Dinosaursssssss

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About Dinosaursssssss

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    Zombie Thumb

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  1. GDC Meetup 2018

    If anyone sees this, we have a luau but thing in the back room and I am wearing a thumbs shirt!
  2. GDC Meetup 2018

    There's also now a GDC channel on the slack so people can coordinate stuff! Also here's an invite link to the thumbs slack: https://join.slack.com/t/idlethumbsreaders/shared_invite/enQtMzIyMzUzMjM3Mzk5LTJkYzExZDAxOTMwODdjZWJkNTQxYzY1NzlkYjM1NGU0MmE5YjY1ZGMzNDNlYTkwYTJiZjUwN2VlNWIyYTNmZTc
  3. GDC Meetup 2018

    Of course! The last couple have been a lot of fun
  4. GDC 2017 Meetup (Update: 2018 info within!!)

    Instead of making a new thread in banter I'm just gonna bump this one!!! Official Unofficial Idle Thumbs GDC Meetup 2018 Pagan Idol (thumbs) 375 Bush St (~1 mile from Moscone, 10-15 min walk) 6pm, Friday March 23
  5. GDC Meetup 2018

    alright, callin' it: Official Unofficial Idle Thumbs GDC Meetup 2018 Pagan Idol (thumbs) 375 Bush St (~1 mile from Moscone, 10-15 min walk) 6pm, Friday March 23 I made a reservation for one of the little huts that seats 8, we'll see how that plays out. Apologies to folks who can't make it, know that I still love you, event planning sucks <3
  6. GDC Meetup 2018

    I just realized a pal of mine in SFs art show is opening Tuesday night so I should probably go to that instead of drinking out of a ********* Alright here's some thoughts Saturday night (17th) I wanna do the tiki places that aren't downtown, I think @coaxmetal and/or @jennegatron will join, and that's probably the only time @zerofiftyone will really be able to hang with Jenna since she can't get into the city during the week. Though obv ya'll are adults and don't necessarily need me to organize your hangouts or whatever. I think for the Official Unofficial GDC Idle Thumbs Community Meetup we should do Friday (23rd) or Saturday (24th) to get out of the way of real industry meetups and stuff. I also would be down for a casual lunch thing on Mon/Tues/Weds cause it'd be cool for people to connect names/faces early on and see what people are up to the rest of the week. Like just stake a space in Yerba Buena for an hour and get take out from the mall.
  7. GDC Meetup 2018

    The only thing about Tonga Room is it's ludicrously, prohibitively expensive, so it definitely shouldn't be the primary (or only) meetup.
  8. GDC Meetup 2018

    oh yeah I...have been meaning to put something together. The past couple years we've done Saturday night (which'd be the 24th this year), but a good chunk of folks will be gone before then...maybe a pre-GDC meetup (Sunday night?) or mid-week (tuesday??) makes more sense. There is literally no way to encompass everyone so idk what the best time is. Also yes, I am planning some tiki...adventures. Saturday before I wanna get out of the city a bit and hit up Trader Vics and maybe Forbidden Island, during the week I would like to get to Tonga Room and Smugglers and maybe Pagan Idol. I was gonna just let those happen but maybe it makes sense for me to just declare that I'm doing Tonga Room on Tuesday.
  9. [Dev Log] SHADOW of SOMETHING

    NAILED IT
  10. [Dev Log] SHADOW of SOMETHING

    Elvaq has pointed out that someone (presumably a non-Thumb) found this game on Steam and wrote a nice comment about it on the forums. http://steamcommunity.com/app/779150/discussions/0/1620600279667227280/ It's perfect; I could not have asked for a better first post about this game. It was all worth it to experience this.
  11. [Dev Log] SHADOW of SOMETHING

    IF YOU DO BUY THIS GAME (I WILL ASSUME IT IS AN ACCIDENT) THEN PLEASE AT LEAST HAVE THE COURTESY TO NOT PLAY IT
  12. [DevLog] Tiny Tires

    that starting line spline setup is fresh as hell!! Very happy to see some fresh Tiny Tires content in 2018
  13. [Dev Log] SHADOW of SOMETHING

    I know some of you wishlisted this game, so I want to be very clear: IT IS A BAD VIDEO GAME DO NOT BUY THIS GAME UNDER ANY CIRCUMSTANCES
  14. [Dev Log] SHADOW of SOMETHING

    Thanks all for playing! One quick thing I wanna note is that enemies should respawn every 2 hours of in-game time; you can open the log with...F3 I think to see what the simulation is doing. It'll show when a tick happens, and enemies go on patrol, respawn, etc. I also want to reiterate that no one should play this game. Anyway, I tried to hook up a damage zone to the anomalies so they'd damage you if you were standing in them; my goal was to get something closer to STALKER, where you'd have a geiger counter type device that beeped as you got close to them, and could be activated to dispel the anomalies, but I ran out of time. Also I don't think I tested if the damage volume was working so they may do nothing. I also put an (also untested) healing zone near the guitar lady. Those both went in super last minute, and I ended up just giving you a ton of health because at the time I thought I wouldn't have time to get in any way to heal. Shooting is a bit weird because I'm sort of mashing two things together...UFPS fires raycasts from the camera center forward, and Tactical AI has bullets with physics and visible tracers that fire from the gun muzzles. I believe where I ended up was I have both happening for the players (enemies all just use the latter system) because all the guns I had in the plugin were set up as raycast only, but I wanted tracers visible. The physics based bullets had inconsistent hit detection, and the raycast ones were just wildly inaccurate at range, so as a result you're firing tracers that aren't going where you're actually shooting, and the actual shots you're taking are really inaccurate, so basically all the feedback is useless and it just feels awful. UFPS also didn't (I don't think) support what I think of as the typical firing model, where crouching/standing still makes bullets more accurate, and the longer you fire, the less accurate they are. The accuracy seemed to be consistently bad and didn't reward taking the time to line up shots. If/when I come back to this, I'm just going to remove the raycast based stuff, use exclusively bullets with rigidbodies, and probably rewrite the recoil/accuracy model.
  15. [Dev Log] SHADOW of SOMETHING

    Actually for real, I strongly discourage all of you from buying / wishlisting / playing this game on steam, or telling anyone about it. Also the store page initially failed review because "there are screenshots which contain non-gameplay overlays." This is half true; I had a screenshot of the main menu, but I turned all the UI elements off except the logo. For reference, this is the screenshot. A quick look at the store page shows a promo image with some obviously badly scaled assets, and a low resolution trailer that isn't cropped correctly. And yet, this screenshot is why it fails.