Nappi

Phaedrus' Street Crew
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About Nappi

  • Rank
    Zombie Thumb
  • Birthday 04/29/87

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  • Gender
    Male
  • Location
    Finland

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  • Location
    Finland

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  1. I just started playing Steamworld Dig. There is something very satisfying about mining for resources and resurfacing to sell the goods, buying upgrades, etc, so I'm really looking forward to this game. Danger Layer seems like cool additional mechanic to spice things up.
  2. The Other Eggplant

    This sounds interesting! Somehow it got me thinking about 80 Days and The Last Express, although there are other games that have structures more similar to this. In your vision, will turn optimization play a big part in the game? I don't know what kind of form the actions take, but 9 (or 5) actions sounds like a limited set to solve a mystery. (I still have to think about ideas for the extras.)
  3. The Boots, The Obelisk And The Eye - a devlog

    Yeah, those features make the gameplay sound really satisfying already.
  4. (A Wish Upon) Some Kind of Star Drifter

    Thanks for the comments and suggestions! I was already planning to introduce new mechanics on top of the base gameplay, and some kind of cosmic wind is definitely in my feature list. I'm not exactly aiming on realism here so I don't mind if they are not a big factor in interstellar travel. A simplified version of cosmic winds should be relatively straightforward to implement at least. I'm investigating other possibilities to spice up the gameplay as well. However, I don't know how much jam time I will have during the holidays, so I will focus on the core mechanics first and see how much time I have left after that.
  5. The First Great Brand War

    I'm really interested to see what this ends up being!
  6. Hold On To Your B.U.T.T.O.N.

    This sounds fun (and stressful, but in a good way)! It also seems like a perfect jam game because you can add more inputs / mini games based on how much time you have.
  7. Working title... The concept You are drifting in space. Parsec after parsec of nothingness. Your engines are shot. But you got places to be, and vast quantities of energy to expend. You start creating stars. Gameplay (I know the trajectories are messed up in this one.) Your goal is to go through each checkpoint in the level. You do not have direct control over your ships movement. Instead you click on the game area to create stars that affect the trajectory of your ship. By holding down on the mouse button you gradually increase the mass of the stars and thus change your orbit. When you release the mouse button you start to orbit the newly created star. Create more stars until you have passed each checkpoint. The scoring can be based on e.g. the distance covered or the energy expended to create the stars. Or maybe I will just make a relaxing game, and let the players create and name constellations at their own pace. Random considerations Multi-star systems are bound to get pretty crazy fast, so I may end up having to have only the newly created star affect the trajectory of the ship. I also may need to include a way to disable gravity to give more control over the movement. We'll see..
  8. I have only listened to the beginning of the episode, and I think you nailed the remote setup! If you hadn't talked about it, I would probably not have realized that Nick wasn't in the room. I hope the setup feels comfortable enough for you too to keep going.
  9. Bayonetta

    Hmm.. now that my console isn't at my parents' place, I might actually finally try this game.
  10. Ooooohh... This looks awesome! The setting seems perfect for this type of game.
  11. The McElroy Family of Products

    What did you people think about Dad McElroy's Adventure Zone arc? In my opinion, of the main characters, only Justin's was actually funny or interesting. Then again, it took quite a long time for the characters of the first story arc to find their place as well. This was the first time that not using character voices annoyed me, especially with Griffin, since his character seemed to react to stuff in much the same way I imagine Griffin would out-of-game. It was refreshing to not have to follow a ridiculously grim and epic storyline after a long while, but I can totally see how a superhero setting would turn into exactly that eventually. Some (or at least one, namely the color/wavelength one) of the puzzles were presented in a really obscure way, but Clint would surely get better in that after a while. The serial killer-esque collages he made as the visual aid for the episodes were great though. I didn't really get a good handle on the actual gameplay system. It didn't seems like a big improvement on the D&D system, but didn't really bother the storytelling either. Between this and My Dad Wrote a Porno, I love how much needless business/institutional admin dads want to cram in their works.
  12. Wolfenstein II: It's a Blastkowicz

    I finished the game yesterday. I ended up loving the characters a lot. Even Blazkowicz managed to be quite interesting, with windows to his childhood and his constant yearning for Caroline. While the general structure of the story was felt pretty typical for this type of game, on a microscopic level, the plot was super fun and goofy. And oh boy, there were some bizarre moments towards the end! I don't know if I liked the gunplay a lot. At best, the gunfights felt hectic and badass, but then you make the mistake of trying to pick up a heavy weapon and the prompt simply keeps eluding you. Or else you get stuck in a doorway or a small step or something for no apparent reason. I felt that some of the gameplay mechanics were serving opposite goals. The commander/alert system for example pushes you forward if (when) you fail at stealth, keeping the momentum going. But once you have plowed through all the enemies, you are low on armor and need health, so you should probably comb through the areas you just covered in blood. Oh, and while you are at it, pick up all the collectibles and upgrade kits. Scouring through the areas took longer than the gunfights, which did not always feel right. The perk system is a really nice system, and I kinda hope they had taken a similar route for weapon upgrades. Overall, I'm really happy that I saw the story through, but also that I turned the difficulty down, because some of the stuff would probably driven me nuts.
  13. GOTY of the Year

    I may have to update the list when I remember what games I actually played this year. 1. The Legend of Zelda: Breath of the Wild (by far) 2. Super Mario Odyssey 3. What Remains of Edith Finch? 4. Splatoon 2 5. Wolfenstein 2 I'm still planning but yet to play Assassin's Creed Origins and SteamWorld Dig 2. Other games of 2017: I was quite excited about Tacoma and liked it quite a bit, but finally it didn't leave nearly as lasting an impression on me as Gone Home. Night in the Woods was very interesting but also way too long and the movement did not feel great. Horizon Zero Dawn was quite fun for a bit, but somehow I felt that the game did not focus on its strengths: there was way too much combat against humans, and traversing the world felt pretty dull (at least when compared to Breath of the WIld, which was released shortly after Horizon). I didn't enjoy the combat in Nier: Automata very much and really disliked the repetitive elements, plus I wasn't nearly as blown away by the story as many people seemed to be. Thimbleweed Park had quite good puzzle design but the writing ruined the experience for me.
  14. WIZARD JAM 6 // Welcome Thread

    Nice! I think I will have time to take part this time.
  15. I hope you will find a suitable telepresence robot for Nick, but remember that there are other options too, like growing a mini-Nick brain and integrating it into a rat body.