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Showing results for tags 'Arcade'.
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Triboot posted a topic in Game DevelopmentHello community! We released our mobile game Missile Conflict BLITZ for iOS and Android a few weeks ago and are looking for feedback. If you find any bugs, let us know! So feel free to have a look and get the best highscores! Download: https://rooncave.com/get-missile-conflict-blitz Description A classic arcade game remastered! Command your base and fend incoming missiles. Take the heat of never ending attacks as long as you can and become a legendary Commander. Survive as many incoming attack waves as possible and complete your mission in several atmospheric environments with stunning graphics in unique ambiences. Protect your base long enough to finish the evacuation of your people and fend volleys of missiles one after another. Improve your tactics, upgrade your towers and use powerful special abilities to keep control over an intensive defense battle! While building up your career and collecting commendations you can challenge friends or fight about highscores with players from all around the world. Connect your profile with GameCenter and play on your tablet and smartphone! Key features Upgrade your missile towers after each fended wave Choose up to three special abilities at the beginning of each mission Try out different combinations of abilities and upgrades Enhance your skills and optimize your tactics Make your way through several missions with increasing difficulty Explore stunning and atmospheric environments Collect awards and commendations Become a legendary commander and build up a glorious career Compete with friends and players from all around the world Become a Premium Player to get rid of all advertising Optimized for iPads and iPhones
Hi all, I'm going to be working on updating my Wizard Jam game, Rogue Robot Rogues. The plan is to get it to a somewhat final version ready for exhibiting to EGX in September, so as part of this I'm going to be releasing regular updates building up to the leftfield submission at the end of the month and then after that until the conference. So without further ado here is the first update. Rogue Robot Rogues, Version 4.1 - Health Up The main focus of this new version is a power up system. The power ups have a chance to be dropped by shielded enemies, after which they need to be shot and then they will activate an effect. Currently there's only one power up, a health drop which gives back one data orb when collected. The idea with this system is to add longevity to each run of the game, so it's not just entirely downhill from the first loss of an orb. I've got plans for two other power ups at the moment that I'll be working on over the next week. Link: https://mythalore.itch.io/rogue-robot-rogues Wizard Jam Post: https://www.idlethumbs.net/forums/topic/10913-release-vers-3-now-up-rogue-robot-rogues-or-disable-enemies-to-reveal-enemies/
So as mentioned elsewhere, I'm building a MAME cabinet this summer. It's a project that I've been thinking about for several years now, and I think it's finally about time I did it. Right now I'm mostly focused on just getting it together, but sooner or later I'm gonna' have to start thinking about what to put on it, so I thought I'd use the opportunity to get an arcade game recommendation and discussion started. Also, I'm by myself 99% of the time and don't have many friends who are good at games. Right now I just want to build a one-player cabinet, but are there any really crazy two-player things I might miss out on if I do? PS: I've been saving that thread title for like a year.