Phaedrus' Street Crew
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About Gormongous

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  1. Yeah, it's also worth pointing out that people in the 1920s nostalgic about the not-so-distant pass were being nostalgic for the Gilded Age, probably the most brutal period of economic and social unrest and inequality in American history until the present day. Like with the fifties, the post-WW1 economic boom allowed for a lot of nostalgia for terrible times from the comfort of wealth and security.
  2. That's the plan! Since we're recording more regularly, timeliness becomes more of an issue. I keep meaning to post stuff here. I watched Love Lab and it was fine. ACCA ended up being a disappointment to me. Little Witch Academia has finally gotten good but I think it's taken too long and I find the villain to be risibly obvious anyway. I'm watching my first series-length Gundam, Turn A Gundam, and it's weirdly amazing? Although I got to a cross-dressing confusion episode last week and I haven't watched it since. I really wish I hadn't committed to another fifty-episode series after the bloated letdown that was Eureka Seven, because I'm really jonesing to finish up the last two sequels to Crest of the Stars, which are as good as Legend of Galactic Heroes in terms of surprisingly humanistic anime space opera but seem to be vastly underrated compared to it.
  3. I guess why I built on your comment is because, in my opinion, the movie is over-faithful to the comics in terms of aesthetics, while changing or de-emphasizing the comics' reasons behind those aesthetics, and that makes the movie as a whole feel superficial, whether considered on its own or as an adaptation.
  4. To build on those criticisms, I also think that Scott Pilgrim vs. the World is either a misunderstanding or betrayal of the themes of the comics. In those, Scott's refusal to own his past, especially mistakes, is contrasted and complicated by the way that he is steeped in nostalgia and references about the pop-culture media of his childhood. Honestly, I think it's impossible for a two-hour film not to fall short when adapting a six-volume comic, although the final fight with Gideon could probably have been cut down from its twenty-five minute slog, but the way that this specific movie sidelines the development of its characters and themes to more thoroughly recreate the nerd culture aesthetics of its source comics makes anyone's dislike of it understandable to me.
  5. I thought this episode wasn't bad, although I haven't had the time with Endless Space 2 to have developed a more matured opinion, but I definitely agree that review episodes on 3MA are weak in general and weakest when they're trying to be a deep dive on a just-released strategy game. At best, they tend to be a spoken equivalents to the plethora of written reviews out there, which doesn't play to the podcast's strengths, and at their worst they're bitch sessions about the little frustrations of a newly released game and miss the forest for the trees. The exemplar of the latter, for me, is the XCOM 2 episode where Rob and Dave came into the episode very cranky about the seven or eight hours that they'd spent in the game and ready to write off entire systems that they didn't understand as under-designed and inferior to the first XCOM, a game that they clearly hadn't played in at least a year and bore minimal resemblance to their recollections. They bagged on the game for an hour and never came back to it. I don't listen to every episode of 3MA anymore, but when I do tune in, it's for considered analysis, and not hot takes and gamer rage. I know it's a huge ask for the panel to put in dozens of hours for every game that gets discussed, but even a little more critical distance than just a week after release, with most panelists barely able to get through one campaign, would improve matters noticeably.
  6. As referenced on the previous page, he made transphobic and anti-identitarian comments two months ago, so I doubt he's changed at all. He just has a game coming out and is willing to make a "sorry you were offended" apology to make people feel okay about buying it.
  7. Jake, if you sent the robot far back enough in time that deviation from Catholic Church doctrine wouldn't be cause for immediate destruction, it would be too far back to be remotely intelligible to any possible listener (and, also, possibly too far back for the concept of a sacral Christian priesthood with specific powers derogated to it by the divine to be intelligible, either). There is probably a period of time in the seventeenth century where the robot would be doctrinally nonthreatening, linguistically comprehensible, and technologically impressive to the average European, but it'd be hard to hit. Even then, by the fifteenth century, there were decades of stories about brazen heads, prototypical robots built by medieval luminaries like Albertus Magnus or Roger Bacon and powered by "natural" (as opposed to supernatural, either holy or hellish) magic, so it's possible that even your average European of any era might roll their eyes at the robot and proclaim it an interesting but not particularly impressive manifestation of magic.
  8. I'm having a weird moment thanks to some incidental genealogy. A friend had just finished S-Town, and I was telling her how my family history, especially on my father's side, reminds me of Bibb County and its denizens. On whim, I tried to double-check where my grandfather was born, but all I brought up was the divorce record for my parents on some random genealogy site... which listed their date of marriage as 1979, four or five years earlier than I'd always thought it was. I confirmed it with the county records, but I'll spoiler the rest because it's both personal and boring. Sorry for oversharing. It's just been a bee in my bonnet today, and I thought someone might get a laugh of recognition out of it.
  9. Also, even with the return of Robot Fear, this is one of the best episodes you guys have done, equal with The Ghost and the Goblin. Chris' effortless Empire Strikes Back reference at the end would seal it even if the rest were a mess. Keep it up!
  10. We exist in a world where funding for the sciences (and the arts and humanities, for that matter) depends on getting rich, bored laypeople (or, worse, bored bureaucrats) excited about your research, so I think a lot of scientists and academics get stuck in a permanent "Think of all the awesome things that this could mean" mode.
  11. It's definitely one area of game design where abstraction is routinely rejected in favor of over-detailed verisimilitude. It always baffled me how the developers of Civilization V defended their black box-style diplomacy by saying that, in real life, you don't know exactly what people are thinking... ignoring that they were making a game where, unlike in real life, the "people" are immortal nation-spirits with a fine-grained control over every aspect of society.
  12. I not only saw it, I played it! It was weirdly hot at the con. Some of the people with whom I played liked it a lot, but I was a little lukewarm myself. Part of it was that I lost, and badly at that, but part of it felt like the design of the game itself. Doing well in Potion Explosion is mostly about pulling a marble from the tray in such a way that marbles of the same color come into contact with each other and you get to pick them up as well, Tetris-like. You use the potions that you complete with those marbles to change the makeup of the tray, in order to get more marbles when it comes time to pull one. I thought the basic puzzle was interesting, but if you guess wrong for your two starting potions or can't get the right one in the draft, you're just going to fall further behind as other players use their potions to get marbles to complete potions to use them to get marbles, and so on. Your only real option for catching is to wait for the other players to make mistakes or get unlucky, too. It may be that I was just unfortunate enough to be playing at the wrong level: with more seriousness, I'd probably have the knowledge and experience to minimize the snowballing of other players, and with more casualness, I'd have had more fun just watching the other players pull off ridiculous combinations. Still, it didn't really grab me, as it stood. My go-to short games are still Skull and Codenames.
  13. I would credit the idea that Waypoint moderation has limited resources, except their #1 new rule on the forums is that people should flag anything they find bothersome or uncomfortable as a first rather than a last resort. I haven't been mod staff on a forum for over a decade, but I imagine the volume of work, having to go to every flagged post and make a judgment call, is exponentially higher than in most other forums, especially since Waypoint moderation seems to be relying on a smell test rather than on explicit rules for acceptable and unacceptable content. In general, I understand the desire to make the forums a safe space, but I find all of the rules to make the community seem very closed off and unwelcoming. When you say in your own forum rules that you want everyone to feel like their voices are being heard, but also tell them that they're likely to get at least a few warnings and locked threads in their time on the forums, so it's important for them to consider if their voice is needed in a given conversation, well...
  14. I finally managed to play Inis at a local board game convention and it was great. Economical, fun, beautiful art. I also played Tyrants of the Underdark and liked it more than I thought for a hybrid area-control/deck-building game? Lots of good games available these days.