nkornek
Members-
Content count
269 -
Joined
-
Last visited
About nkornek
-
Rank
Affable
- Birthday 09/27/1989
Contact Methods
-
Website URL
http://radsandwich.com
-
Steam
Mackin Cheese
Profile Information
-
Gender
Male
-
Location
Montreal
Converted
-
Location
Montreal
-
Occupation
Game Designer/Programmer
-
Favorite Games
Psychonauts, Spec Ops: The Line, SOMA
Recent Profile Visitors
4409 profile views
-
Thanks for posting this! It was a really fun read!
-
The game is done! Grab it here and grab a friend! https://nkornek.itch.io/live-from-the-past
-
Sadly I had some unexpected things come up this weekend and I won't have time to finish the game today. It's getting very close though and really just needs some additional polish and also sound effects so I think I'll be able to finish in the next few days. I probably got a little carried away adding little details but they were fun to put in so that's all that counts. Here's the (near?) final game environment that you'll be dueling in! Probably my favourite new thing that I added was this little bridge between the two buildings that can be cut by bullets! But wait, what's this? A NEW CHALLENGER APPROACHES??? Hidden in the game is a secret code that can be used to unlock this glutton as a playable character!
-
Took some time tonight to art-up the character select screen and add a little practice area. I think I may still clean up a few things but overall I'm really pleased with how this came out. Next step will be to build out the game environment even more!
-
That skull looks like it should be giving me the finger guns
-
I like that everyone who enters must face the eyes of Luigi
-
Threw in a basic character select screen. I had some fun choosing the different fonts and names for each character.
-
Took a night off of programming and whipped up a quick logo
-
Update! The core game loop is now working! Forgive the bad character movement, it's very hard to control two character at once for the purposes of recording a gif. I'll try to get someone to help me record a good one that really shows it off. This actually motivated me to finally implement character assignment so now all 6 characters are playable! Now on to LOTS AND LOTS of polish.
-
Looking great so far! I'm loving that intro, very stylish!
-
End of weekend update! So much stuff has been added. I've largely been working on building up the environment and now have the full central saloon built out. I'm still going to add a few props in places and also want to add some smaller buildings along the sides. There are also now doors that open automatically when players walk up to them but can also be shot open, as well as windows that will shatter when shot. Also, you can finally shoot each other! Well not really because TIME PORTALS The whole thing is really starting to come together. I'm looking to finish the environment in the next few days and then implement the scoring. After that it's the home stretch!
-
Added dodge rolls! Great for evading enemy bullets or sneakily shooting through your past self!
-
Some good chunky pixels you got there.
-
Playing around with more interactable physics objects and the new 2D dynamic lighting
-
OMG I love the giant cheatin hitman.