Synnah

[Dev Log] Tactical Gamer Chair

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This title stood out to me this year, and gave me an idea for a kind of physics racing game where you sit on a gamer chair and slide down a hill, collecting cans of Mountain Dew (for a boost) and Doritos (for points). Tactics don't really come into it, but whatever. Here's what I've managed today:

 

s1a1ONy.gif

 

As ever, I'm using UE4. The main thing I'm going to have to work out this time is how to have physics-based movement that isn't a total disaster; you can't really tell from the GIF, but the ramps are really flaky. If you're not going fast enough the chair will tip over as soon as it hits them (Something about moving from one piece of collision to another messes with the physics), and even if you are going fast enough there's no guarantee you'll land okay. I'm going to have to look up some vehicle example projects and get some ideas about how to constrain the physics so they behave in a way that makes the game playable.

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Gamers in race car like gaming chairs collecting Mt. Dew reminds me of a time when we had all sorts of branded video games and it sounds great. Sorry I can't help with the physics in UE4. I hope you get it figured out.

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I have thought about having tricks! I could do some basic animations for the gamer in the chair (when I've made them) doing different poses, and then have them flopping all over the place with physics blends. I did also think about having grind rails, but why am I even saying that there's no way I'll be able to make grind rails

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6 hours ago, ke51n said:

Will this be horse bag compatible?

 

"Nintendo says their inflatable seat can be used to simulate riding other animals. The patent lists “bulls, camels, elephants, burros, dolphins, whales” and imaginary creatures such as “dragons, griffons, unicorns, giant eagles” as possible mounts. Nintendo also suggests the seat can be used for vehicles too like “hang gliders or other aircraft, a magic carpet, a motorcycle, a jet-ski, a land or sea exploration vehicles."

http://www.siliconera.com/2009/08/10/nintendos-patented-horseback-riding-controller/

 

No gamer chairs directly mentioned but I think they can count as land exploration vehicles.

Hmmm, the horsebag is a pretty simple shape, so maybe it could be a bonus/secret vehicle in the game!

 

Oh, this year is also Horsebag's ten year anniversary! (that article is from August 10, 2009) Hip hip hooray, long live the unfulfilled dream of our beloved Horsebag.

 

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The good news is that Epic seem to have finally fixed whatever issue it was that was stopping skeletal meshes that I exported from Blender from working with the physics system, so now I can finally have a fully ragdolling Dot Gobbler. I may include him as a secret character, if I have time (along with a secret rideable horsebag).

 

Stretch goals, though.

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