elvaq

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About elvaq

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  1. WIZARD JAM 8 // Showcase Weekend

    Hey again folks!!! BUMP BUMP BUMP As a reminder, streaming starts in just about 24 hours from now. Game makers! Please get your last minute patches ironed out and uploaded ASAP - I figure a lot of streamers (myself included) will want to download stuff ahead of time so the sooner your final version comes together, the better. Streamers! Give a shout out here or on Slack or Discord and I'll make sure to trumpet the heck out of your stuff on those channels. Looking forward to the Content Feast!!!!!!!!!!!!!!!!!!!!!
  2. Hey folks!! Hope you're all hype for WJ8 in a couple days! As @Dinosaursssssss mentioned in the welcome thread, we are going to have another showcase weekend on the Saturday/Sunday following the end of Wizard Jam 8. That means Saturday, February 2nd and Sunday, February 3rd. If you'd like to participate in this streamy event, please say so in this thread and I'll try to get everyone organized into a schedule. Just post your Twitch/Youtube/Mixer channel info and times that you'd be available to stream (all times in PST, the official time zone of Idle Thumbs). Please give a range of times and how long you'd be able to stream for (assuming at least 3-6 hours of jam games worth of Content based on previous jams) I'll reach out to you once I put everything into an algorithm* and figure out the ideal lineup. We also have a confirmed IT's very own Nick "Nick Breedon" Breckon will be streaming on the Thumbs Twitch channel at 2pm on Saturday the second so maybe avoid that slot, yeah? And if you'd like to stream but aren't sure how, I'm sure folks in this community can point to easy resources to set stuff up. You've got more than 3 weeks to practice!! Thanks all, this is the best community~ -elvaq *algorithm may or may not be mechanical turk
  3. Has anyone posted this here? If you want some more of that Trailer Park Stanton flavor with a little bonus Lynch to go with it
  4. SHOWCASE WEEKEND // Welcome Thread

    And live again with Wizard Jam 5 stuff!
  5. SHOWCASE WEEKEND // Welcome Thread

    I'm live right now with some Wizard Jam classics and gonna do a bunch of new WJ5 games a couple hours after that!
  6. [RELEASE] Transmission Lost

    Wow wow wow! Not sure how I missed this cause your concept is great and your rocks are gorgeous haha Feel free to hit me up on slack if you're still having bugs or programming issues, I'd be more than happy to take a look. Seriously impressive work!!
  7. Love the mechanic. Really looking forward to what this turns into, as long as that spider stays gone!!
  8. Yep, you won't be able to directly order around the teens. At the end of each day (and there will possibly be some interrupt abilities) you'll be able to set directives or spend cash to improve the house or throw a party which would help your ratings, especially if something dramatic happens during the special event...
  9. [Released ] The Wizard

    Wow, I absolutely love the art style! Glad to hear about diegetic UI too. Shaping up really nicely.
  10. [Released] Get Hoisted!

    Nice use of masks, Mecanim can be really alright sometimes!!
  11. Howdy! I didn't want to post until I was sure I could actually put something together so.... check out this GIF! What's going on there? Why, it's a reality show simulation & management game of course! A little while back I binged hard on Terrace House (check it out on netflix) and so I kind of wanted to do something Sims-like to help teach myself some AI principles. @Mythalore described it on slack as "Big Brother Fortress" and that's just about perfect. Here's the pitch I drafted up before getting started: Not sure where the outer space angle came from but I'm running with it if I can get it in the game itself. From here, I need to build out the activity/waypoint findinga little bit more but I'm happy to have the basics of pathfinding and a set of needs in there already. Wanna help?? Does anyone have interest in doing art, sound, or music for the game? You can sort of see the direction I'm looking for in the color palette of the placeholder art but there's a lot we can do on all fronts if folks are motivated and into the idea. Drop me a line and I can get folks hooked up with the Trello and source control for the project
  12. The Last Guardian

    Put me in the camp that didn't see many bugs (or any that I can strongly remember really). Frame rate problems sure and obviously camera problems but I've played way too many video games to have an experience significantly ruined by a camera. I think I'm very forgiving of a lot of technical things generally, especially when I'm on board with what the art is trying to achieve. I don't think Guardian is a complete success but it is nevertheless an incredible experience. The moment-to-moment gameplay might have been the weakest of Team Ico's games but the art direction, story, and overall aesthetic is the strongest for me. There are a number of scenes in that game that will stick with me for sure, especially the ending. For those that have finished, here's a bit of story analysis I thought was really interesting: Also how incredibly sick were the scenes that took place outside the valley? Makes me dream of what Team Ico could do with a better technical framework and bagfuls of money. Platinum collabo anyone?
  13. Ranking the Films of the Coen Bros.

    Barton Fink Fargo Miller's Crossing A Serious Man The Big Lebowski Raising Arizona No Country for Old Men O Brother, Where Art Thou? Hail, Caesar! Blood Simple Inside Llewyn Davis The Hudsucker Proxy Burn After Reading The Man Who Wasn't There The Ladykillers Intolerable Cruelty True Grit The only ones I didn't totally love are the last 4. I probably need to re-see True Grit and Man Who Wasn't There to reassess them, mind! I should also say that A Serious Man often takes the #1 spot for about 6 weeks after I watch it
  14. Comics Extravaganza - Pow Bang Smash!

    I've really enjoyed Polygon's video explainer series of some of the more intricate issues in reading comics. Some of the info might be a little basic for old school comics nerds but I really appreciate the clear and approachable format, looks like they're getting deeper and more interesting with each ep!
  15. Idle Streaming Community: Twitchy, Tasty

    Oh hey, forums! Us streamer-types have put together a public calendar that people can check for regularly scheduled programming http://tiny.cc/IdleStreamingCalendar Obviously following folks who are on said calendar (btw they're all good) on Twitch and/or Twitter is a good idea for up-to-the-minute info but this should hopefully be a continually-ish updated resource. I really think we're building something special in the Slack and each other's chats and it has spurred me on to do far more streaming of myself than I ever thought I'd do. Cheers and a half to the amazing group of folks that have huddled together and are all doing very cool stuff! ps-- i am doing streams at https://www.twitch.tv/elvaq! right now i just want to prove i can stream on a schedule before i get even slightly fancy with it. currently focusing on Pillars of Eternity, rotating 4x/strategy games, and maybe some upcoming random indie stuff as well pps-- the multiplayer streams of Jackbox and maybe some forthcoming games on saturday nights are just incredibly fun. stay tuned!