Phaedrus' Street Crew
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About Nappi

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  1. WIZARD JAM 7 // Welcome Thread

    Can't wait!
  2. I haven't played any of the earlier God of War games – they did not appeal to me at all – but I decided to give this one a go because the setting and the way the story was told was intriguing to me. While the continuous cut approach is technically very impressive, the big deal for me is that the developers had to weave all the necessary background in the story and the environment instead of relying on long cutscenes that take you out of sight of the protagonists. So far I have liked the flow of the story a lot, especially in the very beginning where I had practically no idea what had happened or where things were going. While the pacing is much slower, the way in which the world is revealed to the player reminds me of Mad Max: Fury Road. So far, I haven't felt the need to read the journal entries at all, and I hope it won't become "necessary" either. (I should note that the last action game I played was Bayonetta 2 and I absolutely hated how the story was told in that game, which may affect my liking of God of War.) I'm still not a big fan of action games in general, but the combat has been quite fun and intricate so far. Ranged, melee, and unarmed seem to vary in effectiveness drastically depending on what types of enemies you are fighting, which I keep forgetting about in the heat of the combat. There have been several fights where I ate shit almost immediately on my first try, but as I rethought my approach, was able to deal with it without having to bang my head against the wall for too long. I just hope that the game won't become too overwhelming as more mechanics and enemy types are introduced. Also, god damn this game looks beautiful.
  3. Missions that made you quit

    All three Mafia games mentioned at this point, and while I eventually got through all of those games, I have to say that especially the first two ones had some insane difficulty spikes. The final mission of Mafia was really brutal, but at least that felt like a fitting climax for the game. Some of the earlier missions were almost as hard, as I recall, and got me really worried about the difficulty of the remaining missions. Mafia II didn't have nearly as many difficulty spikes as the original, but thinking about the game still makes me angry about a certain shootout at the docks. In Mafia III the difficulty was mostly connected with driving missions, whether killing gangsters or escaping the police. I think I lucked out and didn't have to repeat any of those missions that many times, but they could very well have turned into one of those super frustrating grinds.
  4. Movie/TV recommendations

    When did they fuck up the opening credits, by the way? Can it be that the show gets good when the timing of the opening theme gets bad?
  5. Movie/TV recommendations

    Yes, the show gets much better at some point in season 2. You will probably not miss too much if you skip the rest of season 1, since you already know the "key players". Then again, it has been a long time since I watched the show, so maybe someone else has better advice. Edit: what Ben X said.
  6. LucasArts adventure games on GOG and Steam

    Escape from Monkey Island was the first Monkey Island game I ever played, largely because the release coincided with us having our first gaming-capable PC. I had heard of Monkey Island games but due to the fact that I didn't use to have a PC or subscribe to a computer-centric magazine, I didn't even know what the games were like, just that many people liked them a lot. My initial thought was that they were side scrolling action games. Most likely one of the only screenshots I had seen had been of insult sword fighting in MI1. Anyway, I liked Escape from Monkey Island quite a bit at the time. I had much more patience for poor controls at the time, I guess. After that, I went and played the previous games and was astounded by how fun they were.
  7. LucasArts adventure games on GOG and Steam

    The Curse of Monkey Island was an instant (re)buy for me. I played through it several times as a kid but not recently. These games sure feel different when you understand the language and the references better.
  8. Something True 8: Babylon

    This (fantastic) episode got me interested in Jack Parsons, and I ended up reading Strange Angel by George Pendle. It was a fascinating read. While Googling something about the book, I found out that there is a CBS drama of the book in the works. Just thought people might be interested. Also, I think the language bots discussed in Important if True may have been reading Aleister Crowley: [...] Roaming as Bacchus, with fauns and pards And nymphs and styrs for thy guards, On a milk-white ass, come over the sea To me, to me, [...]
  9. Fantastic episode! I love the image of 200-foot-tall PewDiePies reacting to wildlife and processes of urban decay while the remains of human civilization live underground and communicate in fortune cookie messages.
  10. Plug your shit

    Beautiful stuff!
  11. The Fast and the Furious series

    Also, supposedly a millionaire after Fast 5, but somehow works under a small-time criminal ?
  12. Idle Thumbs Streams

    Kerbal Space Program Making History expansion should be released very soon. How about Idle Thumbs community generated space challenges that Nick tries to beat?
  13. Bayonetta

    I beat this horny game! I think the difficulty was very nicely balanced throughout. I played on normal and only died a couple of time – once during the prologue (due to not knowing how I should fight big bosses) and once when fighting a regular enemy that somehow single-hit me into a baby (?). I got silver/gold from most of the chapters, but feel that I would have to put more effort in learning the fighting system if I was to go for platinum medals or beat the game on hard mode, which is something I'm not interested in but it is cool that it's there for those who are. Surprisingly, I ended up liking the boss fights with fast enemies the most. My least favorite were the ones where the monster was outside the play area or where you were floating in air, as I never quite figured out how I was supposed to approach these fights. I liked the sections where they varied the gameplay a bit and wished there had been more of those because running from combat arena to combat arena started to feel boring quite fast. In addition to some of the horrible looking and poorly paced cutscenes, my biggest disappointment with the game was that the setting, for the most part, was super dull. The prologue was quite exciting and I was hoping that the game would be taking place in "the real world" with angels and demons or whatever disrupting the normal course of things. Instead, I spent most of the time in really bland heaven-and-hell-themed locations. Similarly, the beginning of the game got me excited about all the wacky characters I would meet, but in the end the plot was nonsense (to me) and the characters I ended up spending the most time with were the least interesting. In any case, I feel quite positive about the game. Not enough to buy Bayonetta, because it sounds like it is rougher than the sequel both in terms of polish and difficulty, but enough to be looking forward to Bayonetta 3. I hope the setting will be more interesting, and they will not go budget on the cutscenes. By the way, Selene's Light is a complete waste of money. It gives a very short period of Witch Time and makes it much harder to gather magic points for special attacks. I could have spent that 100,000 to buy more of those crazy Nintendo costumes.