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About eRonin

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    Fake Gamer Guy
  • Birthday December 5

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  • Interests
    Biology, Science, Smash Bros, Pokemon, StarCraft

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  1. [RELEASED] The Convergence Compulsion

    I forgot to mention this before, but I think it would be good if the arc of the noise maker trajectory has its origin point from the lower right hand side of the screen (or maybe lower left hand side). That way you can actually see the trajectory, instead of the dots just overlapping in front of you.
  2. [released] Our Newest Show - Important Podcast Simulator

    I was writing a bunch of stuff, but then I got to a point where I couldn't click submit even though I filled out the title and body. I think there was some other element of the page that I was (literally) missing; a blank space between the title and the text body. When I click the ? in the top left, I get a white box with nothing in it, and then I can't do anything else in the game.
  3. [RELEASED] A Wish Upon A Star

    Yeah, the browser version is basically irredeemably buggy because game maker 1.4's HTML export is just not up to scratch. The audio being wonky when skipping multiple times has been fixed. So to reveal what's under the hood: the game has a timer that starts counting from the beginning, and governs when certain events/dialogue trigger. Most obviously, the opening dialogue, the opening credits, the music cues, etc. Pressing skip immediately sets the timer to a point past all the dialogue happening, and cues up the background music, but I forgot to disable the skip button once the intro has been skipped. So it was sending everything back to right before the music starts, hence the music just stacking on top of itself. The skip button now only works if you're before that point.
  4. [dev log] A Wish Upon A Star

    This is an easy trap to fall into! I read interviews with NES game developers about why their games were so hard, and basically the answer was that back then, they didn't have dedicated playtesters, it was just the developers doing their own created levels over and over, and so it became muscle memory/really easy for them. So they kept challenging themselves and in the end they made very hard games. I consider myself quite good at these kinds of spatial/visual puzzle games, so I was able to beat it in the end. The level I got stuck one was just the
  5. [RELEASED] A Wish Upon A Star

    The shaking UI is simply a by-product of the HUD object not being able to keep up with the movement of the camera :x Not making any attempt to "fix" it is a choice, I suppose.
  6. [RELEASED] A Wish Upon A Star

    Oh boy it just occurred to me that I never made any indication that you can repair a friendly ship by right-clicking on them. You can also repair yourself by pressing R. Both these actions cost 1 mineral, so maybe you knew that and you just didn't have any minerals left. I should also make skipping the intro automatically open the viewport, yeah. Music, timers, and audio in general get really buggy on the web version. If you were playing the downloaded version though, then I'll have to look into what could have caused that.
  7. [RELEASED] A Wish Upon A Star

    Hey just wondering if you were playing on web browser or if you downloaded the exe? The browser version is very buggy and I can't do anything about it. Game Maker 1.4 support for HTML just seems to not be up to scratch. If you were playing the download version though, then I'm not sure what's up with the space stations. They're one of the objects whose interaction box is just a square around the entire image, instead of the ships and asteroids that follow the object's shape. The opening dialogue tells you to right click a ship to hail them, but I guess that's easy to miss among all the exposition dump. I could put in a prompt to right click unrecruited ships next to them. Thanks for the feedback, and thanks for playing!
  8. [Released-ish] The Fresno Experiment

    this is just the right amount of spoopy for me.
  9. [RELEASED] The Convergence Compulsion

    Just finished the game! I started it a few days ago and got stuck on a room, but I cleared it today. Great stuff. Would be keen to see an expanded version of this.
  10. [RELEASED] A Wish Upon A Star

    Ah yeah. Implementing a pause in game-maker isn't something I've ever tried, though it sounds like I could really use it in my game. You're not the first person to assume ESC is pause. I suppose at the very least I should make ESC do nothing until the credits (I left it in there for me to debug things. Fun fact, pressing home and end takes you back through the wormhole, and to the credits, respectively. I left those in there for debugging purposes, too). Also I should definitely implement a check to stop dialog lines repeating themselves. Shouldn't be too difficult, just something I looked over for one or two of them. Thanks for playing EDIT: I've implemented pausing! I've made Esc pause the game, except during the credits, where it will still send you back to the title screen.
  11. [dev log] A Wish Upon A Star

    I haven't finished the game yet, since I got stuck on one of the levels last night, (thanks for letting me continue from the most recent level when I quit out!) but this is really excellent!
  12. [Released] Our Weird Monstrosity

    This is really cool! I made an andalite because that's just who I am right now
  13. [RELEASED] A Wish Upon A Star

    Thanks for playing my game! The yellow number next to the system online/offline indicator is your distance to the nearest space station. It's a bit subtle but the opening dialogue does tell you that your ship is able to detect nearby "artificial structures in the vicinity". Sucks about the frame-rate though; I never encountered that through all my play-testing.
  14. [Released] Buried Treasure

    Thanks for that! I'll play again today!
  15. [Released] häx_processer

    All haxes processed! Some of these were quite tricky, but I enjoyed the game a lot!