Here's my progress thus far:
I began building some of the basic functionalities of the game. I initially ran into myriad difficulties as it's been nearly two years since I touched Unreal Engine. Most of the time between September 14 and now was spent relearning the program. I was able to find most of the image files used for the original board game, which greatly reduced my workload.
I also created a few boards using pieces of the original board file (kind of lazy I know, but it was there and it'll do for now).
Above are the pieces I used, along with the maps I created using them.
Below are some of the cards used in the game. My next step will be creating the card mesh and the map meshes so they can be implemented into the game. My goal is to have those meshes and the basic functionality done before Christmas if possible so I can get to fine-tuning the program, fleshing out the UI, adding animations, and creating menus after the new year.
As I don't know the program as well as I'd like, I'm still more than grateful for any help anyone is willing to send my way. Please, if you have any advice pertaining to Unreal Engine or general modeling tips, they would be much appreciated and I will most likely use them.
Thanks again, and I hope to be posting much more regularly now that I've got some movement going on this project.