BigJKO Posted November 24, 2016 It's DONE! Mr. Puffin in the Dark Castle Inspired by the episode title "Free Macintosh Warez", this is a spiritual sequel to the Macintosh game Dark Castle with mechanics loosely borrowed from Dark Souls (although in no way as tight-feeling) with an art style heavily inspired by Mike Mignola's comics art. Bear in mind this started as an art test, so I just designed/coded outwards from my starting point which was Mr. Puffin's sweet Mignola'esque shader. So in the end, after spending a ton of time on the art, there isn't much game to this. You can fight the zombies and they will eventually kill you. There is no reward for beating all the zombies (aside from being able to watch their ragdolls twitch around) I hope I can keep working on this in some form, because I really like the feel of it and the art. I could expand this into a single castle of Dark Souls lite gameplay thing. Tiny Puffin Souls! v0.03 - Z-targeting! v0.02 - Mac and Linux builds! - Particles for the candalebras Update jam_v02: Updated the death so it restarts the level automatically after a couple of seconds. AND you can quit using the "Escape" key, fittingly. OLD: I may have accidentally started a jam thing yesterday. I don't expect to actually finish anything (because I'm also doing a team jam), but maybe it'll be a nice art thingy with minimal interactivity! Who knows! I did a box art, tho. Share this post Link to post Share on other sites
Mythalore Posted November 24, 2016 Ooh looks like a proper book cover. Could make an interesting twine experience if you want to double down on the book aspect. Share this post Link to post Share on other sites
BigJKO Posted November 24, 2016 My art test from last night. Share this post Link to post Share on other sites
Rilen Posted November 24, 2016 Ahh! So excited now that I know where that puffin is going! Share this post Link to post Share on other sites
Jake Posted November 24, 2016 Sick cloth sim on that puffin. Share this post Link to post Share on other sites
BigJKO Posted November 25, 2016 Model is finished! Now I need a run cycle and some sort of environment for him to run in! Share this post Link to post Share on other sites
Nappi Posted November 25, 2016 Now that is a cool looking puffin! The box art is lovely too! Share this post Link to post Share on other sites
CEJ Posted November 25, 2016 Gosh lovely character and style! Share this post Link to post Share on other sites
BigJKO Posted November 25, 2016 Thanks! I'm doing some hand-painted normal maps for this. I'm almost there, although some of the shadows are slightly too blobby instead of being a more sharp shape. But close! EDIT! Better normal map, more sharp shadows! Lovely! Share this post Link to post Share on other sites
dibs Posted November 25, 2016 The shadows make me think that Mr. Puffin is hiding something. A dark secret. Share this post Link to post Share on other sites
BigJKO Posted November 25, 2016 The Dark Castle was Mr. Puffin's mind all along... Share this post Link to post Share on other sites
BigJKO Posted November 25, 2016 Instead of actually making a run animation and some environment I played around with cloth some more. I'm never going to finish this. D: Share this post Link to post Share on other sites
Abban Posted November 25, 2016 I love this model! How are you drawing the detail onto the mesh? I've been trying to figure that out for ages, drawing it onto the texture in Photoshop is really hit and miss. Share this post Link to post Share on other sites
BigJKO Posted November 26, 2016 I'm painting it in Cinema4D, where you can just paint on it in the viewer! Most important animation, the Idle state, is done! Oh, and running. Share this post Link to post Share on other sites
carlosrcp Posted November 26, 2016 Looks super cool! Share this post Link to post Share on other sites
z_bill Posted November 26, 2016 Wow! I love this character! Share this post Link to post Share on other sites
Ahr Ech Posted November 26, 2016 I just spotted this on twitter and man, it looks so good. I'm also filled with envy, because I'm really wishing I had the spare time for Wizard Jam right now. Share this post Link to post Share on other sites
hedgefield Posted November 26, 2016 Wow that run cycle looks mint! Share this post Link to post Share on other sites
BigJKO Posted November 26, 2016 Oh yeah! Thanks to InControl I was able to quickly setup input! It's super easy. And after some Mecanim tutorials Mr. Puffin now runs around! Share this post Link to post Share on other sites
elvaq Posted November 27, 2016 Such a stylish puffin. Great twist ending too! Share this post Link to post Share on other sites
Twig Posted November 27, 2016 jesus that's incredible Share this post Link to post Share on other sites
BigJKO Posted November 27, 2016 Started working on the camera! Holy shit, third-person cameras are complicated fuckers! It auto-adjusts when the players is running, but I still need to do some raycasting to make sure it doesn't go behind walls! But this is really starting to feel like a game! Share this post Link to post Share on other sites
BigJKO Posted November 28, 2016 Oh shit! D: Spoooooooooky! Share this post Link to post Share on other sites
GammaBit Posted November 29, 2016 This looks amazing! Share this post Link to post Share on other sites