russian350

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About russian350

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  1. Tank Time - A 3D Board Game

    Here's my progress thus far: I began building some of the basic functionalities of the game. I initially ran into myriad difficulties as it's been nearly two years since I touched Unreal Engine. Most of the time between September 14 and now was spent relearning the program. I was able to find most of the image files used for the original board game, which greatly reduced my workload. I also created a few boards using pieces of the original board file (kind of lazy I know, but it was there and it'll do for now). Above are the pieces I used, along with the maps I created using them. Below are some of the cards used in the game. My next step will be creating the card mesh and the map meshes so they can be implemented into the game. My goal is to have those meshes and the basic functionality done before Christmas if possible so I can get to fine-tuning the program, fleshing out the UI, adding animations, and creating menus after the new year. As I don't know the program as well as I'd like, I'm still more than grateful for any help anyone is willing to send my way. Please, if you have any advice pertaining to Unreal Engine or general modeling tips, they would be much appreciated and I will most likely use them. Thanks again, and I hope to be posting much more regularly now that I've got some movement going on this project.
  2. Tank Time - A 3D Board Game

    Tank Time will be an orthographic turn-based strategy game, making use of both cards and units. Players will be able to play units and cards over the course of a turn to achieve victory, which is defined differently based on the game mode. Total elimination of all opponents will always result in victory. This is based on a physical board game I helped design a few years ago. Now I'm writing it as a playable video game. I will be making weekly updates to this thread on my progress in the game creation once I begin actual development. Advice, feedback, and any assistance you can offer would be much appreciated. I will be publishing this to Mac and Windows at the very least. As I currently have no concept art or basic design created, I can't post any teaser images or footage, but I will have some up by the time I begin actual development. I'll be using Unreal Engine's blueprint system to do my work and any advice pertaining to it is more than welcome. Thanks!