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tegan

Let's Draw Video Games

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ok starting from the beginning of my steam games list so don't judge me 

 

A game of dwarfs

 

a_game_of_dwarfs_by_thestalkinghead-d6l2

http://fav.me/d6l2c7r

 

 

All zombies must die

all_zombies_must_die_by_thestalkinghead-

http://fav.me/d6l2g11

 

Alpha Prime

alpha_prime_by_thestalkinghead-d6l2pgj.p

http://fav.me/d6l2pgj

 

Alpha Protocol

 

alpha_protocol_by_thestalkinghead-d6l2r2

http://fav.me/d6l2r2v

 

Atom Zombie Smasher

atom_zombie_smasher_by_thestalkinghead-d

http://fav.me/d6l2tvh

 

Autonomous Prototype

 

autonomous_prototype_by_thestalkinghead-

 http://fav.me/d6l2w8h

 

Avadon The Black Fortress

 

avadon_the_black_fortress_by_thestalking

http://fav.me/d6l4n5a

 

avencast

 

avencast_by_thestalkinghead-d6l4pjg.png

http://fav.me/d6l4pjg

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Forums favourite!

 

Woooo!  :clap:

 

Strange choice of jacket for Dan - smoking rather than Indy?

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Woooo!  :clap:

 

Strange choice of jacket for Dan - smoking rather than Indy?

I hae to be honest, it's been forever and I had to eyeball it from a screenshot. I thought it kind of suited his look.

 

@Muppjockey your texturing is lovely.

 

Would everyone mind sharing their tools/techniques a bit? I'm starting to get frustrated at my lack of ability to do stuff like that with photoshop.

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Man, more Half-Life. There is a project-related reason for this obsession but who knows if I'll ever actually finish it. Anyway, here's what my earlier sketch turned into:

 

gordon-freeman.jpg

 

Yes, it was all done with the polygonal marquee tool. :getmecoat 

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@Muppjockey your texturing is lovely.

 

Would everyone mind sharing their tools/techniques a bit? I'm starting to get frustrated at my lack of ability to do stuff like that with photoshop.

 

Wow, thanks!

 

Well, I barely know what I'm doing (Also, I'm using GIMP and not PS) so I don't know how much I can help.

But here's how I did the texture on the hammerhead here (In very basic detail and without pictures as I didn't save any progress shots):

 

  • I first paint the shape I want to make in its "base color"
  • After that I add highlights and shadows where applicable
  • Then comes the time to add texture, and I need to figure out what kind of material it is the hammerhead is made out of.
  • For the brown area here I always imagined it being a big and heavy slab of rock, so I head to google to find images of rock faces that have a texture I like
  • Once I find an image I like, I download it and load it into GIMP as a separate layer
  • I set the layer mode to "Overlay" and place it above the color, light and shadow layers
  • I scale down the image as needed and line it up with the hammerhead
  • Once I find a position I like I use the "Magic wand" tool on the "Base Color" layer to select the shape the texture should be applied to and then invert my selection (Usually Ctrl+i)
  • I then select the Texture layer again and delete the selection leaving texture only on the hammerhead shape
  • After this I adjust the opacity of the layer until I am happy

And that's pretty much it.

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I usually work with whiteboard marker on whiteboard. My ideas come to me as I'm waiting for my cup of coffee to finish brewing, and if I estimate there to be enough time left of the brewing process, I usually get right to work, often finishing before the coffee is done. Sometimes I wait, and draw holding the cup of coffee in one hand, sipping between strokes. I usually have to clear the whiteboard with a specialized whiteboard eraser before I begin, and usually I'm then erasing my previous piece.

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I tend to be somewhat slow with my work, but I use Manga Studio (used to use Photoshop, but MS's brush engine is much better). I sketch out a drawing, then ink it. With the linework in place I block in colours, then shade. I guess that's an explanation, I did a Youtube video of my process a while ago, which is at : 

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Thats magnificent! We used to play the shit out of that mini golf game. Was it on the Amiga? What was it called arrrgg

 

HAHA yes

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