@SharedControl @eRonin @Nappi @brendonsmall @pdotjpg Thank you for playing and giving feedback! A lot of good thoughts there, and none of it too critical!
Looking back I agree that some levels could be much smaller / focussed on specific things. They became quite big pretty soon because it's tempting to use all your mechanics at once I guess. I tried to introduce each one separately but one thing I really didn't expect was that people find the game too hard. During the jam, I constantly was afraid of everything being too simple, so I added and added and added stuff to the levels to make them harder or more complicated - and probably overdid it sometimes. I forgot that as a game creator you are automatically an expert at your game and everybody else isn't, at least at launch.
It is also correct that it is rather click-heavy. I wanted to add "hold to raise/lower", but an early implementation of that broke other stuff so I decided to use what's already working and finish the game. I might come back to this later because when it worked it felt so much better than clicking each time you want to move something.
I also want to go over each level and fix some cases where blocks are really hard to reach or where they can disappear behind others, forcing you into a reload. Fortunately, everything is set up so that this is pretty easy to do, it's just tedious and time-consuming.
Regarding the perspective, I think it's preference. I like the isometric view and I'm not really bothered by being tricked into thinking a path exists when it doesn't. It's probably like you said, you have to leave that Monument Valley mindset behind, though I see how that's quite hard, given how influential MV is (also to this game, obviously!).
@brendonsmall thanks for pointing that out. As this is the only level with these blown out highlights and the other views reveal the arrows, I think it's ok as it is.
Also, I spent a good amount of time during development hovering on the main menu buttons, you can actually make simple melodies!
@pdotjpg Yeah, I made the music. A few posts earlier I posted some of the loops as a Soundcloud playlist. Glad you like it!
Thanks again for playing! Getting awesome feedback like this is really encouraging!