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About CEJ
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Advanced Member
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Being able to configure and use multiple color palettes easily for games with multiple discrete levels and being able to create new moods while keeping the same base assets is very nice. It's great for devs but I think also especially for games that support mods or mapping. Like Doom mapping, that community, they manage to make very striking and different looking stuff with the same textures as the original game.
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- dev log
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Cool concept, I imagine it will get somewhat chaotic but fun!
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Wow yes very fitting for the final wizard jam
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CEJ changed their profile photo
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So we will not be able to submit a game for the deadline, buuut we still plan finish the game so here is an update! This is the second room we call the laboratory. In the lab we will find the professor doing his twisted work and also the poodle inprisoned in one of the professors evil machines. Coming up is one more room we call the pet cemetary!
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- point & click
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- point & click
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Thanks for the encouragement, it really helps! Here is just a quick update:
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- point & click
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Ooh, this thread just got SPICY.
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Thanks! As a person whom have never made an point and click adventure game it is quite fun. We are still figuring out some stuff with the puzzles and story. We have a pretty good idea of how the game will play, we figured out a start, middle and end sort of arch for the it. We have designed ~mostly~ three puzzles so far, the last puzzle is still pretty vague, but the concept is pretty strong I think, hopefully we can do the concept justice. This week I got the Surface Pro 4 (i7, 256gb, 8gb ram) so I have been figuring out how to work with that as well, which as been a bit of a time sink, but I think I have got it figured out now. As a person that have only really used a 7 year old wacom bamboo it is quite refreshing to be using this new thing for painting the backgrounds. Also painting directly on the screen is dope yo. It would have been nice with some buttons on the thing though Microsoft!
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Hey first bit of original content! I am painting the first room, still pretty rough but it'll get there I think. The player will start imprisoned in this room so the first puzzle is to get out of a cage basically.
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Here are some images for reference and inspiration. We are currently talking about having retro graphics for the backgrounds something like Monkey Island. I want to maybe figure out a color palette for the game too, it probably won't follow old school restriction though. Also some inspiration for the animals.
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I will show up if there is the slightest chance of a new catchy theme-song and a crisp logo. Mind you I'm not asking for any promises and I'll settle for a dumpy logo too anyway... Courtesy of this website here: https://cooltext.com/ I CANT STOP: Ok last one I promise! Last edit: Professional thumbs needed one more revision (in the parentheses).
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Gosh lovely character and style!
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I hardly play driving games, but man, I really like how these old school scrolling roads look. Looking good!
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[v2 - The Dab Update] The Eyes of Cheatin Hitman
CEJ replied to coughlinjon's topic in Wizard Jam 4 Archive
This devlog is super classy with the audio logs and all. It's great. -
Oh shit, this looks dope.