch of old games. Can I cash in?! You might have to wait a bit depending on how long you've been inactive. I tried to sell all of my cards the other day and it wouldn't let me do so until 30 days had passed since my first Steam purchase last month. Prior to that I hadn't purchased anything on Steam in over a year and a half so I guess they expect some level of activity and a 30 day waiting period or something. Share this post Link to post Share on other sites
Erkki Posted July 15, 2013 I made 0.80€ This is much more boring than the time I discovered I could sell my severed max head for millions*! * IIRC I got three new AAA games or so. Share this post Link to post Share on other sites
Gormongous Posted July 15, 2013 It's become very noticeable that the getaway cards are decreasing in value every day. Where I once got 30 cents for them, now they're worth half of that. Shame, but it was only a matter of time, I guess. I think the market's bottomed out for the Steam Summer Sale trading cards as of this afternoon. Most of them are going for ten or fifteen US cents, which is marginal as far as I'm concerned. I'll hoard them in hopes the price goes up when everyone decides to start crafting their summer badges. Share this post Link to post Share on other sites
osmosisch Posted July 15, 2013 I feel like a bitcoin miner with all these programs running doing nothing. Share this post Link to post Share on other sites
SecretAsianMan Posted July 19, 2013 I find it kind of humorous that while everybody is idling all their games to get cards, Valve has recently updated TF2 to prevent players from abusing the drop system by sitting idle, something that's been going on for literal years. Share this post Link to post Share on other sites
feelthedarkness Posted July 19, 2013 Does it take more than an hour or two to max your purchase drop limit? Share this post Link to post Share on other sites
Gormongous Posted July 19, 2013 I find it kind of humorous that while everybody is idling all their games to get cards, Valve has recently updated TF2 to prevent players from abusing the drop system by sitting idle, something that's been going on for literal years. Yeah, I was wondering about that. Didn't Valve already fight this battle, in some other part of its massive, invisible innards? I guess, since there's no metagame or community surrounding trading cards, there's no reason to penalize idling, but it's still very odd. Share this post Link to post Share on other sites
Twig Posted July 19, 2013 I just don't understand why they're bothering now. For years people have been idling in TF2 and (in some cases) making money by doing so. What's prompted it to happen now? So weird. Share this post Link to post Share on other sites
Hermie Posted July 19, 2013 I would venture a guess it was purely a technological barrier that they finally broke through. When you implement something like this they have to be absolutely sure it can't be exploited further, and that it wont accidentally trip up anyone actually playing the game. That, or nobody at Valve felt like working on it until now. Share this post Link to post Share on other sites
Twig Posted July 19, 2013 I really don't think there was anything preventing them from implementing what they did here. "If you don't interact with the game, you don't get drops." That's essentially what it amounts to, as well as not allowing external programs, which is something they already disallow/detect/punish anyway. Share this post Link to post Share on other sites
SecretAsianMan Posted July 19, 2013 I think maybe they were waiting until the big update a couple weeks ago because there were a number of other issues with various maps/weapons/balance and they wanted to fix everything all at once, although why it took them this long to fix those problems too I can't say. Share this post Link to post Share on other sites
Twig Posted July 19, 2013 That's a little more fair, I think. The TF2 team is a lot smaller than it used to be. I think it was mostly devoted just to making the new weapons work. Share this post Link to post Share on other sites