Phaedrus' Street Crew
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About Nappi

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    Zombie Thumb
  • Birthday 04/29/1987

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  1. [Dev Log] Palpable Dreams

    Today I worked on scene transitions. The first level after the title and "tutorial" screens is still very much work in progress, but the idea is to find an anomaly by guiding the swarm with your mouse. Please, try to ignore the Youtube compression. I sure can't. :/
  2. [Dev Log] Palpable Dreams

    Tutorial screen. I will get to the gameplay at some point, probably.
  3. [Dev Log] A Thousand Dormant Machines

    Hahaha! I love that effect!
  4. [Dev Log] Palpable Dreams

    Today, I focused on the most essential part of any game: the title screen. I also started experimenting with different color schemes. I think I will utilize negative space a lot in this game. Oh and I also tweaked the title a bit.
  5. [Dev Log] Palpable Dreams

    Thanks! I suffered from a slight lack of inspiration and motivation prior to the jam, but now that things seem to work okay, I'm pretty excited to keep on going. The gameplay may be a bit barebones, but hopefully the game will at least serve as a relaxing visual thing. Mythalore: Fiddling with the visual style and colors is definitely one of my favorite things in these projects, so I'm really happy to hear that it comes across.
  6. [Dev Log] A Thousand Dormant Machines

    This sounds cool and ambitious. for the use of Legos in prototyping.
  7. [Dev Log] In The Shade of the Puffin

    That gecko!
  8. [Dev Log ] To Me, To Me, To Me

    Even your work-in-progress graphics look really good! Eager to play this.
  9. [Dev Log] Meet the Kerfluffles

    Agreed, the animations looks extremely good!
  10. [Dev Log] Alexa, Destroy Me

    This is a great idea! I don't own an Echo device but I'm looking forward to the gameplay videos where people just film their creepy cylinder.
  11. [Dev Log] The Convergence Compulsion

    That effect looks really nice! The intricacies of the particle system have always been a mystery to me, so it's cool to see someone making them the central part of the game.
  12. [Dev Log] The Fresno Experiment - again

    I'm happy that you have a chance to return to this game!
  13. [Dev Log] Unmasking the Brain Burglar

    Really neat idea and the gameplay seems nice and "tactile"! Oh god... that camera shift...
  14. Mailbag for a Tattered Nation

    Love the art! And watching the paint process is really fascinating.
  15. [Dev Log] Palpable Dreams

    I made some progress, and I feel like this might yet turn into some sort of a game. I added camera rotation and zooming, and an invisible repulsor that moves on the surface of the (again invisible) planet. It might not be immediately clear from the video, but I'm looking for the repulsor and clicking on it to explode the scene. I hate what Youtube does to the video. It actually looks pretty crisp and runs quite smoothly.