nkornek

Members
  • Content count

    266
  • Joined

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About nkornek

  • Rank
    Affable
  • Birthday 09/27/1989

Contact Methods

  • Website URL
    http://radsandwich.com
  • Steam
    Mackin Cheese

Profile Information

  • Gender
    Male
  • Location
    Montreal

Converted

  • Location
    Montreal
  • Occupation
    Game Designer/Programmer
  • Favorite Games
    Psychonauts, Spec Ops: The Line, SOMA

Recent Profile Visitors

2101 profile views
  1. [Dev Log] Live from the Past

    Took some time tonight to art-up the character select screen and add a little practice area. I think I may still clean up a few things but overall I'm really pleased with how this came out. Next step will be to build out the game environment even more!
  2. [Dev Log] The Wizard

    That skull looks like it should be giving me the finger guns
  3. [DEV LOG] What Remains of Idle Thumbs

    I like that everyone who enters must face the eyes of Luigi
  4. [Dev Log] Live from the Past

    Threw in a basic character select screen. I had some fun choosing the different fonts and names for each character.
  5. [Dev Log] Live from the Past

    Took a night off of programming and whipped up a quick logo
  6. [Dev Log] Live from the Past

    Update! The core game loop is now working! Forgive the bad character movement, it's very hard to control two character at once for the purposes of recording a gif. I'll try to get someone to help me record a good one that really shows it off. This actually motivated me to finally implement character assignment so now all 6 characters are playable! Now on to LOTS AND LOTS of polish.
  7. [Dev Log] Alpha Magus

    Looking great so far! I'm loving that intro, very stylish!
  8. [Dev Log] Live from the Past

    End of weekend update! So much stuff has been added. I've largely been working on building up the environment and now have the full central saloon built out. I'm still going to add a few props in places and also want to add some smaller buildings along the sides. There are also now doors that open automatically when players walk up to them but can also be shot open, as well as windows that will shatter when shot. Also, you can finally shoot each other! Well not really because TIME PORTALS The whole thing is really starting to come together. I'm looking to finish the environment in the next few days and then implement the scoring. After that it's the home stretch!
  9. [Dev Log] Live from the Past

    Added dodge rolls! Great for evading enemy bullets or sneakily shooting through your past self!
  10. [Dev Log] Farewell, Video Games

    Some good chunky pixels you got there.
  11. [Dev Log] Live from the Past

    Playing around with more interactable physics objects and the new 2D dynamic lighting
  12. [DEV LOG] What Remains of Idle Thumbs

    OMG I love the giant cheatin hitman.
  13. [Dev Log] Live from the Past

    Only had a bit of time to work on it this weekend but I started working on some environment art and also implemented some physics objects. The fun thing about the physics objects is that they block bullets but are also affected by all timelines simultaneously. That means that if in a previous timeline you missed a shot because your bullet was blocked by a chair, you can then shoot the chair early in your current timeline to get it out of the way so that your past self's bullet won't get blocked anymore.
  14. [Release] Pause Screen From Battletoads 2!

    I got close I think. I got stuck at the part with the boat and the little tiny things. I sadly had to stop because I alt-tabbed out and then when I tried to go back to it the mouse input wasn't working anymore.
  15. [Dev Log] The Eyes In Search of Paradise

    Love how so many people are paying homage to Wizard Jam for this final jamming. If you need any sprites or anything from past Wizard Jam games I've worked on to include as passengers and stuff let me know. I think I still have those Rich Uncle Cool Uncle Megaman sprites around somewhere...