Jake Posted October 17, 2012 Or "Our Friend Scoops." Idle Thumbs 79: Most Memorable Maid When two of the best games of the year land on the same day, we have little choice but to call in reinforcements. With special guest Steve Gaynor. Nice mask. Games Discussed: Dishonored, BioShock, XCOM Enemy Unknown, Jagged Alliance, Far Cry 2 Direct episode download. iTunes page. Feed RSS. Episode page. Share this post Link to post Share on other sites
Latrine Posted October 18, 2012 You know, Kirkman used to say all the time in the letters section of Walking Dead that the aliens would come eventually... Share this post Link to post Share on other sites
Brannigan Posted October 18, 2012 Wasn't there at one point a small strip of that actually happening and it was silly? Edit: Yep. Share this post Link to post Share on other sites
Latrine Posted October 18, 2012 Also... (XCOM spoiler) XCOM does have zombies in it. Share this post Link to post Share on other sites
Luftmensch Posted October 18, 2012 I haven't taken the time to check the etymology, but the moment Chris began to assert that puzzles are distinct from games, I thought of Games Magazine. The discussion about single player versus multi player games I think leaves out a vast history of people goofing off by themselves and making up rules. The cup-and-ball game dates back to the 1500s, just to take one example. I think a game depends on two things: One, it needs defined arbitrary rules, and two, it needs a person to play by those rule (I'm just exploring too, I already see holes in this definition, which includes every government in existence). An easy example is when you're a kid, you decide the floor, or perhaps light-colored tiles, is made of lava, and you play out the act of crossing the room as if the floor was lava. I think it's fair to call that a game. Where Video games (I use the one-word version because that's language for you) fit into this is that they have to be designed by someone. They are often single-player, but that doesn't mean there's only one person involved. Cup-and-ball and of course solitaire are single-player games, but the rules and set were already crafted by someone else a long time ago. I don't think it's a unique phenomenon at all. Video games have much more complex rules, and they can craft more elaborate real-time scenarios, but I think it's just one particular form of something that's been going on for a long, long time that happens to be well suited for single-player games. I spell Video games as one word, and I consider crossword puzzles to be games. There you go, I'm a real rebel. Share this post Link to post Share on other sites
Henroid Posted October 18, 2012 On the "what is game?" discussion right at the start of the barfed ruination: I tried write some big elaborate post and it was coming out poorly, so let me take some notes while listening back on what triggered this thought, and then write the thought down. video games are reactive environments video game game is keeping you from succeeding video game wants you to get to the end puzzle vs. game enforced rules of the world Okay, so here it is: Solitaire. Solitaire is very much an interaction with rules and it involves no other agency aside from your choices. Is it a puzzle you're solving, or a game? I lean toward it being a puzzle, but the moment you try to time yourself or play for least deck flipping (or without resetting the deck at all) or keeping score somehow, it becomes a game right? Playing chess against an AI doesn't fall into this realm because the computer is mimicking any action that would be taken with a given rule set. It knows what it is allowed to do, and god knows who programs any sort of priority against other units and what kind of value is assigned. That's actually an important point too, because the AI is only as capable as the programmer(s) allowed. But ultimately you guys were right; it's something worth discussing with the original idea birther (horf, what a phrase) present to fully explain his point. I was going to say there is no right or wrong to this, but really Jake is right. The academic side of this discussion is interesting to have but it solves nothing in figuring out. It's all about perspective, the eye of the beholder. Share this post Link to post Share on other sites
Problem Machine Posted October 18, 2012 Over time I've come to believe that the actual game space of any single player game is going to be by necessity some combination of puzzle and skill-game. One one end of this spectrum we have most turn-based strategy games, which always have a statistical optimal strategy, and on the other you'd have something like Super Meat Boy (though purer examples exist). The reason why this is necessarily so is because AIs, no matter how complex, are still essentially knowable, while other people are essentially unknowable. I think one of the things that competitive games offer is a special kind of intimacy that comes from trying to understand another person. Of course, whether that's a 'game' or not is a matter of semantics, so I don't think that's a super great way to frame that discussion. Share this post Link to post Share on other sites
Luftmensch Posted October 18, 2012 The MDA theory by Robin Hunicke, et al I think does an interesting job of describing what is game without trying to make a narrow definition of what game is. The authors describe eight basic aesthetics they've observed in games (I've heard a few variations on this list but they're all similar) that basically sum up the different things that games seem to ultimately do: 1. Sensation Game as sense-pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime And they give these examples of how these aesthetics fit into a few well-known games: Charades: Fellowship, Expression, Challenge. Quake: Challenge, Sensation, Competition, Fantasy. The Sims: Discovery, Fantasy, Expression, Narrative. Final Fantasy: Fantasy, Narrative, Expression, Discovery, Challenge, Submission. I kind of like their approach especially because it strictly avoids trying to define a game, and just accepts a game as something that we know what it is. Video Games is probably most right in that regard, though I think Chris' proposal to compare brain patterns is a bit silly. I'm no neurologist, but I have a suspicion that the whole scanning brain patterns thing isn't quite the catch-all people hype it up to be. Share this post Link to post Share on other sites
gregbrown Posted October 18, 2012 HOW AM I GAMING? (VID) EOG-AMES that's (843) 364-2637 Share this post Link to post Share on other sites
Steve Posted October 18, 2012 HOW AM I GAMING? (VID) EOG-AMES that's (843) 364-2637 My next XCOM soldier will be named Eog Ames with the nickname Vid. Share this post Link to post Share on other sites
The Claw Posted October 18, 2012 Classic episode, nice to have Hot Scoops back. Share this post Link to post Share on other sites
Steve Posted October 18, 2012 http://steamcommunity.com/sharedfiles/filedetails/?id=103374568 Share this post Link to post Share on other sites
Luftmensch Posted October 18, 2012 Christ Steve, now that I know you live in Portland your beard makes perfect sense. I never realized the whole time I lived in Charleston that all the phone numbers started with Vid. Unfortunately, VID-EOG-AMES is a taken landline. Share this post Link to post Share on other sites
Badfinger Posted October 18, 2012 Should it technically be Vid "Eog" Ames if we are following the convention of nicknames in the middle? VID AMES VS MAX IDES This November 15th, LA Coliseum Share this post Link to post Share on other sites
Erkki Posted October 18, 2012 Knowing Steve Gaynor's tendency to spoil things, I will not listen to this before I've played Dishonored (in November). Share this post Link to post Share on other sites
Steve Posted October 18, 2012 I ain't spoiled nothin Share this post Link to post Share on other sites
Steve Posted October 18, 2012 btw here's the other most memorable maid from Dishonored Share this post Link to post Share on other sites
youmeyou Posted October 18, 2012 Awesomecast. I tried pickpocketing that maid and then she turned around. But all that happened was she got pretty scared. I mean I was scared too, but I thankfully couldn't translate that emotion into my avatar. Share this post Link to post Share on other sites
elmuerte Posted October 18, 2012 must play Dishonered.... soon Share this post Link to post Share on other sites
dmarlett Posted October 18, 2012 This is why I am pro-Union. btw here's the other most memorable maid from Dishonored Share this post Link to post Share on other sites
Twig Posted October 19, 2012 I have totally seen rats eat unconscious dudes in Dishonored! In the the first level in the doc's house, I knocked 'em all out, opened up a door, and freed a swarm of rats that rushed out and totally ate a dude! He wasn't dead. I had left him snoring. Share this post Link to post Share on other sites
Problem Machine Posted October 19, 2012 Oh yeah, if you leave guys on their backs they will randomly choke to death on their own vomit sometimes.* *Not intended to be a factual statement** **I haven't even played Dishonored. ;_; Share this post Link to post Share on other sites
Twig Posted October 19, 2012 What, for real? That's... that's kind of great. I think? Are you sure. Are you just pulling my leg. Share this post Link to post Share on other sites
Gormongous Posted October 19, 2012 Highlight his post, Twig. Share this post Link to post Share on other sites
Twig Posted October 19, 2012 Could have been real for all I knew! It's something I might've done, were I contributing to design. U: Share this post Link to post Share on other sites