-
Content count
108 -
Joined
-
Last visited
-
The first version had a cool atmosphere, excited where you take it this time
-
[Released] A Thousand Dormant Machines
fabian replied to brendonsmall's topic in Wizard Jam 8 Archives
+1 for candy factory! -
That looks very cute already. The animations are
-
That's an interesting concept and the illustration already looks cool! The scope sounds reasonable, too
-
This looks fantastic! I Imagine a little gamer-dot-gobbler sitting in that chair....
- 16 replies
-
- wizard jam
- wizard
-
(and 3 more)
Tagged with:
-
Well, you were reeeeally close to beating this level when you reached this point here: Thanks for playing and streaming!
-
@SharedControl @eRonin @Nappi @brendonsmall @pdotjpg Thank you for playing and giving feedback! A lot of good thoughts there, and none of it too critical! Looking back I agree that some levels could be much smaller / focussed on specific things. They became quite big pretty soon because it's tempting to use all your mechanics at once I guess. I tried to introduce each one separately but one thing I really didn't expect was that people find the game too hard. During the jam, I constantly was afraid of everything being too simple, so I added and added and added stuff to the levels to make them harder or more complicated - and probably overdid it sometimes. I forgot that as a game creator you are automatically an expert at your game and everybody else isn't, at least at launch. It is also correct that it is rather click-heavy. I wanted to add "hold to raise/lower", but an early implementation of that broke other stuff so I decided to use what's already working and finish the game. I might come back to this later because when it worked it felt so much better than clicking each time you want to move something. I also want to go over each level and fix some cases where blocks are really hard to reach or where they can disappear behind others, forcing you into a reload. Fortunately, everything is set up so that this is pretty easy to do, it's just tedious and time-consuming. Regarding the perspective, I think it's preference. I like the isometric view and I'm not really bothered by being tricked into thinking a path exists when it doesn't. It's probably like you said, you have to leave that Monument Valley mindset behind, though I see how that's quite hard, given how influential MV is (also to this game, obviously!). @brendonsmall thanks for pointing that out. As this is the only level with these blown out highlights and the other views reveal the arrows, I think it's ok as it is. Also, I spent a good amount of time during development hovering on the main menu buttons, you can actually make simple melodies! @pdotjpg Yeah, I made the music. A few posts earlier I posted some of the loops as a Soundcloud playlist. Glad you like it! Thanks again for playing! Getting awesome feedback like this is really encouraging!
-
Thank you! Also, thanks for the bug report, will fix asap! I expect there to be more things like this in the game, so if anyone finds more please report here or on itch
-
The art (visuals and audio) is extremely good! I also like the movement of the drone, but I'm horribly bad at games like this so I didn't get the rules of the game until I watched your gameplay videos. I think more variation between the rooms could help to make each one feel more different from each other (ok ok, I just want to see more rooms with more art ). Are you going to continue this?
-
I don't know what I made, but I sure as hell enjoyed the process of creating it! I
-
I agree with everyone who said this is good. I like especially small details like this: I haven't processed all häxes yet, so I will likely return to it soon!
-
Just played it, nice atmosphere, but could use some scary swamp sounds maybe Are you going to continue working on this?
-
One should probably have watched Frasier at least once in their life to get it, right? Since I have never seen an episode, this was quite weird - maybe I should go watch Frasier now?
-
What @infamous space turtle says
-
Enjoyed this as well and I agree with @FartSatchel about the music and a Life is Strange vibe, very nice! Good that you have controller support, because the mouse kept going off the game view when I looked around, which is kind of annoying when you have multiple monitors. I think you'd need to lock and hide the cursor during normal gameplay to fix this. But controller worked just fine and for me it is a better way to play a relaxing experience like this anyway! I didn't expect that ending but Good work!